WaveSchedule: Difference between revisions
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Listed below are all of the custom keyvalues accepted in the WaveSchedule{} block by our server mods. | |||
==Precache== | ==Precache== | ||
PrecacheSound "weapons/rocket_directhit_shoot_crit.wav" [$SIGSEGV] | PrecacheSound "weapons/rocket_directhit_shoot_crit.wav" [$SIGSEGV] | ||
PrecacheScriptSound "Weapon_RPG.Single" [$SIGSEGV] | If your mission contains custom sounds that are used by pointtemplate entities or sound overrides, you must include those sounds with precachesound | ||
PrecacheModel "models/props_soho/bookstand002.mdl" [$SIGSEGV] | |||
PrecacheSentenceFile "scripts/sentences.txt" [$SIGSEGV] | PrecacheScriptSound "Weapon_RPG.Single" [$SIGSEGV] | ||
PrecacheDecal "decals/tscorch" [$SIGSEGV] | Sound script version of precache sound | ||
PrecacheGeneric "" [$SIGSEGV] | |||
PrecacheParticle "env_fire_large_smoke" [$SIGSEGV] | PrecacheModel "models/props_soho/bookstand002.mdl" [$SIGSEGV] | ||
Precaches model. This might be required in some circumstances, such as "custom projectile model" attribute, or prop with custom model | |||
PrecacheSentenceFile "scripts/sentences.txt" [$SIGSEGV] | |||
Precache sentence file | |||
PrecacheDecal "decals/tscorch" [$SIGSEGV] | |||
Precache decal file | |||
PrecacheGeneric "" [$SIGSEGV] | |||
Precache generic file | |||
PrecacheParticle "env_fire_large_smoke" [$SIGSEGV] | |||
Precache particle | |||
Precaching helps to ensure that the content used in the mission will be loaded propely and downloaded to the clients | |||
== Halloween == | == Halloween == | ||
ForceHoliday 2 [$SIGSEGV] | ForceHoliday 2 [$SIGSEGV] | ||
NoThrillerTaunt 1 [$SIGSEGV] | Enforces Halloween mode, but does not enable wave 666 and zombie bots | ||
NoCritPumpkin 1 [$SIGSEGV] | |||
NoHolidayPickups 1 [$SIGSEGV] | NoThrillerTaunt 1 [$SIGSEGV] | ||
ZombiesNoWave666 1 [$SIGSEGV] | No thriller taunt in halloween (default: 0) | ||
NoCritPumpkin 1 [$SIGSEGV] | |||
No crit pumpkin on player death drop in halloween (default: 0) | |||
NoHolidayPickups 1 [$SIGSEGV] | |||
If set, pickups will remain with default models (default: 0) | |||
ZombiesNoWave666 1 [$SIGSEGV] | |||
If set to 1, the game will not display wave 666 when EventPopFile is set (default: 0) | |||
BotsDropSpells 1 [$SIGSEGV] | BotsDropSpells 1 [$SIGSEGV] | ||
GiantsDropRareSpells 1 [$SIGSEGV] | If set, bots will drop spells | ||
SpellDropRateCommon 0.5 [$SIGSEGV] | |||
SpellDropRateGiant 0.5 [$SIGSEGV] | GiantsDropRareSpells 1 [$SIGSEGV] | ||
SpellDropForBotsInTeam Blue [$SIGSEGV] | If set, giants will drop rare spells rather than common | ||
SpellBookNormalRoll [$SIGSEGV] // Override spell roll. The value specifies how many spell charges to give. You can duplicate spells to increase their roll chance | |||
SpellDropRateCommon 0.5 [$SIGSEGV] | |||
Drop chance for common spell books, from 0 to 1 | |||
SpellDropRateGiant 0.5 [$SIGSEGV] | |||
Drop chance for rare spell books, from 0 to 1 | |||
SpellDropForBotsInTeam Blue [$SIGSEGV] | |||
When set, drop spells only if bots are from Red/Blue team | |||
SpellBookNormalRoll [$SIGSEGV] //Override spell roll. The value specifies how many spell charges to give. You can duplicate spells to increase their roll chance | |||
{ | { | ||
"Healing Aura" 3 | "Healing Aura" 3 | ||
Line 38: | Line 73: | ||
"Summon Skeletons" 4 | "Summon Skeletons" 4 | ||
} | } | ||
