CDynamicLight: Difference between revisions
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== Overview == | == Overview == | ||
... | A lighting entity similar to the [https://developer.valvesoftware.com/wiki/Light light] entity that can be controlled dynamically in real time within the game world. | ||
'''Source location : ...''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/dynamiclight.cpp /game/server/dynamiclight.cpp]''' | ||
'''Linked | '''Linked Entity : [https://developer.valvesoftware.com/wiki/light_dynamic light_dynamic]''' | ||
==[[ | ==[[Classes|Class Structure]]== | ||
*'''[[CBaseEntity]]''' | *'''[[CBaseEntity]]''' | ||
**''' | **'''CDynamicLight''' | ||
== SendProps == | == SendProps == | ||
{| class="wikitable sortable" style="margin: 0 auto; width: 100%; padding: 0;" | {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" | ||
|+CDynamicLight | |+CDynamicLight | ||
! style="width: 50%; background-color: #303030; color: white" |Name | ! style="width: 50%; background-color: #303030; color: white" |Name | ||
Line 48: | Line 43: | ||
| style="width: 50%;" |'''m_SpotRadius''' | | style="width: 50%;" |'''m_SpotRadius''' | ||
| style="width: 15%;" |Float | | style="width: 15%;" |Float | ||
| style="width: 35%;" | | |||
|} | |||
== Entity DataMaps == | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; | |||
|+CDynamicLight | |||
! style="width: 50%; background-color: #303030; color: white" |Name | |||
! style="width: 15%; background-color: #303030; color: white" |Type | |||
! style="width: 35%; background-color: #303030; color: white" |Description | |||
|- | |||
| style="width: 50%;" |'''CDynamicLightDynamicLightThink''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputToggle''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputTurnOff''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputTurnOn''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_ActualFlags''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_Exponent''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_Flags''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_InnerAngle''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_LightStyle''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_On''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_OuterAngle''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_Radius''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_SpotRadius''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | | style="width: 35%;" | | ||
|} | |} |
Latest revision as of 01:42, 22 August 2022
Overview[edit | edit source]
A lighting entity similar to the light entity that can be controlled dynamically in real time within the game world.
Source location : /game/server/dynamiclight.cpp
Linked Entity : light_dynamic
Class Structure[edit | edit source]
- CBaseEntity
- CDynamicLight
SendProps[edit | edit source]
Name | Type | Description |
---|---|---|
m_Flags | Integer | |
m_LightStyle | Integer | |
m_Radius | Float | |
m_Exponent | Integer | |
m_InnerAngle | Float | |
m_OuterAngle | Float | |
m_SpotRadius | Float |
Entity DataMaps[edit | edit source]
Name | Type | Description |
---|---|---|
CDynamicLightDynamicLightThink | ||
InputToggle | ||
InputTurnOff | ||
InputTurnOn | ||
m_ActualFlags | ||
m_Exponent | ||
m_Flags | ||
m_InnerAngle | ||
m_LightStyle | ||
m_On | ||
m_OuterAngle | ||
m_Radius | ||
m_SpotRadius |