CPhysConstraintSystem: Difference between revisions

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== Overview ==
== Overview ==
This entity manages [[CPhysConstraint]] entities and resolves their interactions with consideration for every constraint in the system.
Manages [[CPhysConstraint]] entities and resolves their interactions with consideration for every constraint in the system. (Otherwise they will fight each other over manipulation of a physics object.)


'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/physconstraint.cpp /game/server/physconstraint.cpp]'''
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/physconstraint.cpp /game/server/physconstraint.cpp]'''

Latest revision as of 02:51, 14 July 2022

Overview[edit | edit source]

Manages CPhysConstraint entities and resolves their interactions with consideration for every constraint in the system. (Otherwise they will fight each other over manipulation of a physics object.)

Source location : /game/server/physconstraint.cpp

Linked Entity : phys_constraintsystem

Class Structure[edit | edit source]

Entity DataMaps[edit | edit source]

CPhysConstraintSystem
Name Type Description
m_additionalIterations
m_pMachine