CTEBloodStream: Difference between revisions
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a=255, | a=255, | ||
m_nAmount=100, | m_nAmount=100, | ||
m_vecDirection=Vector(0, | m_vecDirection=Vector(0, 90, 0)}, nil); | ||
</pre> | </pre> | ||
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|+Preview | |||
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|[[File:CTEBloodStream.mp4|border|center|640x360px]] | |||
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==[[Classes|Class Structure]]== | ==[[Classes|Class Structure]]== |
Latest revision as of 23:07, 27 November 2022
Overview[edit | edit source]
A blood particle trail, the texture of which seems to be missing as it uses the missing texture purple and black.
Source location : /game/server/te_bloodstream.cpp
tempents.Send("Blood Stream", {m_vecOrigin=Vector(0, 0, 0), r=255, g=0, b=0, a=255, m_nAmount=100, m_vecDirection=Vector(0, 90, 0)}, nil);
Class Structure[edit | edit source]
- CBaseTempEntity
- CTEParticleSystem
- CTEBloodStream
- CTEParticleSystem
SendProps[edit | edit source]
Name | Type | Description |
---|---|---|
m_vecDirection | Vector | A positional vector for the direction this particle will emit towards (Not an angular vector) |
r | Integer | The red color value |
g | Integer | The green color value |
b | Integer | The blue color value |
a | Integer | The alpha value (transparency) |
m_nAmount | Integer | How much should be emitted |