SpellBookRareRoll [$SIGSEGV] // Override spell roll. The value specifies how many spell charges to give. You can duplicate spells to increase their roll chance | SpellBookRareRoll [$SIGSEGV] //Override spell roll. The value specifies how many spell charges to give. You can duplicate spells to increase their roll chance | ||
{ | { | ||
"Healing Aura" 3 | "Healing Aura" 3 | ||
Line 54: | Line 89: | ||
"Summon Skeletons" 4 | "Summon Skeletons" 4 | ||
} | } | ||
==Upgrade Station== | |||
CustomUpgradesFile "mvm_upgrades_sigsegv_extra_v19.txt" [$SIGSEGV] | |||
Custom upgrades file. File must be named mvm_upgrades_x.txt and must be uploaded to the servers | |||
DisableUpgradeStations 1 [$SIGSEGV] | |||
Disable upgrade station | |||
DisallowUpgrade "fire rate bonus" [$SIGSEGV] | |||
Disallow upgrade. You can use the position on the upgrade list instead, starting from 1 | |||
UpgradeStationKeepWeapons 1 [$SIGSEGV] | |||
Prevent upgrading from changing weapons to current loadout items (default: 0) | |||
ExtendedUpgradesOnly 1 [$SIGSEGV] | |||
Do not display regular upgrade menu, only show extended upgrades (default: 0) | |||
RespecEnabled 0 [$SIGSEGV] | |||
Set to 0 to disable refunds | |||
RespecLimit 1 [$SIGSEGV] | |||
How many times the player can use refunds | |||
==Bot Behavior== | |||
MedigunShieldDamage 1 [$SIGSEGV] | |||
If set to 1, bot medigun shields will damage players. Use "dmg penalty vs players" attribute to control damage dealt (default: 0) | |||
StandableHeads 1 [$SIGSEGV] | |||
If set, robots will not push the players of their heads (default: 0) | |||
NoRomevisionCosmetics 1 [$SIGSEGV] | |||
If set, robots will not wear romevision cosmetics unless forced to (default: 0) | |||
BotsRandomCrit 1 [$SIGSEGV] | |||
If set, robots will be able to deal random critical damage. Use "crit mod disabled" weapon attribute to control crit chance (default: 0) | |||
AimTrackingIntervalMultiplier 3 [$SIGSEGV] | |||
Scale of robot aim tracking interval (default: 1) | |||
SniperAllowHeadshots 1 [$SIGSEGV] | |||
If set, bot snipers can headshot (and amby spy) (default: 0) | |||
ImprovedAirblast 1 [$SIGSEGV] | |||
If set, bot pyros can deflect arrows grenades and stickybombs (default: 0) | |||
NoSapUnownedBuildings 1 [$SIGSEGV] | |||
If set, spies will not target unowned buildings (default: 0) | |||
SentryBusterFriendlyFire 0 [$SIGSEGV] | |||
If set to 0, buster will not damage robots (default: 1) | |||
BotPushaway 0 [$SIGSEGV] | |||
Should bots push each other away (default: 1) | |||
SandmanStun 0 [$SIGSEGV] | |||
Should the sandman ball stun players. 1 reverts the pre Jungle Inferno stun (default: 1) | |||
SniperHideLasers 1 [$SIGSEGV] | |||
If set, snipers will not display lasers when aiming | |||
ForceRobotBleed 1 [$SIGSEGV] | |||
If set to 1, robots bleed (default: 0) | |||
==Cash== | |||
BonusRatioHalf 0.75 [$SIGSEGV] | |||
The ratio of collected cash required to be awarded 50 bonus credits. (default: 0.95) | |||
BonusRatioFull 0.8 [$SIGSEGV] | |||
The ratio of collected cash required to be awarded 100 bonus credits. (default: 1) | |||
FixedBuybacks 1 [$SIGSEGV] | |||
If set, the player can only use a number of free buybacks, as specified in BuybacksPerWave | |||
BuybacksPerWave 6 [$SIGSEGV] | |||
How many buybacks can a player use, when FixedBuybacks is set to 1 (default: 0) | |||
DeathPenalty 100 [$SIGSEGV] | |||
Player will lose this many credits after dying | |||
==Bomb== | |||
FlagCarrierMovementPenalty 0.4 [$SIGSEGV] | |||
Overrides flag carrier movement penalty (default: 0.5) | |||
FlagEscortCountOffset 5 [$SIGSEGV] | |||
Allow for this many additional flag escorts (default: 0) | |||
AllowFlagCarrierToFight 1 [$SIGSEGV] | |||
