CBaseCombatWeapon: Difference between revisions

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== Overview ==
== Overview ==
...
The base class for usable weapons.


'''Source location : ...'''
'''Source location : [https://github.com/sreechar/TF2-Source-Code/blob/master/tf2_src/game/shared/basecombatweapon_shared.h /game/shared/basecombatweapon_shared.h]'''


'''Linked entity : ...'''
'''VScript : [https://developer.valvesoftware.com/wiki/Team_Fortress_2/Scripting/Script_Functions#CBaseCombatWeapon Script_Functions#CBaseCombatWeapon]'''


==[[SendProps|Class Structure]]==
==[[Classes|Class Structure]]==
*'''[[CBaseEntity]]'''
*'''[[CBaseEntity]]'''
**'''[[CBaseAnimating]]'''
**'''[[CBaseAnimating]]'''
***'''[[CBaseAnimatingOverlay]]'''
***'''[[CEconEntity]]'''
****'''[[CBaseFlex]]'''
****'''CBaseCombatWeapon'''
*****'''[[CBaseCombatCharacter]]'''
******'''[[CBasePlayer]]'''
*******'''CTFPlayer'''


== SendProps ==
== SendProps ==
{| class="wikitable sortable" style="margin: 0 auto; width: 100%; padding: 0;"
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;"
|+CBaseCombatWeapon  
|+CBaseCombatWeapon  
! style="width: 50%; background-color: #303030; color: white" |Name  
! style="width: 50%; background-color: #303030; color: white" |Name  
Line 94: Line 91:
| style="width: 50%;" |'''m_hOwner'''
| style="width: 50%;" |'''m_hOwner'''
| style="width: 15%;" |Integer
| style="width: 15%;" |Integer
| style="width: 35%;" |
|}
== Entity DataMaps ==
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
|+CBaseCombatWeapon
! style="width: 50%; background-color: #303030; color: white" |Name
! style="width: 15%; background-color: #303030; color: white" |Type
! style="width: 35%; background-color: #303030; color: white" |Description
|-
| style="width: 50%;" |'''CBaseCombatWeaponAttemptToMaterialize'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''CBaseCombatWeaponDefaultTouch'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''CBaseCombatWeaponDestroyItem'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''CBaseCombatWeaponFallThink'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''CBaseCombatWeaponHideThink'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''CBaseCombatWeaponMaterialize'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''CBaseCombatWeaponSetPickupTouch'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputHideWeapon'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_IdealActivity'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_OnCacheInteraction'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_OnNPCPickup'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_OnPlayerPickup'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_OnPlayerUse'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bAltFireHudHintDisplayed'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bAltFiresUnderwater'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bFireOnEmpty'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bFiresUnderwater'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bInReload'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bReloadHudHintDisplayed'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bReloadsSingly'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bRemoveable'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_fFireDuration'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_fMaxRange1'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_fMaxRange2'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_fMinRange1'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_fMinRange2'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flHudHintMinDisplayTime'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flHudHintPollTime'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flNextPrimaryAttack'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flNextSecondaryAttack'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flTimeWeaponIdle'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flUnlockTime'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_hLocker'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_hOwner'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_iAltFireHudHintCount'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_iClip1'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_iClip2'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_iPrimaryAmmoCount'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_iPrimaryAmmoType'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_iReloadHudHintCount'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_iSecondaryAmmoCount'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_iSecondaryAmmoType'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_iState'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_iSubType'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_iszName'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_nIdealSequence'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_nViewModelIndex'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_pConstraint'''
| style="width: 15%;" |
| style="width: 35%;" |
| style="width: 35%;" |
|}
|}

Latest revision as of 13:00, 17 September 2023

Overview[edit | edit source]

The base class for usable weapons.

Source location : /game/shared/basecombatweapon_shared.h

VScript : Script_Functions#CBaseCombatWeapon

Class Structure[edit | edit source]

SendProps[edit | edit source]

CBaseCombatWeapon
Name Type Description
LocalWeaponData
m_iClip1 Integer
m_iClip2 Integer
m_iPrimaryAmmoType Integer
m_iSecondaryAmmoType Integer
m_nViewModelIndex Boolean
m_bFlipViewModel Integer
m_flAnimTime Integer
LocalActiveWeaponData
m_flNextPrimaryAttack Float
m_flNextSecondaryAttack Float
m_nNextThinkTick Integer
m_flTimeWeaponIdle Float
m_flAnimTime Integer
m_iViewModelIndex Integer
m_iWorldModelIndex Integer
m_iState Integer
m_hOwner Integer

Entity DataMaps[edit | edit source]

CBaseCombatWeapon
Name Type Description
CBaseCombatWeaponAttemptToMaterialize
CBaseCombatWeaponDefaultTouch
CBaseCombatWeaponDestroyItem
CBaseCombatWeaponFallThink
CBaseCombatWeaponHideThink
CBaseCombatWeaponMaterialize
CBaseCombatWeaponSetPickupTouch
InputHideWeapon
m_IdealActivity
m_OnCacheInteraction
m_OnNPCPickup
m_OnPlayerPickup
m_OnPlayerUse
m_bAltFireHudHintDisplayed
m_bAltFiresUnderwater
m_bFireOnEmpty
m_bFiresUnderwater
m_bInReload
m_bReloadHudHintDisplayed
m_bReloadsSingly
m_bRemoveable
m_fFireDuration
m_fMaxRange1
m_fMaxRange2
m_fMinRange1
m_fMinRange2
m_flHudHintMinDisplayTime
m_flHudHintPollTime
m_flNextPrimaryAttack
m_flNextSecondaryAttack
m_flTimeWeaponIdle
m_flUnlockTime
m_hLocker
m_hOwner
m_iAltFireHudHintCount
m_iClip1
m_iClip2
m_iPrimaryAmmoCount
m_iPrimaryAmmoType
m_iReloadHudHintCount
m_iSecondaryAmmoCount
m_iSecondaryAmmoType
m_iState
m_iSubType
m_iszName
m_nIdealSequence
m_nViewModelIndex
m_pConstraint