CPhysConstraintSystem: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
== Overview == | == Overview == | ||
Manages [[CPhysConstraint]] entities and resolves their interactions with consideration for every constraint in the system. (Otherwise they will fight each other over manipulation of a physics object.) | |||
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/physconstraint.cpp /game/server/physconstraint.cpp]''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/physconstraint.cpp /game/server/physconstraint.cpp]''' |
Latest revision as of 02:51, 14 July 2022
Overview[edit | edit source]
Manages CPhysConstraint entities and resolves their interactions with consideration for every constraint in the system. (Otherwise they will fight each other over manipulation of a physics object.)
Source location : /game/server/physconstraint.cpp
Linked Entity : phys_constraintsystem
Class Structure[edit | edit source]
- CBaseEntity
- CServerOnlyEntity
- CLogicalEntity
- CPhysConstraintSystem
- CLogicalEntity
- CServerOnlyEntity
Entity DataMaps[edit | edit source]
Name | Type | Description |
---|---|---|
m_additionalIterations | ||
m_pMachine |