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| '''Source location : [https://github.com/sreechar/TF2-Source-Code/blob/master/tf2_src/game/server/baseanimating.h /game/server/baseanimating.h]''' | | '''Source location : [https://github.com/sreechar/TF2-Source-Code/blob/master/tf2_src/game/server/baseanimating.h /game/server/baseanimating.h]''' |
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| |
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| == [[Classes|Parent Structure]] == | | '''VScript : [https://developer.valvesoftware.com/wiki/Team_Fortress_2/Scripting/Script_Functions#CBaseAnimating Script_Functions#CBaseAnimating]''' |
| | |
| | == [[Classes|Class Structure]] == |
|
| |
|
| * '''[[CBaseEntity]]''' | | * '''[[CBaseEntity]]''' |
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| |'''m_nSkin''' | | |'''m_nSkin''' |
| |Integer | | |Integer |
| | | | |The skin for this entity's model. (For players, see: [[CTFPlayer]].m_nForcedSkin) |
| |- | | |- |
| |'''m_nBody''' | | |'''m_nBody''' |
| |Integer | | |Integer |
| | | | |The active [https://developer.valvesoftware.com/wiki/$bodygroup Body Group] |
| |- | | |- |
| |'''m_nHitboxSet''' | | |'''m_nHitboxSet''' |
| |Integer | | |Integer |
| | | | |The active [https://developer.valvesoftware.com/wiki/$hboxset Hitbox Set]. |
| |- | | |- |
| |'''m_flModelScale''' | | |'''m_flModelScale''' |
| |Float | | |Float |
| | | | |The scale of this entity's model. |
| |- | | |- |
| | colspan="3" style="padding: 0; margin: 0;" | | | | colspan="3" style="padding: 0; margin: 0;" | |
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| | style="width: 50%;" |'''000''' | | | style="width: 50%;" |'''000''' |
| | style="width: 15%;" |Float | | | style="width: 15%;" |Float |
| | style="width: 35%;" | | | | style="width: 35%;" |[https://developer.valvesoftware.com/wiki/$poseparameter Pose Parameters] |
| |- | | |- |
| |'''001''' | | |'''001''' |
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| |Float | | |Float |
| | | | | |
| | |- |
| | | colspan="3" style="padding: 0 auto; margin: 0 auto;" | |
| | {| class="wikitable" style="margin: 0 auto; width: 100%; padding: 0;" |
| | ! colspan="3" style="background-color: rgb(45, 62, 97)" | |
| | |} |
| |} | | |} |
| |- | | |- |
| |'''m_nSequence''' | | |'''m_nSequence''' |
| |Integer | | |Integer |
| | | | |The animation sequence this entity's model is playing. (For player viewmodel anims, see [[CBasePlayer]].m_hViewModel.m_nSequence) |
| |- | | |- |
| |'''m_flPlaybackRate''' | | |'''m_flPlaybackRate''' |
| |Float | | |Float |
| | | | |Modifier for how fast this animation will play. (Default: 1) |
| | Changing this value will change the animation point to where it would have been if it were playing at the new playback rate the entire time. |
| |- | | |- |
| | colspan="3" style="padding: 0; margin: 0;" | | | | colspan="3" style="padding: 0; margin: 0;" | |
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| | style="width: 50%;" |'''000''' | | | style="width: 50%;" |'''000''' |
| | style="width: 15%;" |Float | | | style="width: 15%;" |Float |
| | style="width: 35%;" | | | | style="width: 35%;" |Bone controller setting (0..1) |
| |- | | |- |
| |'''001''' | | |'''001''' |
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| |Float | | |Float |
| | | | | |
| | |- |
| | | colspan="3" style="padding: 0 auto; margin: 0 auto;" | |
| | {| class="wikitable" style="margin: 0 auto; width: 100%; padding: 0;" |
| | ! colspan="3" style="background-color: rgb(45, 62, 97)" | |
| | |} |
| |} | | |} |
| |- | | |- |
| |'''m_bClientSideAnimation''' | | |'''m_bClientSideAnimation''' |
| |Boolean | | |Boolean |
| | | | |Tells whether or not we're using client-side animation. (Useful for looping animation objects) |
| |- | | |- |
| |'''m_bClientSideFrameReset''' | | |'''m_bClientSideFrameReset''' |
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| |- | | |- |
| |'''m_nMuzzleFlashParity''' | | |'''m_nMuzzleFlashParity''' |
| |Integer | | |Unsigned Char |
| | | | |Incremented each time the entity is told to do a muzzle flash. The client picks up the change and draws the flash. |
| |- | | |- |
| |'''m_hLightingOrigin''' | | |'''m_hLightingOrigin''' |
| |Integer | | |Handle |
| | | | |An [https://developer.valvesoftware.com/wiki/Info_lighting info_lighting] or [https://developer.valvesoftware.com/wiki/Info_target info_target] from which to sample lighting (instead of the model's origin). |
