CPhysicsCannister: Difference between revisions
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(Created page with "== Overview == ... '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/physics_cannister.h /game/server/physics_cannister.h]'''...") |
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== Overview == | == Overview == | ||
A physically simulated gas cannister which can expel gas and explode. | |||
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/physics_cannister.h /game/server/physics_cannister.h]''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/physics_cannister.h /game/server/physics_cannister.h]''' | ||
Line 13: | Line 13: | ||
*****'''[[CBaseCombatCharacter]]''' | *****'''[[CBaseCombatCharacter]]''' | ||
******'''CPhysicsCannister''' | ******'''CPhysicsCannister''' | ||
== Entity DataMaps == | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; | |||
|+CPhysicsCannister | |||
! style="width: 50%; background-color: #303030; color: white" |Name | |||
! style="width: 15%; background-color: #303030; color: white" |Type | |||
! style="width: 35%; background-color: #303030; color: white" |Description | |||
|- | |||
| style="width: 50%;" |'''CPhysicsCannisterBeginShutdownThink''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''CPhysicsCannisterExplodeTouch''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputActivate''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputDeactivate''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputExplode''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputWake''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_OnAwakened''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_activateTime''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_active''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_bFired''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_damage''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_damageRadius''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_flLastPhysicsInfluenceTime''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_gasSound''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_hLauncher''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_hPhysicsAttacker''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_onActivate''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_pController''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_pJet''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_thrustOrigin''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_thrustTime''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| colspan="3" style="padding: 0; margin: 0;" | | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" | |||
! colspan="3" |m_thruster | |||
|- | |||
| style="width: 50%;" |'''m_thrust''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_thrustVector''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_torqueVector''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| colspan="3" style="padding: 0 auto; margin: 0 auto;" | | |||
{| class="wikitable" style="margin: 0 auto; width: 100%; padding: 0;" | |||
! colspan="3" style="background-color: rgb(45, 62, 97)" | | |||
|} | |||
|} | |||
|} |
Latest revision as of 01:08, 17 September 2023
Overview[edit | edit source]
A physically simulated gas cannister which can expel gas and explode.
Source location : /game/server/physics_cannister.h
Linked Entity : physics_cannister
Class Structure[edit | edit source]
- CBaseEntity
- CBaseAnimating
- CBaseAnimatingOverlay
- CBaseFlex
- CBaseCombatCharacter
- CPhysicsCannister
- CBaseCombatCharacter
- CBaseFlex
- CBaseAnimatingOverlay
- CBaseAnimating
Entity DataMaps[edit | edit source]
Name | Type | Description | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
CPhysicsCannisterBeginShutdownThink | ||||||||||||||||||||
CPhysicsCannisterExplodeTouch | ||||||||||||||||||||
InputActivate | ||||||||||||||||||||
InputDeactivate | ||||||||||||||||||||
InputExplode | ||||||||||||||||||||
InputWake | ||||||||||||||||||||
m_OnAwakened | ||||||||||||||||||||
m_activateTime | ||||||||||||||||||||
m_active | ||||||||||||||||||||
m_bFired | ||||||||||||||||||||
m_damage | ||||||||||||||||||||
m_damageRadius | ||||||||||||||||||||
m_flLastPhysicsInfluenceTime | ||||||||||||||||||||
m_gasSound | ||||||||||||||||||||
m_hLauncher | ||||||||||||||||||||
m_hPhysicsAttacker | ||||||||||||||||||||
m_onActivate | ||||||||||||||||||||
m_pController | ||||||||||||||||||||
m_pJet | ||||||||||||||||||||
m_thrustOrigin | ||||||||||||||||||||
m_thrustTime | ||||||||||||||||||||
|