CBaseCombatWeapon: Difference between revisions
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| style="width: 50%;" |'''m_hOwner''' | | style="width: 50%;" |'''m_hOwner''' | ||
| style="width: 15%;" |Integer | |||
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| style="width: 50%;" |'''m_nCustomViewmodelModelIndex''' | |||
| style="width: 15%;" |Integer | | style="width: 15%;" |Integer | ||
| style="width: 35%;" | | | style="width: 35%;" | | ||
Revision as of 09:25, 8 March 2023
Overview
The base class for usable weapons.
Source location : /game/shared/basecombatweapon_shared.h
Class Structure
- CBaseEntity
- CBaseAnimating
- CEconEntity
- CBaseCombatWeapon
- CEconEntity
- CBaseAnimating
SendProps
| Name | Type | Description | ||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||
| ||||||||||||||||||||||||||
| m_iViewModelIndex | Integer | |||||||||||||||||||||||||
| m_iWorldModelIndex | Integer | |||||||||||||||||||||||||
| m_iState | Integer | |||||||||||||||||||||||||
| m_hOwner | Integer | |||||||||||||||||||||||||
| m_nCustomViewmodelModelIndex | Integer | |||||||||||||||||||||||||
Entity DataMaps
| Name | Type | Description |
|---|---|---|
| CBaseCombatWeaponAttemptToMaterialize | ||
| CBaseCombatWeaponDefaultTouch | ||
| CBaseCombatWeaponDestroyItem | ||
| CBaseCombatWeaponFallThink | ||
| CBaseCombatWeaponHideThink | ||
| CBaseCombatWeaponMaterialize | ||
| CBaseCombatWeaponSetPickupTouch | ||
| InputHideWeapon | ||
| m_IdealActivity | ||
| m_OnCacheInteraction | ||
| m_OnNPCPickup | ||
| m_OnPlayerPickup | ||
| m_OnPlayerUse | ||
| m_bAltFireHudHintDisplayed | ||
| m_bAltFiresUnderwater | ||
| m_bFireOnEmpty | ||
| m_bFiresUnderwater | ||
| m_bInReload | ||
| m_bReloadHudHintDisplayed | ||
| m_bReloadsSingly | ||
| m_bRemoveable | ||
| m_fFireDuration | ||
| m_fMaxRange1 | ||
| m_fMaxRange2 | ||
| m_fMinRange1 | ||
| m_fMinRange2 | ||
| m_flHudHintMinDisplayTime | ||
| m_flHudHintPollTime | ||
| m_flNextPrimaryAttack | ||
| m_flNextSecondaryAttack | ||
| m_flTimeWeaponIdle | ||
| m_flUnlockTime | ||
| m_hLocker | ||
| m_hOwner | ||
| m_iAltFireHudHintCount | ||
| m_iClip1 | ||
| m_iClip2 | ||
| m_iPrimaryAmmoCount | ||
| m_iPrimaryAmmoType | ||
| m_iReloadHudHintCount | ||
| m_iSecondaryAmmoCount | ||
| m_iSecondaryAmmoType | ||
| m_iState | ||
| m_iSubType | ||
| m_iszName | ||
| m_nIdealSequence | ||
| m_nViewModelIndex | ||
| m_pConstraint |