CTEBloodStream: Difference between revisions
		
		
		
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| No edit summary | No edit summary | ||
| (6 intermediate revisions by the same user not shown) | |||
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| == Overview == | == Overview == | ||
| ... | A blood particle trail, the texture of which seems to be missing as it uses the missing texture purple and black. | ||
| '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/te_bloodstream.cpp /game/server/te_bloodstream.cpp]''' | |||
| <pre> | <pre> | ||
| tempents.Send("Blood Stream", {m_vecOrigin=Vector(0, 0, 0), | |||
| tempents.Send("Blood Stream", {m_vecOrigin= | |||
|                                 r=255, |                                 r=255, | ||
|                                 g= |                                 g=0, | ||
|                                 b=0, |                                 b=0, | ||
|                                 a=255, |                                 a=255, | ||
|                                 m_nAmount=100, |                                 m_nAmount=100, | ||
|                                 m_vecDirection=Vector(0,  |                                 m_vecDirection=Vector(0, 90, 0)}, nil); | ||
| </pre> | </pre> | ||
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" | |||
| |+Preview | |||
| |- | |||
| |[[File:CTEBloodStream.mp4|border|center|640x360px]] | |||
| |} | |||
| ==[[Classes|Class Structure]]== | ==[[Classes|Class Structure]]== | ||
| Line 30: | Line 34: | ||
| | style="width: 50%;" |'''m_vecDirection''' | | style="width: 50%;" |'''m_vecDirection''' | ||
| | style="width: 15%;" |Vector | | style="width: 15%;" |Vector | ||
| | style="width: 35%;" | | | style="width: 35%;" |A positional vector for the direction this particle will emit towards (Not an angular vector) | ||
| |- | |- | ||
| | style="width: 50%;" |'''r''' | | style="width: 50%;" |'''r''' | ||
| | style="width: 15%;" |Integer | | style="width: 15%;" |Integer | ||
| | style="width: 35%;" | | | style="width: 35%;" |The red color value | ||
| |- | |- | ||
| | style="width: 50%;" |'''g''' | | style="width: 50%;" |'''g''' | ||
| | style="width: 15%;" |Integer | | style="width: 15%;" |Integer | ||
| | style="width: 35%;" | | | style="width: 35%;" |The green color value | ||
| |- | |- | ||
| | style="width: 50%;" |'''b''' | | style="width: 50%;" |'''b''' | ||
| | style="width: 15%;" |Integer | | style="width: 15%;" |Integer | ||
| | style="width: 35%;" | | | style="width: 35%;" |The blue color value | ||
| |- | |- | ||
| | style="width: 50%;" |'''a''' | | style="width: 50%;" |'''a''' | ||
| | style="width: 15%;" |Integer | | style="width: 15%;" |Integer | ||
| | style="width: 35%;" | | | style="width: 35%;" |The alpha value (transparency) | ||
| |- | |- | ||
| | style="width: 50%;" |'''m_nAmount''' | | style="width: 50%;" |'''m_nAmount''' | ||
| | style="width: 15%;" |Integer | | style="width: 15%;" |Integer | ||
| | style="width: 35%;" | | | style="width: 35%;" |How much should be emitted | ||
| |} | |} | ||
Latest revision as of 23:07, 27 November 2022
Overview
A blood particle trail, the texture of which seems to be missing as it uses the missing texture purple and black.
Source location : /game/server/te_bloodstream.cpp
tempents.Send("Blood Stream", {m_vecOrigin=Vector(0, 0, 0),
                               r=255,
                               g=0,
                               b=0,
                               a=255,
                               m_nAmount=100,
                               m_vecDirection=Vector(0, 90, 0)}, nil);
Class Structure
- CBaseTempEntity
- CTEParticleSystem
- CTEBloodStream
 
 
- CTEParticleSystem
SendProps
| Name | Type | Description | 
|---|---|---|
| m_vecDirection | Vector | A positional vector for the direction this particle will emit towards (Not an angular vector) | 
| r | Integer | The red color value | 
| g | Integer | The green color value | 
| b | Integer | The blue color value | 
| a | Integer | The alpha value (transparency) | 
| m_nAmount | Integer | How much should be emitted |