Allow bomb carrier to fight (default: 1) | |||
==Models and Animations== | |||
PlayerRobotsUsePlayerAnimation 1 [$SIGSEGV] | |||
Use player animations instead of robot ones | |||
FixSetCustomModelInput 1 [$SIGSEGV] | |||
Fixes lack of player animations after firing setcustommodel input on player | |||
BotsAreHumans 1 [$SIGSEGV] | |||
Bots use human models by default. If set to 1, bots can't be sapped, if set to 2, they can | |||
BodyPartScaleSpeed 2 [$SIGSEGV] | |||
How fast do "head scale" "torso scale" "hand scale" attributes scale the bot body parts (default: 1) | |||
==Reverse MvM== | ==Reverse MvM== | ||
ReverseWinConditions 1 [$SIGSEGV] | ReverseWinConditions 1 [$SIGSEGV] | ||
SetCreditTeam 3 [$SIGSEGV] | Player team wins if bots deliver the bomb. | ||
BluHumanFlagCapture 1 [$SIGSEGV] | |||
BluHumanFlagPickup 1 [$SIGSEGV] | SetCreditTeam 3 [$SIGSEGV] | ||
BluHumanInfiniteAmmo 0 [$SIGSEGV] | Sets which team can pickup money. Set to 3 to allow blu team to collect money instead | ||
BluHumanInfiniteCloak 1 [$SIGSEGV] | |||
AllowJoinTeamBlueMax 4 [$SIGSEGV] | BluHumanFlagCapture 1 [$SIGSEGV] | ||
AllowJoinTeamBlue 1 [$SIGSEGV] | Can blu humans capture the flag | ||
HumansMustJoinTeam blue [$SIGSEGV] | |||
BluPlayersAreRobots 1 [$SIGSEGV] | BluHumanFlagPickup 1 [$SIGSEGV] | ||
BotTeleportUberDuration 2 [$SIGSEGV] | Can blu humans pickup flags | ||
BluHumanTeleportOnSpawn 1 [$SIGSEGV] | |||
BluHumanBotTeleporter 1 [$SIGSEGV] | BluHumanInfiniteAmmo 0 [$SIGSEGV] | ||
Enable infinite ammo for blu humans (default: 1) | |||
BluHumanInfiniteCloak 1 [$SIGSEGV] | |||
Enable infinite cloak for blu humans (default: 1) | |||
AllowJoinTeamBlueMax 4 [$SIGSEGV] | |||
How many players can join the blue team | |||
AllowJoinTeamBlue 1 [$SIGSEGV] | |||
If it is possible to join team blue | |||
HumansMustJoinTeam blue [$SIGSEGV] | |||
Set to blue to force players join the blu team | |||
BluPlayersAreRobots 1 [$SIGSEGV] | |||
If set, blu players use robot models | |||
BotTeleportUberDuration 2 [$SIGSEGV] | |||
How long should uber last for robots exiting engineer bot teleporter (default: 5) | |||
BluHumanTeleportOnSpawn 1 [$SIGSEGV] | |||
Should players get teleported to engineer bot teleport on spawn (default: 0) | |||
BluHumanBotTeleporter 1 [$SIGSEGV] | |||
Should player teleporters teleport players and bots on spawn (default: 0) | |||
==Gameplay== | |||
ConchHealthOnHit 0.77 [$SIGSEGV] | |||
Health on hit percentage for conch (default: 0.35) | |||
MarkedForDeathLifetime 1 [$SIGSEGV] | |||
Marked for death duration (default: 15) | |||
VacNumCharges 16 [$SIGSEGV] | |||
Number of charges for Vaccinator (default: 4) | |||
DoubleDonkWindow 99 [$SIGSEGV] | |||
Max time for double donk to register (default: 0.5) | |||
ConchSpeedBoost 10 [$SIGSEGV] | |||
Speed boost provided by the Conch, limited to 40% total speed increase (default: 105) | |||
StealthDamageReduction 0.1 [$SIGSEGV] | |||
Damage reduction provided by invis watch (default: 0.8) | |||
HealOnKillOverhealMelee 1 [$SIGSEGV] | |||
Heal on kill with melee weapons overheal (default: 1) | |||
FixHuntsmanDamageBonus 1 [$SIGSEGV] | |||
Fix huntsman damage bonus upgrade so it is applied correctly. Does not affect huntsman bots (default: 0) | |||
==Movement== | |||
BunnyHop 1 [$SIGSEGV] | |||
Allow bunnyhopping. 1 enables auto bhop. 2 disables auto bhop (default: 0) | |||
Accelerate 100 [$SIGSEGV] | |||
Acceleration rate (default: 10) | |||
AirAccelerate 100 [$SIGSEGV] | |||
Air Acceleration (turning) rate (default: 10) | |||
==Teleporters== | |||
