CCPTimerLogic: Difference between revisions

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(Created page with "== Overview == ... '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/shared/tf/tf_gamerules.h /game/shared/tf/tf_gamerules.h]''' '''...")
 
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== Overview ==
== Overview ==
...
A timer attached to a control point which begins when it is available for capture.


'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/shared/tf/tf_gamerules.h /game/shared/tf/tf_gamerules.h]'''
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/shared/tf/tf_gamerules.h /game/shared/tf/tf_gamerules.h]'''
Line 10: Line 10:
**'''[[CPointEntity]]'''
**'''[[CPointEntity]]'''
***'''CCPTimerLogic'''
***'''CCPTimerLogic'''
== Entity DataMaps ==
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
|+CCPTimerLogic
! style="width: 50%; background-color: #303030; color: white" |Name
! style="width: 15%; background-color: #303030; color: white" |Type
! style="width: 35%; background-color: #303030; color: white" |Description
|-
| style="width: 50%;" |'''InputRoundSpawn'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_iszControlPointName'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_nTimerLength'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_nTimerTeam'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_onCountdown10SecRemain'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_onCountdown15SecRemain'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_onCountdown5SecRemain'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_onCountdownEnd'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_onCountdownStart'''
| style="width: 15%;" |
| style="width: 35%;" |
|}

Latest revision as of 08:51, 8 March 2023

Overview[edit | edit source]

A timer attached to a control point which begins when it is available for capture.

Source location : /game/shared/tf/tf_gamerules.h

Linked Entity : tf_logic_cp_timer

Class Structure[edit | edit source]

Entity DataMaps[edit | edit source]

CCPTimerLogic
Name Type Description
InputRoundSpawn
m_iszControlPointName
m_nTimerLength
m_nTimerTeam
m_onCountdown10SecRemain
m_onCountdown15SecRemain
m_onCountdown5SecRemain
m_onCountdownEnd
m_onCountdownStart