CBaseAnimating: Difference between revisions
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== Overview == | |||
All entities with models inherit from this class, even if they don't have any animations. | |||
'''Source location : [https://github.com/sreechar/TF2-Source-Code/blob/master/tf2_src/game/server/baseanimating.h /game/server/baseanimating.h]''' | |||
'''VScript : [https://developer.valvesoftware.com/wiki/Team_Fortress_2/Scripting/Script_Functions#CBaseAnimating Script_Functions#CBaseAnimating]''' | |||
== [[Classes|Class Structure]] == | |||
* '''[[CBaseEntity]]''' | |||
** '''CBaseAnimating''' | |||
== SendProps == | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" | |||
|+CBaseAnimating | |||
! style="width: 50%; background-color: #303030; color: white" |Name | |||
! style="width: 15%; background-color: #303030; color: white" |Type | |||
! style="width: 35%; background-color: #303030; color: white" |Description | |||
|- | |||
|'''m_nForceBone''' | |||
|Integer | |||
| | |||
|- | |||
|'''m_vecForce''' | |||
|Vector | |||
| | |||
|- | |||
|'''m_nSkin''' | |||
|Integer | |||
|The skin for this entity's model. (For players, see: [[CTFPlayer]].m_nForcedSkin) | |||
|- | |||
|'''m_nBody''' | |||
|Integer | |||
|The active [https://developer.valvesoftware.com/wiki/$bodygroup Body Group] | |||
|- | |||
|'''m_nHitboxSet''' | |||
|Integer | |||
|The active [https://developer.valvesoftware.com/wiki/$hboxset Hitbox Set]. | |||
|- | |||
|'''m_flModelScale''' | |||
|Float | |||
|The scale of this entity's model. | |||
|- | |||
| colspan="3" style="padding: 0; margin: 0;" | | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" | |||
! colspan="3" |m_flPoseParameter | |||
|- | |||
| style="width: 50%;" |'''000''' | |||
| style="width: 15%;" |Float | |||
| style="width: 35%;" |[https://developer.valvesoftware.com/wiki/$poseparameter Pose Parameters] | |||
|- | |||
|'''001''' | |||
|Float | |||
| | |||
|- | |||
|'''002''' | |||
|Float | |||
| | |||
|- | |||
|'''003''' | |||
|Float | |||
| | |||
|- | |||
|'''004''' | |||
|Float | |||
| | |||
|- | |||
|'''005''' | |||
|Float | |||
| | |||
|- | |||
|'''006''' | |||
|Float | |||
| | |||
|- | |||
|'''007''' | |||
|Float | |||
| | |||
|- | |||
|'''008''' | |||
|Float | |||
| | |||
|- | |||
|'''009''' | |||
|Float | |||
| | |||
|- | |||
|'''010''' | |||
|Float | |||
| | |||
|- | |||
|'''011''' | |||
|Float | |||
| | |||
|- | |||
|'''012''' | |||
|Float | |||
| | |||
|- | |||
|'''013''' | |||
|Float | |||
| | |||
|- | |||
|'''014''' | |||
|Float | |||
| | |||
|- | |||
|'''015''' | |||
|Float | |||
| | |||
|- | |||
|'''016''' | |||
|Float | |||
| | |||
|- | |||
|'''017''' | |||
|Float | |||
| | |||
|- | |||
|'''018''' | |||
|Float | |||
| | |||
|- | |||
|'''019''' | |||
|Float | |||
| | |||
|- | |||
|'''020''' | |||
|Float | |||
| | |||
|- | |||
|'''021''' | |||
|Float | |||
| | |||
|- | |||
|'''022''' | |||
|Float | |||
| | |||
|- | |||
|'''023''' | |||
|Float | |||
| | |||
|- | |||
| colspan="3" style="padding: 0 auto; margin: 0 auto;" | | |||
{| class="wikitable" style="margin: 0 auto; width: 100%; padding: 0;" | |||
! colspan="3" style="background-color: rgb(45, 62, 97)" | | |||
|} | |||
|} | |||
|- | |||
|'''m_nSequence''' | |||
|Integer | |||
|The animation sequence this entity's model is playing. (For player viewmodel anims, see [[CBasePlayer]].m_hViewModel.m_nSequence) | |||
|- | |||
|'''m_flPlaybackRate''' | |||
|Float | |||