| |- | | |- |
| |'''m_hLightingOriginRelative''' | | |'''m_hLightingOriginRelative''' |
| |Integer | | |Handle |
| | | | |Deprecated. The info_lighting_relative from which to sample lighting instead of the entity's origin. Use Lighting Origin instead. |
| |- | | |- |
| | colspan="3" style="padding: 0; margin: 0;" | | | | colspan="3" style="padding: 0; margin: 0;" | |
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| | style="width: 50%;" |'''m_flCycle''' | | | style="width: 50%;" |'''m_flCycle''' |
| | style="width: 15%;" |Float | | | style="width: 15%;" |Float |
| | style="width: 35%;" | | | | style="width: 35%;" |0 - 1 How far along is the animation, 1 being finished. Changing this does nothing. |
| | |- |
| | | colspan="3" style="padding: 0 auto; margin: 0 auto;" | |
| | {| class="wikitable" style="margin: 0 auto; width: 100%; padding: 0;" |
| | ! colspan="3" style="background-color: rgb(45, 62, 97)" | |
| | |} |
| |} | | |} |
| |- | | |- |
| |'''m_fadeMinDist''' | | |'''m_fadeMinDist''' |
| |Float | | |Float |
| | | | |Model distance fading. Point at which model is completely faded and ceases to be rendered. |
| |- | | |- |
| |'''m_fadeMaxDist''' | | |'''m_fadeMaxDist''' |
| |Float | | |Float |
| | | | |Model distance fading. Point at which fading is inactive. |
| |- | | |- |
| |'''m_flFadeScale''' | | |'''m_flFadeScale''' |
| |Float | | |Float |
| | | | |Model distance fading. Scale applied to m_fadeMinDist and m_fadeMaxDist. |
| |} | | |} |
|
| |
|
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| |- | | |- |
| | style="width: 50%;" |'''InputBecomeRagdoll''' | | | style="width: 50%;" |'''InputBecomeRagdoll''' |
| | style="width: 15%;" | | | | style="width: 15%;" |Input (Void) |
| | style="width: 35%;" | | | | style="width: 35%;" | |
| |- | | |- |
| | style="width: 50%;" |'''InputIgnite''' | | | style="width: 50%;" |'''InputIgnite''' |
| | style="width: 15%;" | | | | style="width: 15%;" |Input (Void) |
| | style="width: 35%;" | | | | style="width: 35%;" | |
| |- | | |- |
| | style="width: 50%;" |'''InputIgniteHitboxFireScale''' | | | style="width: 50%;" |'''InputIgniteHitboxFireScale''' |
| | style="width: 15%;" | | | | style="width: 15%;" |Input (Void) |
| | style="width: 35%;" | | | | style="width: 35%;" | |
| |- | | |- |
| | style="width: 50%;" |'''InputIgniteLifetime''' | | | style="width: 50%;" |'''InputIgniteLifetime''' |
| | style="width: 15%;" | | | | style="width: 15%;" |Input (Void) |
| | style="width: 35%;" | | | | style="width: 35%;" | |
| |- | | |- |
| | style="width: 50%;" |'''InputIgniteNumHitboxFires''' | | | style="width: 50%;" |'''InputIgniteNumHitboxFires''' |
| | style="width: 15%;" | | | | style="width: 15%;" |Input (Void) |
| | style="width: 35%;" | | | | style="width: 35%;" | |
| |- | | |- |
| | style="width: 50%;" |'''InputSetLightingOrigin''' | | | style="width: 50%;" |'''InputSetLightingOrigin''' |
| | style="width: 15%;" | | | | style="width: 15%;" |Input (Void) |
| | style="width: 35%;" | | | | style="width: 35%;" | |
| |- | | |- |
| | style="width: 50%;" |'''InputSetLightingOriginRelative''' | | | style="width: 50%;" |'''InputSetLightingOriginRelative''' |
| | style="width: 15%;" | | | | style="width: 15%;" |Input (Void) |
| | | style="width: 35%;" | |
| | |- |
| | | style="width: 50%;" |'''InputSetModel''' |
| | | style="width: 15%;" |Input (Void) |
| | style="width: 35%;" | | | | style="width: 35%;" | |
| |- | | |- |
| | style="width: 50%;" |'''InputSetModelScale''' | | | style="width: 50%;" |'''InputSetModelScale''' |
| | style="width: 15%;" | | | | style="width: 15%;" |Input (Void) |
| | | style="width: 35%;" | |
| | |- |
| | | style="width: 50%;" |'''InputSetCycle''' |
| | | style="width: 15%;" |Input (Void) |
| | | style="width: 35%;" | |
| | |- |
| | | style="width: 50%;" |'''InputSetPlaybackRate''' |
| | | style="width: 15%;" |Input (Void) |
| | style="width: 35%;" | | | | style="width: 35%;" | |
| |- | | |- |
| | style="width: 50%;" |'''m_OnIgnite''' | | | style="width: 50%;" |'''m_OnIgnite''' |
| | style="width: 15%;" | | | | style="width: 15%;" |Output |
| | style="width: 35%;" | | | | style="width: 35%;" | |
| |- | | |- |
| | style="width: 50%;" |'''m_bClientSideAnimation''' | | | style="width: 50%;" |'''m_bClientSideAnimation''' |
