CPasstimeBall: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
(3 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
== Overview == | == Overview == | ||
The jack or ball used in the Pass Time gamemode. | |||
'''Source location : ...''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/tf/tf_passtime_ball.h /game/server/tf/tf_passtime_ball.h]''' | ||
'''Linked | '''Linked Entity : [https://developer.valvesoftware.com/wiki/passtime_ball passtime_ball]''' | ||
==[[Classes|Class Structure]]== | ==[[Classes|Class Structure]]== | ||
*'''[[CBaseEntity]]''' | *'''[[CBaseEntity]]''' | ||
**'''[[CBaseAnimating]]''' | **'''[[CBaseAnimating]]''' | ||
***''' | ***'''CPasstimeBall''' | ||
== SendProps == | == SendProps == |
Latest revision as of 20:49, 10 August 2022
Overview[edit | edit source]
The jack or ball used in the Pass Time gamemode.
Source location : /game/server/tf/tf_passtime_ball.h
Linked Entity : passtime_ball
Class Structure[edit | edit source]
- CBaseEntity
- CBaseAnimating
- CPasstimeBall
- CBaseAnimating
SendProps[edit | edit source]
Name | Type | Description |
---|---|---|
m_iCollisionCount | Integer | |
m_hHomingTarget | Integer | |
m_hCarrier | Integer | |
m_hPrevCarrier | Integer |