BotTeleportUberDuration 2 [$SIGSEGV] | |||
How long should uber last for robots exiting engineer bot teleporter (default: 5) | |||
BotsUsePlayerTeleporters 0 [$SIGSEGV] | |||
Should bots use player teleporter entrances (default: 1) | |||
==Miscellaneous== | |||
NoReanimators 1 [$SIGSEGV] | |||
Disable reanimators | |||
NoMvMDeathTune 1 [$SIGSEGV] | |||
Disables sound played when a player is killed | |||
RemoveGrapplingHooks 1 [$SIGSEGV] | |||
Grappling hooks are destroyed after specified amount of seconds | |||
MedievalMode 1 [$SIGSEGV] | |||
Players can only use melee weapons. Bots are not weapon restricted | |||
GrapplingHook 1 [$SIGSEGV] | |||
Allow equipping mannpower grappling hook, replaces the default canteen | |||
DisableSound "Weapon_Shotgun.Single" [$SIGSEGV] | |||
Disable sound. Note that client side sounds cannot be disabled. Must use sound script unless there is only a raw version of the sound | |||
RobotLimit 26 [$SIGSEGV] | |||
Adjusts the robot limit. Increasing it will reduce max spectator and player count. | |||
There are 4 extra spectator slots, RobotLimit >26 will reduce the max player count of 6 (default: 22) | |||
EnableDominations 1 [$SIGSEGV] | |||
Enables player/bot dominations | |||
SendBotsToSpectatorImmediately 1 [$SIGSEGV] | |||
Should the bots be transferred to spectator team immediately after dying. Use this if your mission consists of lots of easy to kill enemies (default: 0) | |||
NoHolidayPickups 1 [$SIGSEGV] | |||
If set, pickups will remain with default models (default: 0) | |||
MaxSpectators 0 [$SIGSEGV] | |||
Set max spectator count (default: infinite) | |||
MaxRedPlayers 6 [$SIGSEGV] | |||
Override max red player count (default: 6) | |||
DisplayRobotDeathNotice 1 [$SIGSEGV] | |||
If set, regular robot death is mentioned in the kill feed (default: 0) | |||
TextPrintTime 7 [$SIGSEGV] | |||
How fast a line from the wave description is displayed in the middle of the screen. Use 0 to disable (default: 4) | |||
MaxSpeedLimit 521 [$SIGSEGV] | |||
Max speed limit override. Values above 520 enchance giant scout movement. Values above 521 disable jumping on stuck (default: 520) | |||
MaxEntitySpeed 10000 [$SIGSEGV] | |||
Max entity speed limit override (default: 3500) | |||
NoMissionInfo 0 [$SIGSEGV] | |||
Disable !missioninfo command (default: 0) | |||
MaxActiveSkeletons 999 [$SIGSEGV] | |||
Max active skeletons at once (default: 30) | |||
WaveStartCountdown 9 [$SIGSEGV] | |||
Wave start countdown duration once all players are ready. Values below 10 disable announcer, values below 9 disable starting music (default: 10) | |||
FastNPCUpdate 1 [$SIGSEGV] | |||
If set to 1, NPCs such as halloween bosses will update every tick (default: 0) | |||
NoJoinMidwave 1 [$SIGSEGV] | |||
If set to 1, players that joined the server midwave cannot spawn, unless they buyback (default: 0) | |||
MinibossSentrySingleKill 1 [$SIGSEGV] | |||
If set to 1, minibosses count as single kill for the sentry (default: 0) | |||
BotHumansHaveRobotVoice 1 [$SIGSEGV] | |||
If set to 1, bots with human models have robot voice (default: 0) | |||
BotHumansHaveEyeGlow 1 [$SIGSEGV] | |||
If set to 1, bots with human models have eye glow (default: 0) | |||
CustomEyeParticle "eye_powerup_green_lvl_4" [$SIGSEGV] | |||
Custom eye glow particle (default: "") | |||
NoSkeletonSplit 1 [$SIGSEGV] | |||
Do not split medium skeletons after death (default: 0) | |||
StuckTimeMultiplier 1 [$SIGSEGV] | |||
Multiplier of how fast the bot detects stuck. 3 means bot detect stuck 3 times faster than normal (staying for 4s in 100hu area) (default: 1) | |||
