CFilterTFTeam: Difference between revisions
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== Overview == | == Overview == | ||
A filter specifically for Team Fortress which is identical to [[FilterTeam]] aside from the additional functionality of being able to be assigned to a control point. | |||
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/tf/tf_filters.cpp /game/server/tf/tf_filters.cpp]''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/tf/tf_filters.cpp /game/server/tf/tf_filters.cpp]''' |
Latest revision as of 18:38, 10 July 2022
Overview[edit | edit source]
A filter specifically for Team Fortress which is identical to FilterTeam aside from the additional functionality of being able to be assigned to a control point.
Source location : /game/server/tf/tf_filters.cpp
Linked Entity : filter_activator_tfteam
Class Structure[edit | edit source]
- CBaseEntity
- CServerOnlyEntity
- CLogicalEntity
- CBaseFilter
- CFilterTFTeam
- CBaseFilter
- CLogicalEntity
- CServerOnlyEntity
Entity DataMaps[edit | edit source]
Name | Type | Description |
---|---|---|
InputRoundActivate | ||
InputRoundSpawn | ||
m_iszControlPointName |