CLogicEventListener: Difference between revisions

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'''Linked Entity : [https://developer.valvesoftware.com/wiki/logic_eventlistener logic_eventlistener]'''
'''Linked Entity : [https://developer.valvesoftware.com/wiki/logic_eventlistener logic_eventlistener]'''


<span style='color: green'>TODO: </span> Verify the class name and inheritance
==[[Classes|Class Structure]]==
==[[Classes|Class Structure]]==
*'''[[CBaseEntity]]'''
*'''[[CBaseEntity]]'''
**'''[[CServerOnlyEntity]]'''
**'''[[CServerOnlyEntity]]'''
***'''CLogicalEntity'''
***'''[[CLogicalEntity]]'''
****'''CLogicEventListener'''
****'''CLogicEventListener'''



Latest revision as of 17:15, 8 March 2023

Overview[edit | edit source]

Used to relay outputs/inputs from the events to the world and vice versa

Source Location : /game/server/logic_eventlistener.h

Linked Entity : logic_eventlistener

Class Structure[edit | edit source]

Entity DataMaps[edit | edit source]

CLogicEventListener
Name Type Description
InputEnable
InputDisable
m_OnEventFired
m_iszEventName
m_bFetchEventData
m_bIsEnabled
m_nTeam