CPhysicsSpring: Difference between revisions
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(Created page with "== Overview == ... '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/physobj.cpp /game/server/physobj.cpp]''' '''Linked Entit...") |
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== Overview == | == Overview == | ||
A physically simulated spring. | |||
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/physobj.cpp /game/server/physobj.cpp]''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/physobj.cpp /game/server/physobj.cpp]''' | ||
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*'''[[CBaseEntity]]''' | *'''[[CBaseEntity]]''' | ||
**'''CPhysicsSpring''' | **'''CPhysicsSpring''' | ||
== Entity DataMaps == | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; | |||
|+CPhysicsSpring | |||
! style="width: 50%; background-color: #303030; color: white" |Name | |||
! style="width: 15%; background-color: #303030; color: white" |Type | |||
! style="width: 35%; background-color: #303030; color: white" |Description | |||
|- | |||
| style="width: 50%;" |'''InputSetSpringConstant''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputSetSpringDamping''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputSetSpringLength''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_end''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_isLocal''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_nameAttachEnd''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_nameAttachStart''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_pSpring''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_start''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_tempConstant''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_tempDamping''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_tempLength''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_tempRelativeDamping''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|} |
Latest revision as of 20:12, 10 July 2022
Overview[edit | edit source]
A physically simulated spring.
Source location : /game/server/physobj.cpp
Linked Entity : phys_spring
Class Structure[edit | edit source]
- CBaseEntity
- CPhysicsSpring
Entity DataMaps[edit | edit source]
Name | Type | Description |
---|---|---|
InputSetSpringConstant | ||
InputSetSpringDamping | ||
InputSetSpringLength | ||
m_end | ||
m_isLocal | ||
m_nameAttachEnd | ||
m_nameAttachStart | ||
m_pSpring | ||
m_start | ||
m_tempConstant | ||
m_tempDamping | ||
m_tempLength | ||
m_tempRelativeDamping |