CAI StandoffGoal: Difference between revisions
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(Created page with "== Overview == ... '''Source location : [https://github.com/sreechar/TF2-Source-Code/blob/master/tf2_src/game/server/ai_behavior_standoff.cpp /game/server/ai_behavior_standof...") |
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== Entity DataMaps == | == Entity DataMaps == | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; | {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; | ||
|+ | |+CAI_StandoffGoal | ||
! style="width: 50%; background-color: #303030; color: white" |Name | ! style="width: 50%; background-color: #303030; color: white" |Name | ||
! style="width: 15%; background-color: #303030; color: white" |Type | ! style="width: 15%; background-color: #303030; color: white" |Type |
Latest revision as of 02:16, 16 March 2022
Overview[edit | edit source]
...
Source location : /game/server/ai_behavior_standoff.cpp
Linked entity : ai_goal_standoff
Class Structure[edit | edit source]
- CBaseEntity
- CAI_GoalEntity
- CAI_StandoffGoal
- CAI_GoalEntity
Entity DataMaps[edit | edit source]
Name | Type | Description |
---|---|---|
InputSetAggressiveness | ||
m_HintChangeReaction | ||
m_aggressiveness | ||
m_bAbandonIfEnemyHides | ||
m_customParams.fCoverOnReload | ||
m_customParams.maxShots | ||
m_customParams.maxTimeShots | ||
m_customParams.minShots | ||
m_customParams.minTimeShots | ||
m_customParams.oddsCover | ||
m_fPlayerIsBattleline | ||
m_fStayAtCover |