NoCreditsVelocity 1 [$SIGSEGV] | |||
If set credits spawn with no velocity (default: 0) | |||
RestoreNegativeDamageHealing 1 [$SIGSEGV] | |||
Allow negative damage to overheal (default: 0) | |||
TurboPhysics 0 [$SIGSEGV] | |||
Turn off to allow players interacting with physics objects like vehicles (default: 1) | |||
CustomNavFile "mvm_bigrock_somecustomnav" [$SIGSEGV] | |||
Custom nav file name | |||
CustomScriptSoundFile "scripts/sigsegv_sound_overrides.txt" [$SIGSEGV] | |||
FastEntityNameLookup 1 [$SIGSEGV] | |||
Decreases entity lookup time 2-4 times. Set to 0 if you are reading m_iName or m_iClassname from datamaps directly and expecting uppercase letters (with $getdata or $setdata input for example) (default: 1) | |||
[[Category:Popfile Additions]] | [[Category:Popfile Additions]] |
Latest revision as of 13:54, 2 November 2023
Listed below are all of the custom keyvalues accepted in the WaveSchedule{} block by our server mods.
Precache[edit | edit source]
PrecacheSound "weapons/rocket_directhit_shoot_crit.wav" [$SIGSEGV]
If your mission contains custom sounds that are used by pointtemplate entities or sound overrides, you must include those sounds with precachesound
PrecacheScriptSound "Weapon_RPG.Single" [$SIGSEGV]
Sound script version of precache sound
PrecacheModel "models/props_soho/bookstand002.mdl" [$SIGSEGV]
Precaches model. This might be required in some circumstances, such as "custom projectile model" attribute, or prop with custom model
PrecacheSentenceFile "scripts/sentences.txt" [$SIGSEGV]
Precache sentence file
PrecacheDecal "decals/tscorch" [$SIGSEGV]
Precache decal file
PrecacheGeneric "" [$SIGSEGV]
Precache generic file
PrecacheParticle "env_fire_large_smoke" [$SIGSEGV]
Precache particle
Precaching helps to ensure that the content used in the mission will be loaded propely and downloaded to the clients
Halloween[edit | edit source]
ForceHoliday 2 [$SIGSEGV]
Enforces Halloween mode, but does not enable wave 666 and zombie bots
NoThrillerTaunt 1 [$SIGSEGV]
No thriller taunt in halloween (default: 0)
NoCritPumpkin 1 [$SIGSEGV]
No crit pumpkin on player death drop in halloween (default: 0)
NoHolidayPickups 1 [$SIGSEGV]
If set, pickups will remain with default models (default: 0)
ZombiesNoWave666 1 [$SIGSEGV]
If set to 1, the game will not display wave 666 when EventPopFile is set (default: 0)
BotsDropSpells 1 [$SIGSEGV]
If set, bots will drop spells
GiantsDropRareSpells 1 [$SIGSEGV]
If set, giants will drop rare spells rather than common
SpellDropRateCommon 0.5 [$SIGSEGV]
Drop chance for common spell books, from 0 to 1
SpellDropRateGiant 0.5 [$SIGSEGV]
Drop chance for rare spell books, from 0 to 1
SpellDropForBotsInTeam Blue [$SIGSEGV]
When set, drop spells only if bots are from Red/Blue team
SpellBookNormalRoll [$SIGSEGV] //Override spell roll. The value specifies how many spell charges to give. You can duplicate spells to increase their roll chance { "Healing Aura" 3 "Fireball" 3 "Ball O' Bats" 2 "Healing Aura" 3 "Pumpkin MIRV" 1 "Superjump" 4 "Invisibility" 2 "Teleport" 4 "Tesla Bolt" 3 "Minify" 1 "Meteor Shower" 5 "Summon Monoculus" 1 "Summon Skeletons" 4 } SpellBookRareRoll [$SIGSEGV] //Override spell roll. The value specifies how many spell charges to give. You can duplicate spells to increase their roll chance { "Healing Aura" 3 "Fireball" 3 "Ball O' Bats" 2 "Healing Aura" 3 "Pumpkin MIRV" 1 "Superjump" 4 "Invisibility" 2 "Teleport" 4 "Tesla Bolt" 3 "Minify" 1 "Meteor Shower" 5 "Summon Monoculus" 1 "Summon Skeletons" 4 }
Upgrade Station[edit | edit source]