| | style="width: 15%;" | | | | style="width: 15%;" |Boolean |
| | style="width: 35%;" | | | | style="width: 35%;" |Tells whether or not we're using client-side animation. (Useful for looping animation objects) |
| |- | | |- |
| | style="width: 50%;" |'''m_bClientSideFrameReset''' | | | style="width: 50%;" |'''m_bClientSideFrameReset''' |
| | style="width: 15%;" | | | | style="width: 15%;" |Boolean |
| | style="width: 35%;" | | | | style="width: 35%;" | |
| |- | | |- |
| | style="width: 50%;" |'''m_bSequenceFinished''' | | | style="width: 50%;" |'''m_bSequenceFinished''' |
| | style="width: 15%;" | | | | style="width: 15%;" |Boolean |
| | style="width: 35%;" | | | | style="width: 35%;" |Flag set when StudioAdvanceFrame moves across a frame boundry |
| |- | | |- |
| | style="width: 50%;" |'''m_bSequenceLoops''' | | | style="width: 50%;" |'''m_bSequenceLoops''' |
| | style="width: 15%;" | | | | style="width: 15%;" |Boolean |
| | style="width: 35%;" | | | | style="width: 35%;" |Does our sequence loop? |
| |- | | |- |
| | style="width: 50%;" |'''m_fBoneCacheFlags''' | | | style="width: 50%;" |'''m_fBoneCacheFlags''' |
| | style="width: 15%;" | | | | style="width: 15%;" |Unsigned short |
| | style="width: 35%;" | | | | style="width: 35%;" |Used for bone cache state on model |
| |- | | |- |
| | style="width: 50%;" |'''m_fadeMaxDist''' | | | style="width: 50%;" |'''m_fadeMaxDist''' |
| | style="width: 15%;" | | | | style="width: 15%;" |Float |
| | style="width: 35%;" | | | | style="width: 35%;" |Model distance fading. Point at which fading is inactive. |
| |- | | |- |
| | style="width: 50%;" |'''m_fadeMinDist''' | | | style="width: 50%;" |'''m_fadeMinDist''' |
| | style="width: 15%;" | | | | style="width: 15%;" |Float |
| | style="width: 35%;" | | | | style="width: 35%;" |Model distance fading. Point at which model is completely faded and ceases to be rendered. |
| |- | | |- |
| | style="width: 50%;" |'''m_flCycle''' | | | style="width: 50%;" |'''m_flCycle''' |
| | style="width: 15%;" | | | | style="width: 15%;" |Float |
| | style="width: 35%;" | | | | style="width: 35%;" |0 - 1 How far along is the animation, 1 being finished. Changing this does nothing. |
| |- | | |- |
| | style="width: 50%;" |'''m_flDissolveStartTime''' | | | style="width: 50%;" |'''m_flDissolveStartTime''' |
| | style="width: 15%;" | | | | style="width: 15%;" |Float |
| | style="width: 35%;" | | | | style="width: 35%;" |When did we start dissolving? |
| |- | | |- |
| | style="width: 50%;" |'''m_flEncodedController''' | | | style="width: 50%;" |'''m_flEncodedController''' |
| | style="width: 15%;" | | | | style="width: 15%;" |Array (Float) |
| | style="width: 35%;" | | | | style="width: 35%;" |Bone controller setting (0..1) |
| |- | | |- |
| | style="width: 50%;" |'''m_flFadeScale''' | | | style="width: 50%;" |'''m_flFadeScale''' |
| | style="width: 15%;" | | | | style="width: 15%;" |Float |
| | style="width: 35%;" | | | | style="width: 35%;" |Model distance fading. Scale applied to m_fadeMinDist and m_fadeMaxDist. |
| |- | | |- |
| | style="width: 50%;" |'''m_flGroundSpeed''' | | | style="width: 50%;" |'''m_flGroundSpeed''' |
| | style="width: 15%;" | | | | style="width: 15%;" |Float |
| | style="width: 35%;" | | | | style="width: 35%;" |Computed linear movement rate for current sequence |
| |- | | |- |
| | style="width: 50%;" |'''m_flLastEventCheck''' | | | style="width: 50%;" |'''m_flLastEventCheck''' |
| | style="width: 15%;" | | | | style="width: 15%;" |Float |
| | style="width: 35%;" | | | | style="width: 35%;" |Cycle index of when events were last checked |
| |- | | |- |
| | style="width: 50%;" |'''m_flModelScale''' | | | style="width: 50%;" |'''m_flModelScale''' |
| | style="width: 15%;" | | | | style="width: 15%;" |Float |
| | style="width: 35%;" | | | | style="width: 35%;" |The scale of this entity's model. |
| |- | | |- |
| | style="width: 50%;" |'''m_flPlaybackRate''' | | | style="width: 50%;" |'''m_flPlaybackRate''' |
| | style="width: 15%;" | | | | style="width: 15%;" |Float |
| | style="width: 35%;" | | | | style="width: 35%;" |Modifier for how fast this animation will play. (Default: 1) |
| | Changing this value will change the animation point to where it would have been if it were playing at the new playback rate the entire time. |
| |- | | |- |
