CTFWeaponBase: Difference between revisions
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| style="width: 50%;" |'''CTFWeaponBaseFallThink''' | | style="width: 50%;" |'''CTFWeaponBaseFallThink''' | ||
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| style="width: 50%;" |'''m_nCustomViewmodelModelIndex''' | |||
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Latest revision as of 08:52, 8 March 2023
Overview[edit | edit source]
The base class for TF2 weapons.
Source location : /game/shared/tf/tf_weaponbase.h
Linked entity : tf_weapon_base
Class Structure[edit | edit source]
- CBaseEntity
- CBaseAnimating
- CEconEntity
- CBaseCombatWeapon
- CTFWeaponBase
- CBaseCombatWeapon
- CEconEntity
- CBaseAnimating
SendProps[edit | edit source]
Name | Type | Description | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
m_bLowered | Boolean | |||||||||||||||||||
m_bResetParity | Boolean | |||||||||||||||||||
m_iReloadMode | Integer | |||||||||||||||||||
m_bReloadedThroughAnimEvent | Boolean | |||||||||||||||||||
m_bDisguiseWeapon | Boolean | |||||||||||||||||||
| ||||||||||||||||||||
| ||||||||||||||||||||
m_flEnergy | Float | |||||||||||||||||||
m_hExtraWearable | Integer | |||||||||||||||||||
m_hExtraWearableViewModel | Integer | |||||||||||||||||||
m_bBeingRepurposedForTaunt | Boolean | |||||||||||||||||||
m_nKillComboClass | Integer | |||||||||||||||||||
m_nKillComboCount | Integer | |||||||||||||||||||
m_flInspectAnimEndTime | Float | |||||||||||||||||||
m_nInspectStage | Integer | |||||||||||||||||||
m_iConsecutiveShots | Integer |
Entity DataMaps[edit | edit source]
Name | Type | Description |
---|---|---|
CTFWeaponBaseFallThink | ||
m_nCustomViewmodelModelIndex |