CustomUpgradesFile "mvm_upgrades_sigsegv_extra_v19.txt" [$SIGSEGV]
Custom upgrades file. File must be named mvm_upgrades_x.txt and must be uploaded to the servers
DisableUpgradeStations 1 [$SIGSEGV]
Disable upgrade station
DisallowUpgrade "fire rate bonus" [$SIGSEGV]
Disallow upgrade. You can use the position on the upgrade list instead, starting from 1
UpgradeStationKeepWeapons 1 [$SIGSEGV]
Prevent upgrading from changing weapons to current loadout items (default: 0)
ExtendedUpgradesOnly 1 [$SIGSEGV]
Do not display regular upgrade menu, only show extended upgrades (default: 0)
RespecEnabled 0 [$SIGSEGV]
Set to 0 to disable refunds
RespecLimit 1 [$SIGSEGV]
How many times the player can use refunds
Bot Behavior[edit | edit source]
MedigunShieldDamage 1 [$SIGSEGV]
If set to 1, bot medigun shields will damage players. Use "dmg penalty vs players" attribute to control damage dealt (default: 0)
StandableHeads 1 [$SIGSEGV]
If set, robots will not push the players of their heads (default: 0)
NoRomevisionCosmetics 1 [$SIGSEGV]
If set, robots will not wear romevision cosmetics unless forced to (default: 0)
BotsRandomCrit 1 [$SIGSEGV]
If set, robots will be able to deal random critical damage. Use "crit mod disabled" weapon attribute to control crit chance (default: 0)
AimTrackingIntervalMultiplier 3 [$SIGSEGV]
Scale of robot aim tracking interval (default: 1)
SniperAllowHeadshots 1 [$SIGSEGV]
If set, bot snipers can headshot (and amby spy) (default: 0)
ImprovedAirblast 1 [$SIGSEGV]
If set, bot pyros can deflect arrows grenades and stickybombs (default: 0)
NoSapUnownedBuildings 1 [$SIGSEGV]
If set, spies will not target unowned buildings (default: 0)
SentryBusterFriendlyFire 0 [$SIGSEGV]
If set to 0, buster will not damage robots (default: 1)
BotPushaway 0 [$SIGSEGV]
Should bots push each other away (default: 1)
SandmanStun 0 [$SIGSEGV]
Should the sandman ball stun players. 1 reverts the pre Jungle Inferno stun (default: 1)
SniperHideLasers 1 [$SIGSEGV]
If set, snipers will not display lasers when aiming
ForceRobotBleed 1 [$SIGSEGV]
If set to 1, robots bleed (default: 0)
Cash[edit | edit source]
BonusRatioHalf 0.75 [$SIGSEGV]
The ratio of collected cash required to be awarded 50 bonus credits. (default: 0.95)
BonusRatioFull 0.8 [$SIGSEGV]
The ratio of collected cash required to be awarded 100 bonus credits. (default: 1)
FixedBuybacks 1 [$SIGSEGV]
If set, the player can only use a number of free buybacks, as specified in BuybacksPerWave
BuybacksPerWave 6 [$SIGSEGV]
How many buybacks can a player use, when FixedBuybacks is set to 1 (default: 0)
DeathPenalty 100 [$SIGSEGV]
Player will lose this many credits after dying
Bomb[edit | edit source]
FlagCarrierMovementPenalty 0.4 [$SIGSEGV]
Overrides flag carrier movement penalty (default: 0.5)
FlagEscortCountOffset 5 [$SIGSEGV]
Allow for this many additional flag escorts (default: 0)
AllowFlagCarrierToFight 1 [$SIGSEGV]
Allow bomb carrier to fight (default: 1)
Models and Animations[edit | edit source]
PlayerRobotsUsePlayerAnimation 1 [$SIGSEGV]
Use player animations instead of robot ones
FixSetCustomModelInput 1 [$SIGSEGV]
Fixes lack of player animations after firing setcustommodel input on player
BotsAreHumans 1 [$SIGSEGV]
Bots use human models by default. If set to 1, bots can't be sapped, if set to 2, they can
BodyPartScaleSpeed 2 [$SIGSEGV]
How fast do "head scale" "torso scale" "hand scale" attributes scale the bot body parts (default: 1)
Reverse MvM[edit | edit source]
ReverseWinConditions 1 [$SIGSEGV]
Player team wins if bots deliver the bomb.