| | style="width: 50%;" |'''m_flPoseParameter''' | | | style="width: 50%;" |'''m_flPoseParameter''' |
| | style="width: 15%;" | | | | style="width: 15%;" |Array (Float) |
| | style="width: 35%;" | | | | style="width: 35%;" |[https://developer.valvesoftware.com/wiki/$poseparameter Pose Parameters] |
| |- | | |- |
| | style="width: 50%;" |'''m_hLightingOrigin''' | | | style="width: 50%;" |'''m_hLightingOrigin''' |
| | style="width: 15%;" | | | | style="width: 15%;" |Handle |
| | style="width: 35%;" | | | | style="width: 35%;" |An [https://developer.valvesoftware.com/wiki/Info_lighting info_lighting] or [https://developer.valvesoftware.com/wiki/Info_target info_target] from which to sample lighting (instead of the model's origin). |
| |- | | |- |
| | style="width: 50%;" |'''m_hLightingOriginRelative''' | | | style="width: 50%;" |'''m_hLightingOriginRelative''' |
| | style="width: 15%;" | | | | style="width: 15%;" |Handle |
| | style="width: 35%;" | | | | style="width: 35%;" |Deprecated. The info_lighting_relative from which to sample lighting instead of the entity's origin. Use Lighting Origin instead. |
| |- | | |- |
| | style="width: 50%;" |'''m_iIKCounter''' | | | style="width: 50%;" |'''m_iIKCounter''' |
| | style="width: 15%;" | | | | style="width: 15%;" |Integer |
| | style="width: 35%;" | | | | style="width: 35%;" | |
| |- | | |- |
| | style="width: 50%;" |'''m_iszLightingOrigin''' | | | style="width: 50%;" |'''m_iszLightingOrigin''' |
| | style="width: 15%;" | | | | style="width: 15%;" |String |
| | style="width: 35%;" | | | | style="width: 35%;" |Targetname for the m_hLightingOrigin entity. |
| |- | | |- |
| | style="width: 50%;" |'''m_iszLightingOriginRelative''' | | | style="width: 50%;" |'''m_iszLightingOriginRelative''' |
| | style="width: 15%;" | | | | style="width: 15%;" |String |
| | style="width: 35%;" | | | | style="width: 35%;" |Targetname for the m_hLightingOriginRelative entity. |
| |- | | |- |
| | style="width: 50%;" |'''m_nBody''' | | | style="width: 50%;" |'''m_nBody''' |
| | style="width: 15%;" | | | | style="width: 15%;" |Integer |
| | style="width: 35%;" | | | | style="width: 35%;" |The active [https://developer.valvesoftware.com/wiki/$bodygroup Body Group] |
| |- | | |- |
| | style="width: 50%;" |'''m_nHitboxSet''' | | | style="width: 50%;" |'''m_nHitboxSet''' |
| | style="width: 15%;" | | | | style="width: 15%;" |Integer |
| | style="width: 35%;" | | | | style="width: 35%;" |The active [https://developer.valvesoftware.com/wiki/$hboxset Hitbox Set] |
| |- | | |- |
| | style="width: 50%;" |'''m_nMuzzleFlashParity''' | | | style="width: 50%;" |'''m_nMuzzleFlashParity''' |
| | style="width: 15%;" | | | | style="width: 15%;" |Unsigned Char |
| | style="width: 35%;" | | | | style="width: 35%;" |Incremented each time the entity is told to do a muzzle flash. The client picks up the change and draws the flash. |
| |- | | |- |
| | style="width: 50%;" |'''m_nNewSequenceParity''' | | | style="width: 50%;" |'''m_nNewSequenceParity''' |
| | style="width: 15%;" | | | | style="width: 15%;" |Unsigned Char |
| | style="width: 35%;" | | | | style="width: 35%;" | |
| |- | | |- |
| | style="width: 50%;" |'''m_nResetEventsParity''' | | | style="width: 50%;" |'''m_nResetEventsParity''' |
| | style="width: 15%;" | | | | style="width: 15%;" |Unsigned Char |
| | style="width: 35%;" | | | | style="width: 35%;" | |
| |- | | |- |
| | style="width: 50%;" |'''m_nSequence''' | | | style="width: 50%;" |'''m_nSequence''' |
| | style="width: 15%;" | | | | style="width: 15%;" |Integer |
| | style="width: 35%;" | | | | style="width: 35%;" |The animation sequence this entity's model is playing. (For player viewmodel anims, see [[CBasePlayer]].m_hViewModel.m_nSequence) |
| |- | | |- |
| | style="width: 50%;" |'''m_nSkin''' | | | style="width: 50%;" |'''m_nSkin''' |
| | style="width: 15%;" | | | | style="width: 15%;" |Integer |
| | style="width: 35%;" | | | | style="width: 35%;" |The skin for this entity's model. (For players, see: [[CTFPlayer]].m_nForcedSkin) |
| |- | | |- |
| | style="width: 50%;" |'''m_pIk''' | | | style="width: 50%;" |'''m_pIk''' |
| | style="width: 15%;" | | | | style="width: 15%;" |CIKContext |
| | style="width: 35%;" |
| |
| |}
| |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
| |
| |+[https://developer.valvesoftware.com/wiki/archer_proxy archer_proxy]
| |