|Modifier for how fast this animation will play. (Default: 1) | |||
Changing this value will change the animation point to where it would have been if it were playing at the new playback rate the entire time. | |||
|- | |||
| colspan="3" style="padding: 0; margin: 0;" | | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" | |||
! colspan="3" |m_flEncodedController | |||
|- | |||
| style="width: 50%;" |'''000''' | |||
| style="width: 15%;" |Float | |||
| style="width: 35%;" |Bone controller setting (0..1) | |||
|- | |||
|'''001''' | |||
|Float | |||
| | |||
|- | |||
|'''002''' | |||
|Float | |||
| | |||
|- | |||
|'''003''' | |||
|Float | |||
| | |||
|- | |||
| colspan="3" style="padding: 0 auto; margin: 0 auto;" | | |||
{| class="wikitable" style="margin: 0 auto; width: 100%; padding: 0;" | |||
! colspan="3" style="background-color: rgb(45, 62, 97)" | | |||
|} | |||
|} | |||
|- | |||
|'''m_bClientSideAnimation''' | |||
|Boolean | |||
|Tells whether or not we're using client-side animation. (Useful for looping animation objects) | |||
|- | |||
|'''m_bClientSideFrameReset''' | |||
|Boolean | |||
| | |||
|- | |||
|'''m_nNewSequenceParity''' | |||
|Integer | |||
| | |||
|- | |||
|'''m_nResetEventsParity''' | |||
|Integer | |||
| | |||
|- | |||
|'''m_nMuzzleFlashParity''' | |||
|Unsigned Char | |||
|Incremented each time the entity is told to do a muzzle flash. The client picks up the change and draws the flash. | |||
|- | |||
|'''m_hLightingOrigin''' | |||
|Handle | |||
|An [https://developer.valvesoftware.com/wiki/Info_lighting info_lighting] or [https://developer.valvesoftware.com/wiki/Info_target info_target] from which to sample lighting (instead of the model's origin). | |||
|- | |||
|'''m_hLightingOriginRelative''' | |||
|Handle | |||
|Deprecated. The info_lighting_relative from which to sample lighting instead of the entity's origin. Use Lighting Origin instead. | |||
|- | |||
| colspan="3" style="padding: 0; margin: 0;" | | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" | |||
! colspan="3" |serveranimdata | |||
|- | |||
| style="width: 50%;" |'''m_flCycle''' | |||
| style="width: 15%;" |Float | |||
| style="width: 35%;" |0 - 1 How far along is the animation, 1 being finished. Changing this does nothing. | |||
|- | |||
| colspan="3" style="padding: 0 auto; margin: 0 auto;" | | |||
{| class="wikitable" style="margin: 0 auto; width: 100%; padding: 0;" | |||
! colspan="3" style="background-color: rgb(45, 62, 97)" | | |||
|} | |||
|} | |||
|- | |||
|'''m_fadeMinDist''' | |||
|Float | |||
|Model distance fading. Point at which model is completely faded and ceases to be rendered. | |||
|- | |||
|'''m_fadeMaxDist''' | |||
|Float | |||
|Model distance fading. Point at which fading is inactive. | |||
|- | |||
|'''m_flFadeScale''' | |||
|Float | |||
|Model distance fading. Scale applied to m_fadeMinDist and m_fadeMaxDist. | |||
|} | |||
== Entity DataMaps == | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; | |||
|+CBaseAnimating | |||
! style="width: 50%; background-color: #303030; color: white" |Name | |||
! style="width: 15%; background-color: #303030; color: white" |Type | |||
! style="width: 35%; background-color: #303030; color: white" |Description | |||
|- | |||
| style="width: 50%;" |'''InputBecomeRagdoll''' | |||
| style="width: 15%;" |Input (Void) | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputIgnite''' | |||