SetCreditTeam 3 [$SIGSEGV]
Sets which team can pickup money. Set to 3 to allow blu team to collect money instead
BluHumanFlagCapture 1 [$SIGSEGV]
Can blu humans capture the flag
BluHumanFlagPickup 1 [$SIGSEGV]
Can blu humans pickup flags
BluHumanInfiniteAmmo 0 [$SIGSEGV]
Enable infinite ammo for blu humans (default: 1)
BluHumanInfiniteCloak 1 [$SIGSEGV]
Enable infinite cloak for blu humans (default: 1)
AllowJoinTeamBlueMax 4 [$SIGSEGV]
How many players can join the blue team
AllowJoinTeamBlue 1 [$SIGSEGV]
If it is possible to join team blue
HumansMustJoinTeam blue [$SIGSEGV]
Set to blue to force players join the blu team
BluPlayersAreRobots 1 [$SIGSEGV]
If set, blu players use robot models
BotTeleportUberDuration 2 [$SIGSEGV]
How long should uber last for robots exiting engineer bot teleporter (default: 5)
BluHumanTeleportOnSpawn 1 [$SIGSEGV]
Should players get teleported to engineer bot teleport on spawn (default: 0)
BluHumanBotTeleporter 1 [$SIGSEGV]
Should player teleporters teleport players and bots on spawn (default: 0)
Gameplay[edit | edit source]
ConchHealthOnHit 0.77 [$SIGSEGV]
Health on hit percentage for conch (default: 0.35)
MarkedForDeathLifetime 1 [$SIGSEGV]
Marked for death duration (default: 15)
VacNumCharges 16 [$SIGSEGV]
Number of charges for Vaccinator (default: 4)
DoubleDonkWindow 99 [$SIGSEGV]
Max time for double donk to register (default: 0.5)
ConchSpeedBoost 10 [$SIGSEGV]
Speed boost provided by the Conch, limited to 40% total speed increase (default: 105)
StealthDamageReduction 0.1 [$SIGSEGV]
Damage reduction provided by invis watch (default: 0.8)
HealOnKillOverhealMelee 1 [$SIGSEGV]
Heal on kill with melee weapons overheal (default: 1)
FixHuntsmanDamageBonus 1 [$SIGSEGV]
Fix huntsman damage bonus upgrade so it is applied correctly. Does not affect huntsman bots (default: 0)
Movement[edit | edit source]
BunnyHop 1 [$SIGSEGV]
Allow bunnyhopping. 1 enables auto bhop. 2 disables auto bhop (default: 0)
Accelerate 100 [$SIGSEGV]
Acceleration rate (default: 10)
AirAccelerate 100 [$SIGSEGV]
Air Acceleration (turning) rate (default: 10)
Teleporters[edit | edit source]
BotTeleportUberDuration 2 [$SIGSEGV]
How long should uber last for robots exiting engineer bot teleporter (default: 5)
BotsUsePlayerTeleporters 0 [$SIGSEGV]
Should bots use player teleporter entrances (default: 1)
Miscellaneous[edit | edit source]
NoReanimators 1 [$SIGSEGV]
Disable reanimators
NoMvMDeathTune 1 [$SIGSEGV]
Disables sound played when a player is killed
RemoveGrapplingHooks 1 [$SIGSEGV]
Grappling hooks are destroyed after specified amount of seconds
MedievalMode 1 [$SIGSEGV]
Players can only use melee weapons. Bots are not weapon restricted
GrapplingHook 1 [$SIGSEGV]
Allow equipping mannpower grappling hook, replaces the default canteen
DisableSound "Weapon_Shotgun.Single" [$SIGSEGV]
Disable sound. Note that client side sounds cannot be disabled. Must use sound script unless there is only a raw version of the sound
RobotLimit 26 [$SIGSEGV]
Adjusts the robot limit. Increasing it will reduce max spectator and player count.
