CEnvTonemapController: Difference between revisions
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== Overview == | == Overview == | ||
Controls HDR tonemapping for all players. | |||
'''Source location : ...''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/env_tonemap_controller.cpp /game/server/env_tonemap_controller.cpp]''' | ||
'''Linked | '''Linked Entity : [https://developer.valvesoftware.com/wiki/env_tonemap_controller env_tonemap_controller]''' | ||
==[[Classes|Class Structure]]== | ==[[Classes|Class Structure]]== | ||
*'''[[CBaseEntity]]''' | *'''[[CBaseEntity]]''' | ||
**'''[[ | **'''[[CPointEntity]]''' | ||
***''' | ***'''CEnvTonemapController''' | ||
== SendProps == | == SendProps == |
Latest revision as of 15:07, 9 March 2023
Overview[edit | edit source]
Controls HDR tonemapping for all players.
Source location : /game/server/env_tonemap_controller.cpp
Linked Entity : env_tonemap_controller
Class Structure[edit | edit source]
- CBaseEntity
- CPointEntity
- CEnvTonemapController
- CPointEntity
SendProps[edit | edit source]
Name | Type | Description |
---|---|---|
m_bUseCustomAutoExposureMin | Boolean | |
m_bUseCustomAutoExposureMax | Boolean | |
m_bUseCustomBloomScale | Boolean | |
m_flCustomAutoExposureMin | Float | |
m_flCustomAutoExposureMax | Float | |
m_flCustomBloomScale | Float | |
m_flCustomBloomScaleMinimum | Float |
Entity DataMaps[edit | edit source]
Name | Type | Description |
---|---|---|
CEnvTonemapControllerUpdateTonemapScaleBlend | ||
InputBlendTonemapScale | ||
InputSetAutoExposureMax | ||
InputSetAutoExposureMin | ||
InputSetBloomScale | ||
InputSetBloomScaleRange | ||
InputSetTonemapRate | ||
InputSetTonemapScale | ||
InputUseDefaultAutoExposure | ||
InputUseDefaultBloomScale | ||
m_bUseCustomAutoExposureMax | ||
m_bUseCustomAutoExposureMin | ||
m_bUseCustomBloomScale | ||
m_flBlendEndTime | ||
m_flBlendStartTime | ||
m_flBlendTonemapEnd | ||
m_flBlendTonemapStart | ||
m_flCustomAutoExposureMax | ||
m_flCustomAutoExposureMin | ||
m_flCustomBloomScale | ||
m_flCustomBloomScaleMinimum |