CLogicEventListener: Difference between revisions
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'''Linked Entity : [https://developer.valvesoftware.com/wiki/logic_eventlistener logic_eventlistener]''' | '''Linked Entity : [https://developer.valvesoftware.com/wiki/logic_eventlistener logic_eventlistener]''' | ||
==[[Classes|Class Structure]]== | ==[[Classes|Class Structure]]== | ||
*'''[[CBaseEntity]]''' | *'''[[CBaseEntity]]''' | ||
**'''[[CServerOnlyEntity]]''' | **'''[[CServerOnlyEntity]]''' | ||
***'''CLogicalEntity''' | ***'''[[CLogicalEntity]]''' | ||
****'''CLogicEventListener''' | ****'''CLogicEventListener''' | ||
Latest revision as of 17:15, 8 March 2023
Overview[edit | edit source]
Used to relay outputs/inputs from the events to the world and vice versa
Source Location : /game/server/logic_eventlistener.h
Linked Entity : logic_eventlistener
Class Structure[edit | edit source]
- CBaseEntity
- CServerOnlyEntity
- CLogicalEntity
- CLogicEventListener
- CLogicalEntity
- CServerOnlyEntity
Entity DataMaps[edit | edit source]
Name | Type | Description |
---|---|---|
InputEnable | ||
InputDisable | ||
m_OnEventFired | ||
m_iszEventName | ||
m_bFetchEventData | ||
m_bIsEnabled | ||
m_nTeam |