There are 4 extra spectator slots, RobotLimit >26 will reduce the max player count of 6 (default: 22)
EnableDominations 1 [$SIGSEGV]
Enables player/bot dominations
SendBotsToSpectatorImmediately 1 [$SIGSEGV]
Should the bots be transferred to spectator team immediately after dying. Use this if your mission consists of lots of easy to kill enemies (default: 0)
NoHolidayPickups 1 [$SIGSEGV]
If set, pickups will remain with default models (default: 0)
MaxSpectators 0 [$SIGSEGV]
Set max spectator count (default: infinite)
MaxRedPlayers 6 [$SIGSEGV]
Override max red player count (default: 6)
DisplayRobotDeathNotice 1 [$SIGSEGV]
If set, regular robot death is mentioned in the kill feed (default: 0)
TextPrintTime 7 [$SIGSEGV]
How fast a line from the wave description is displayed in the middle of the screen. Use 0 to disable (default: 4)
MaxSpeedLimit 521 [$SIGSEGV]
Max speed limit override. Values above 520 enchance giant scout movement. Values above 521 disable jumping on stuck (default: 520)
MaxEntitySpeed 10000 [$SIGSEGV]
Max entity speed limit override (default: 3500)
NoMissionInfo 0 [$SIGSEGV]
Disable !missioninfo command (default: 0)
MaxActiveSkeletons 999 [$SIGSEGV]
Max active skeletons at once (default: 30)
WaveStartCountdown 9 [$SIGSEGV]
Wave start countdown duration once all players are ready. Values below 10 disable announcer, values below 9 disable starting music (default: 10)
FastNPCUpdate 1 [$SIGSEGV]
If set to 1, NPCs such as halloween bosses will update every tick (default: 0)
NoJoinMidwave 1 [$SIGSEGV]
If set to 1, players that joined the server midwave cannot spawn, unless they buyback (default: 0)
MinibossSentrySingleKill 1 [$SIGSEGV]
If set to 1, minibosses count as single kill for the sentry (default: 0)
BotHumansHaveRobotVoice 1 [$SIGSEGV]
If set to 1, bots with human models have robot voice (default: 0)
BotHumansHaveEyeGlow 1 [$SIGSEGV]
If set to 1, bots with human models have eye glow (default: 0)
CustomEyeParticle "eye_powerup_green_lvl_4" [$SIGSEGV]
Custom eye glow particle (default: "")
NoSkeletonSplit 1 [$SIGSEGV]
Do not split medium skeletons after death (default: 0)
StuckTimeMultiplier 1 [$SIGSEGV]
Multiplier of how fast the bot detects stuck. 3 means bot detect stuck 3 times faster than normal (staying for 4s in 100hu area) (default: 1)
NoCreditsVelocity 1 [$SIGSEGV]
If set credits spawn with no velocity (default: 0)
RestoreNegativeDamageHealing 1 [$SIGSEGV]
Allow negative damage to overheal (default: 0)
TurboPhysics 0 [$SIGSEGV]
Turn off to allow players interacting with physics objects like vehicles (default: 1)
CustomNavFile "mvm_bigrock_somecustomnav" [$SIGSEGV]
Custom nav file name
CustomScriptSoundFile "scripts/sigsegv_sound_overrides.txt" [$SIGSEGV]
FastEntityNameLookup 1 [$SIGSEGV]
Decreases entity lookup time 2-4 times. Set to 0 if you are reading m_iName or m_iClassname from datamaps directly and expecting uppercase letters (with $getdata or $setdata input for example) (default: 1)