| ! style="width: 50%; background-color: #303030; color: white" |Name
| |
| ! style="width: 15%; background-color: #303030; color: white" |Type
| |
| ! style="width: 35%; background-color: #303030; color: white" |Description
| |
| |}
| |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
| |
| |+[https://developer.valvesoftware.com/wiki/entity_bird entity_bird]
| |
| ! style="width: 50%; background-color: #303030; color: white" |Name
| |
| ! style="width: 15%; background-color: #303030; color: white" |Type
| |
| ! style="width: 35%; background-color: #303030; color: white" |Description
| |
| |}
| |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
| |
| |+[https://developer.valvesoftware.com/wiki/entity_carrier entity_carrier]
| |
| ! style="width: 50%; background-color: #303030; color: white" |Name
| |
| ! style="width: 15%; background-color: #303030; color: white" |Type
| |
| ! style="width: 35%; background-color: #303030; color: white" |Description
| |
| |-
| |
| | style="width: 50%;" |'''CExtraMapEntityAnimThink'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |}
| |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
| |
| |+[https://developer.valvesoftware.com/wiki/entity_croc entity_croc]
| |
| ! style="width: 50%; background-color: #303030; color: white" |Name
| |
| ! style="width: 15%; background-color: #303030; color: white" |Type
| |
| ! style="width: 35%; background-color: #303030; color: white" |Description
| |
| |}
| |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
| |
| |+[https://developer.valvesoftware.com/wiki/entity_rocket entity_rocket]
| |
| ! style="width: 50%; background-color: #303030; color: white" |Name
| |
| ! style="width: 15%; background-color: #303030; color: white" |Type
| |
| ! style="width: 35%; background-color: #303030; color: white" |Description
| |
| |-
| |
| | style="width: 50%;" |'''CExtraMapEntityAnimThink'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |}
| |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
| |
| |+[https://developer.valvesoftware.com/wiki/entity_saucer entity_saucer]
| |
| ! style="width: 50%; background-color: #303030; color: white" |Name
| |
| ! style="width: 15%; background-color: #303030; color: white" |Type
| |
| ! style="width: 35%; background-color: #303030; color: white" |Description
| |
| |-
| |
| | style="width: 50%;" |'''CExtraMapEntityAnimThink'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |}
| |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
| |
| |+[https://developer.valvesoftware.com/wiki/entity_sign entity_sign]
| |
| ! style="width: 50%; background-color: #303030; color: white" |Name
| |
| ! style="width: 15%; background-color: #303030; color: white" |Type
| |
| ! style="width: 35%; background-color: #303030; color: white" |Description
| |
| |-
| |
| | style="width: 50%;" |'''CExtraMapEntityAnimThink'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |}
| |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
| |
| |+[https://developer.valvesoftware.com/wiki/entity_soldier_statue entity_soldier_statue]
| |
| ! style="width: 50%; background-color: #303030; color: white" |Name
| |
| ! style="width: 15%; background-color: #303030; color: white" |Type
| |
| ! style="width: 35%; background-color: #303030; color: white" |Description
| |
| |}
| |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
| |
| |+[https://developer.valvesoftware.com/wiki/env_effectscript env_effectscript]
| |
| ! style="width: 50%; background-color: #303030; color: white" |Name
| |
| ! style="width: 15%; background-color: #303030; color: white" |Type
| |
| ! style="width: 35%; background-color: #303030; color: white" |Description
| |
| |-
| |
| | style="width: 50%;" |'''CEnvEffectsScriptThink'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputSetSequence'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_iszScriptName'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |}
| |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
| |
| |+[https://developer.valvesoftware.com/wiki/gib gib]
| |
| ! style="width: 50%; background-color: #303030; color: white" |Name
| |
| ! style="width: 15%; background-color: #303030; color: white" |Type
| |
| ! style="width: 35%; background-color: #303030; color: white" |Description
| |
| |-
| |
