CTriggerVPhysicsMotion: Difference between revisions

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(Created page with "== Overview == ... '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/triggers.cpp /game/server/triggers.cpp]''' '''Linked Ent...")
 
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**'''[[CBaseVPhysicsTrigger]]'''
**'''[[CBaseVPhysicsTrigger]]'''
***'''CTriggerVPhysicsMotion'''
***'''CTriggerVPhysicsMotion'''
== Entity DataMaps ==
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
|+CTriggerVPhysicsMotion
! style="width: 50%; background-color: #303030; color: white" |Name
! style="width: 15%; background-color: #303030; color: white" |Type
! style="width: 35%; background-color: #303030; color: white" |Description
|-
| style="width: 50%;" |'''InputSetVelocityLimitTime'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| colspan="3" style="padding: 0; margin: 0;" |
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;"
! colspan="3" |m_ParticleTrail
|-
| style="width: 50%;" |'''m_flEndSize'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flLifetime'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flStartSize'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_strMaterialName'''
| style="width: 15%;" |
| style="width: 35%;" |
|}
|-
| style="width: 50%;" |'''m_addAirDensity'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_angularLimit'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_angularScale'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_gravityScale'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_linearForce'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_linearForceAngles'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_linearLimit'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_linearLimitDelta'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_linearLimitStart'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_linearLimitStartTime'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_linearLimitTime'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_linearScale'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_pController'''
| style="width: 15%;" |
| style="width: 35%;" |
|}

Latest revision as of 00:49, 28 March 2022

Overview[edit | edit source]

...

Source location : /game/server/triggers.cpp

Linked Entity : trigger_vphysics_motion

Class Structure[edit | edit source]

Entity DataMaps[edit | edit source]

CTriggerVPhysicsMotion
Name Type Description
InputSetVelocityLimitTime
m_ParticleTrail
m_flEndSize
m_flLifetime
m_flStartSize
m_strMaterialName
m_addAirDensity
m_angularLimit
m_angularScale
m_gravityScale
m_linearForce
m_linearForceAngles
m_linearLimit
m_linearLimitDelta
m_linearLimitStart
m_linearLimitStartTime
m_linearLimitTime
m_linearScale
m_pController