| style="width: 15%;" |Input (Void) | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputIgniteHitboxFireScale''' | |||
| style="width: 15%;" |Input (Void) | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputIgniteLifetime''' | |||
| style="width: 15%;" |Input (Void) | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputIgniteNumHitboxFires''' | |||
| style="width: 15%;" |Input (Void) | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputSetLightingOrigin''' | |||
| style="width: 15%;" |Input (Void) | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputSetLightingOriginRelative''' | |||
| style="width: 15%;" |Input (Void) | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputSetModel''' | |||
| style="width: 15%;" |Input (Void) | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputSetModelScale''' | |||
| style="width: 15%;" |Input (Void) | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputSetCycle''' | |||
| style="width: 15%;" |Input (Void) | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputSetPlaybackRate''' | |||
| style="width: 15%;" |Input (Void) | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_OnIgnite''' | |||
| style="width: 15%;" |Output | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_bClientSideAnimation''' | |||
| style="width: 15%;" |Boolean | |||
| style="width: 35%;" |Tells whether or not we're using client-side animation. (Useful for looping animation objects) | |||
|- | |||
| style="width: 50%;" |'''m_bClientSideFrameReset''' | |||
| style="width: 15%;" |Boolean | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_bSequenceFinished''' | |||
| style="width: 15%;" |Boolean | |||
| style="width: 35%;" |Flag set when StudioAdvanceFrame moves across a frame boundry | |||
|- | |||
| style="width: 50%;" |'''m_bSequenceLoops''' | |||
| style="width: 15%;" |Boolean | |||
| style="width: 35%;" |Does our sequence loop? | |||
|- | |||
| style="width: 50%;" |'''m_fBoneCacheFlags''' | |||
| style="width: 15%;" |Unsigned short | |||
| style="width: 35%;" |Used for bone cache state on model | |||
|- | |||
| style="width: 50%;" |'''m_fadeMaxDist''' | |||
| style="width: 15%;" |Float | |||
| style="width: 35%;" |Model distance fading. Point at which fading is inactive. | |||
|- | |||
| style="width: 50%;" |'''m_fadeMinDist''' | |||
| style="width: 15%;" |Float | |||
| style="width: 35%;" |Model distance fading. Point at which model is completely faded and ceases to be rendered. | |||
|- | |||
| style="width: 50%;" |'''m_flCycle''' | |||
| style="width: 15%;" |Float | |||
| style="width: 35%;" |0 - 1 How far along is the animation, 1 being finished. Changing this does nothing. | |||
|- | |||
| style="width: 50%;" |'''m_flDissolveStartTime''' | |||
| style="width: 15%;" |Float | |||
| style="width: 35%;" |When did we start dissolving? | |||
|- | |||
| style="width: 50%;" |'''m_flEncodedController''' | |||
| style="width: 15%;" |Array (Float) | |||
| style="width: 35%;" |Bone controller setting (0..1) | |||
|- | |||
| style="width: 50%;" |'''m_flFadeScale''' | |||
| style="width: 15%;" |Float | |||
| style="width: 35%;" |Model distance fading. Scale applied to m_fadeMinDist and m_fadeMaxDist. | |||
|- | |||
| style="width: 50%;" |'''m_flGroundSpeed''' | |||
| style="width: 15%;" |Float | |||
| style="width: 35%;" |Computed linear movement rate for current sequence | |||
|- | |||
| style="width: 50%;" |'''m_flLastEventCheck''' | |||
| style="width: 15%;" |Float | |||