| | style="width: 50%;" |'''CGibBounceGibTouch'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''CGibDieThink'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''CGibStickyGibTouch'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''CGibWaitTillLand'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |}
| |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
| |
| |+[https://developer.valvesoftware.com/wiki/halloween_fortune_teller halloween_fortune_teller]
| |
| ! style="width: 50%; background-color: #303030; color: white" |Name
| |
| ! style="width: 15%; background-color: #303030; color: white" |Type
| |
| ! style="width: 35%; background-color: #303030; color: white" |Description
| |
| |-
| |
| | style="width: 50%;" |'''InputDisableFortuneTelling'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputEnableFortuneTelling'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputEndFortuneTelling'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputStartFortuneTelling'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_OnFortuneCurse'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_OnFortuneEnd'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_OnFortuneTold'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_OnFortuneWarning'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_iszBlueTeleport'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_iszRedTeleport'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |}
| |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
| |
| |+[https://developer.valvesoftware.com/wiki/item_ammopack_full item_ammopack_full]
| |
| ! style="width: 50%; background-color: #303030; color: white" |Name
| |
| ! style="width: 15%; background-color: #303030; color: white" |Type
| |
| ! style="width: 35%; background-color: #303030; color: white" |Description
| |
| |-
| |
| | style="width: 50%;" |'''CItemComeToRest'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''CItemFallThink'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''CItemItemTouch'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''CItemMaterialize'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputDisable'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputEnable'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputToggle'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_OnCacheInteraction'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_OnPlayerTouch'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_bActivateWhenAtRest'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_bAutoMaterialize'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_bDisabled'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_flNextResetCheckTime'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_iszModel'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_pConstraint'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_vOriginalSpawnAngles'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_vOriginalSpawnOrigin'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |}
| |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
| |
| |+[https://developer.valvesoftware.com/wiki/item_ammopack_medium item_ammopack_medium]
| |
| ! style="width: 50%; background-color: #303030; color: white" |Name
| |
| ! style="width: 15%; background-color: #303030; color: white" |Type
| |
| ! style="width: 35%; background-color: #303030; color: white" |Description
| |
| |-
| |
| | style="width: 50%;" |'''CItemComeToRest'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''CItemFallThink'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''CItemItemTouch'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''CItemMaterialize'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputDisable'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputEnable'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputToggle'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_OnCacheInteraction'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_OnPlayerTouch'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_bActivateWhenAtRest'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_bAutoMaterialize'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_bDisabled'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_flNextResetCheckTime'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_iszModel'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_pConstraint'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_vOriginalSpawnAngles'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_vOriginalSpawnOrigin'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |}
