CPhysBallSocket: Difference between revisions
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(Created page with "== Overview == ... '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/physconstraint.cpp /game/server/physconstraint.cpp]''' '...") |
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== Overview == | == Overview == | ||
. | A physically simulated ball socket joint. The associated physics object(s) will rotate freely in 360 degree motion around the position of this entity. | ||
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/physconstraint.cpp /game/server/physconstraint.cpp]''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/physconstraint.cpp /game/server/physconstraint.cpp]''' | ||
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==[[Classes|Class Structure]]== | ==[[Classes|Class Structure]]== | ||
*'''[[CBaseEntity]]''' | |||
**'''[[CServerOnlyEntity]]''' | |||
***'''[[CLogicalEntity]]''' | |||
****'''[[CPhysConstraint]]''' | |||
*****'''CPhysBallSocket''' |
Latest revision as of 02:54, 14 July 2022
Overview[edit | edit source]
A physically simulated ball socket joint. The associated physics object(s) will rotate freely in 360 degree motion around the position of this entity.
Source location : /game/server/physconstraint.cpp
Linked Entity : phys_ballsocket
Class Structure[edit | edit source]
- CBaseEntity
- CServerOnlyEntity
- CLogicalEntity
- CPhysConstraint
- CPhysBallSocket
- CPhysConstraint
- CLogicalEntity
- CServerOnlyEntity