| style="width: 35%;" |Cycle index of when events were last checked | |||
|- | |||
| style="width: 50%;" |'''m_flModelScale''' | |||
| style="width: 15%;" |Float | |||
| style="width: 35%;" |The scale of this entity's model. | |||
|- | |||
| style="width: 50%;" |'''m_flPlaybackRate''' | |||
| style="width: 15%;" |Float | |||
| style="width: 35%;" |Modifier for how fast this animation will play. (Default: 1) | |||
Changing this value will change the animation point to where it would have been if it were playing at the new playback rate the entire time. | |||
|- | |||
| style="width: 50%;" |'''m_flPoseParameter''' | |||
| style="width: 15%;" |Array (Float) | |||
| style="width: 35%;" |[https://developer.valvesoftware.com/wiki/$poseparameter Pose Parameters] | |||
|- | |||
| style="width: 50%;" |'''m_hLightingOrigin''' | |||
| style="width: 15%;" |Handle | |||
| style="width: 35%;" |An [https://developer.valvesoftware.com/wiki/Info_lighting info_lighting] or [https://developer.valvesoftware.com/wiki/Info_target info_target] from which to sample lighting (instead of the model's origin). | |||
|- | |||
| style="width: 50%;" |'''m_hLightingOriginRelative''' | |||
| style="width: 15%;" |Handle | |||
| style="width: 35%;" |Deprecated. The info_lighting_relative from which to sample lighting instead of the entity's origin. Use Lighting Origin instead. | |||
|- | |||
| style="width: 50%;" |'''m_iIKCounter''' | |||
| style="width: 15%;" |Integer | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_iszLightingOrigin''' | |||
| style="width: 15%;" |String | |||
| style="width: 35%;" |Targetname for the m_hLightingOrigin entity. | |||
|- | |||
| style="width: 50%;" |'''m_iszLightingOriginRelative''' | |||
| style="width: 15%;" |String | |||
| style="width: 35%;" |Targetname for the m_hLightingOriginRelative entity. | |||
|- | |||
| style="width: 50%;" |'''m_nBody''' | |||
| style="width: 15%;" |Integer | |||
| style="width: 35%;" |The active [https://developer.valvesoftware.com/wiki/$bodygroup Body Group] | |||
|- | |||
| style="width: 50%;" |'''m_nHitboxSet''' | |||
| style="width: 15%;" |Integer | |||
| style="width: 35%;" |The active [https://developer.valvesoftware.com/wiki/$hboxset Hitbox Set] | |||
|- | |||
| style="width: 50%;" |'''m_nMuzzleFlashParity''' | |||
| style="width: 15%;" |Unsigned Char | |||
| style="width: 35%;" |Incremented each time the entity is told to do a muzzle flash. The client picks up the change and draws the flash. | |||
|- | |||
| style="width: 50%;" |'''m_nNewSequenceParity''' | |||
| style="width: 15%;" |Unsigned Char | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_nResetEventsParity''' | |||
| style="width: 15%;" |Unsigned Char | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_nSequence''' | |||
| style="width: 15%;" |Integer | |||
| style="width: 35%;" |The animation sequence this entity's model is playing. (For player viewmodel anims, see [[CBasePlayer]].m_hViewModel.m_nSequence) | |||
|- | |||
| style="width: 50%;" |'''m_nSkin''' | |||
| style="width: 15%;" |Integer | |||
| style="width: 35%;" |The skin for this entity's model. (For players, see: [[CTFPlayer]].m_nForcedSkin) | |||
|- | |||
| style="width: 50%;" |'''m_pIk''' | |||
| style="width: 15%;" |CIKContext | |||
| style="width: 35%;" | | |||
|} |
Latest revision as of 18:57, 7 October 2023
Overview[edit | edit source]
All entities with models inherit from this class, even if they don't have any animations.
