CFuncRespawnRoomVisualizer: Difference between revisions

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| style="width: 50%;" |'''InputRoundActivate'''
| style="width: 50%;" |'''InputRoundActivate'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputSetExcluded'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputSetInvert'''
| style="width: 15%;" |
| style="width: 15%;" |
| style="width: 35%;" |
| style="width: 35%;" |
|-
|-
| style="width: 50%;" |'''InputSetSolid'''
| style="width: 50%;" |'''InputSetSolid'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputToggle'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputTurnOff'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputTurnOn'''
| style="width: 15%;" |
| style="width: 35%;" |
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| style="width: 50%;" |'''m_bInvertExclusion'''
| style="width: 15%;" |
| style="width: 15%;" |
| style="width: 35%;" |
| style="width: 35%;" |
|-
|-
| style="width: 50%;" |'''m_bSolid'''
| style="width: 50%;" |'''m_bSolid'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bSolidBsp'''
| style="width: 15%;" |
| style="width: 35%;" |
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| style="width: 50%;" |'''m_iDisabled'''
| style="width: 15%;" |
| style="width: 35%;" |
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| style="width: 50%;" |'''m_iSolidity'''
| style="width: 15%;" |
| style="width: 35%;" |
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| style="width: 50%;" |'''m_iszExcludedClass'''
| style="width: 15%;" |
| style="width: 15%;" |
| style="width: 35%;" |
| style="width: 35%;" |

Latest revision as of 19:39, 24 March 2022

Overview[edit | edit source]

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Source location : /game/server/tf/func_respawnroom.cpp

Linked Entity : func_respawnroomvisualizer

Class Structure[edit | edit source]

Entity DataMaps[edit | edit source]

CFuncRespawnRoomVisualizer
Name Type Description
InputRoundActivate
InputSetSolid
m_bSolid
m_iszRespawnRoomName