Source location : /game/server/baseanimating.h
VScript : Script_Functions#CBaseAnimating
Class Structure[edit | edit source]
- CBaseEntity
- CBaseAnimating
SendProps[edit | edit source]
Name | Type | Description | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
m_nForceBone | Integer | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
m_vecForce | Vector | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
m_nSkin | Integer | The skin for this entity's model. (For players, see: CTFPlayer.m_nForcedSkin) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
m_nBody | Integer | The active Body Group | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
m_nHitboxSet | Integer | The active Hitbox Set. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
m_flModelScale | Float | The scale of this entity's model. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
m_nSequence | Integer | The animation sequence this entity's model is playing. (For player viewmodel anims, see CBasePlayer.m_hViewModel.m_nSequence) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
m_flPlaybackRate | Float | Modifier for how fast this animation will play. (Default: 1)
Changing this value will change the animation point to where it would have been if it were playing at the new playback rate the entire time. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
m_bClientSideAnimation | Boolean | Tells whether or not we're using client-side animation. (Useful for looping animation objects) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
m_bClientSideFrameReset | Boolean | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
m_nNewSequenceParity | Integer | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
m_nResetEventsParity | Integer | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
m_nMuzzleFlashParity | Unsigned Char | Incremented each time the entity is told to do a muzzle flash. The client picks up the change and draws the flash. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
m_hLightingOrigin | Handle | An info_lighting or info_target from which to sample lighting (instead of the model's origin). | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
m_hLightingOriginRelative | Handle | Deprecated. The info_lighting_relative from which to sample lighting instead of the entity's origin. Use Lighting Origin instead. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
m_fadeMinDist | Float | Model distance fading. Point at which model is completely faded and ceases to be rendered. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
m_fadeMaxDist | Float | Model distance fading. Point at which fading is inactive. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
m_flFadeScale | Float | Model distance fading. Scale applied to m_fadeMinDist and m_fadeMaxDist. |
Entity DataMaps[edit | edit source]
Name | Type | Description |
---|---|---|
InputBecomeRagdoll | Input (Void) | |
InputIgnite | Input (Void) | |
InputIgniteHitboxFireScale | Input (Void) | |
InputIgniteLifetime | Input (Void) | |
InputIgniteNumHitboxFires | Input (Void) | |
InputSetLightingOrigin | Input (Void) | |
InputSetLightingOriginRelative | Input (Void) | |
InputSetModel | Input (Void) | |
InputSetModelScale | Input (Void) | |
InputSetCycle | Input (Void) | |
InputSetPlaybackRate | Input (Void) | |
m_OnIgnite | Output | |
m_bClientSideAnimation | Boolean | Tells whether or not we're using client-side animation. (Useful for looping animation objects) |
m_bClientSideFrameReset | Boolean | |
m_bSequenceFinished | Boolean | Flag set when StudioAdvanceFrame moves across a frame boundry |
m_bSequenceLoops | Boolean | Does our sequence loop? |
m_fBoneCacheFlags | Unsigned short | Used for bone cache state on model |
m_fadeMaxDist | Float | Model distance fading. Point at which fading is inactive. |
m_fadeMinDist | Float | Model distance fading. Point at which model is completely faded and ceases to be rendered. |
m_flCycle | Float | 0 - 1 How far along is the animation, 1 being finished. Changing this does nothing. |
m_flDissolveStartTime | Float | When did we start dissolving? |
m_flEncodedController | Array (Float) | Bone controller setting (0..1) |
m_flFadeScale | Float | Model distance fading. Scale applied to m_fadeMinDist and m_fadeMaxDist. |
m_flGroundSpeed | Float | Computed linear movement rate for current sequence |
m_flLastEventCheck | Float | Cycle index of when events were last checked |
m_flModelScale | Float | The scale of this entity's model. |
m_flPlaybackRate | Float | Modifier for how fast this animation will play. (Default: 1)
Changing this value will change the animation point to where it would have been if it were playing at the new playback rate the entire time. |
m_flPoseParameter | Array (Float) | Pose Parameters |
m_hLightingOrigin | Handle | An info_lighting or info_target from which to sample lighting (instead of the model's origin). |
m_hLightingOriginRelative | Handle | Deprecated. The info_lighting_relative from which to sample lighting instead of the entity's origin. Use Lighting Origin instead. |
m_iIKCounter | Integer | |
m_iszLightingOrigin | String | Targetname for the m_hLightingOrigin entity. |
m_iszLightingOriginRelative | String | Targetname for the m_hLightingOriginRelative entity. |
m_nBody | Integer | The active Body Group |
m_nHitboxSet | Integer | The active Hitbox Set |
m_nMuzzleFlashParity | Unsigned Char | Incremented each time the entity is told to do a muzzle flash. The client picks up the change and draws the flash. |
m_nNewSequenceParity | Unsigned Char | |
m_nResetEventsParity | Unsigned Char | |
m_nSequence | Integer | The animation sequence this entity's model is playing. (For player viewmodel anims, see CBasePlayer.m_hViewModel.m_nSequence) |
m_nSkin | Integer | The skin for this entity's model. (For players, see: CTFPlayer.m_nForcedSkin) |
m_pIk | CIKContext |