| |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
| |
| |+[https://developer.valvesoftware.com/wiki/item_ammopack_small item_ammopack_small]
| |
| ! style="width: 50%; background-color: #303030; color: white" |Name
| |
| ! style="width: 15%; background-color: #303030; color: white" |Type
| |
| ! style="width: 35%; background-color: #303030; color: white" |Description
| |
| |-
| |
| | style="width: 50%;" |'''CItemComeToRest'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''CItemFallThink'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''CItemItemTouch'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''CItemMaterialize'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputDisable'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputEnable'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputToggle'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_OnCacheInteraction'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_OnPlayerTouch'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_bActivateWhenAtRest'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_bAutoMaterialize'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_bDisabled'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_flNextResetCheckTime'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_iszModel'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_pConstraint'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_vOriginalSpawnAngles'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_vOriginalSpawnOrigin'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |}
| |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
| |
| |+[https://developer.valvesoftware.com/wiki/item_armor item_armor]
| |
| ! style="width: 50%; background-color: #303030; color: white" |Name
| |
| ! style="width: 15%; background-color: #303030; color: white" |Type
| |
| ! style="width: 35%; background-color: #303030; color: white" |Description
| |
| |-
| |
| | style="width: 50%;" |'''CItemComeToRest'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''CItemFallThink'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''CItemItemTouch'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''CItemMaterialize'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputDisable'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputEnable'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputToggle'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_OnCacheInteraction'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_OnPlayerTouch'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_bActivateWhenAtRest'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_bAutoMaterialize'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_bDisabled'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_flNextResetCheckTime'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_iszModel'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_pConstraint'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_vOriginalSpawnAngles'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_vOriginalSpawnOrigin'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |}
| |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
| |
| |+[https://developer.valvesoftware.com/wiki/item_healthammokit item_healthammokit]
| |
| ! style="width: 50%; background-color: #303030; color: white" |Name
| |
| ! style="width: 15%; background-color: #303030; color: white" |Type
| |
| ! style="width: 35%; background-color: #303030; color: white" |Description
| |
| |-
| |
| | style="width: 50%;" |'''CItemComeToRest'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''CItemFallThink'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''CItemItemTouch'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''CItemMaterialize'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputDisable'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputEnable'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputToggle'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_OnCacheInteraction'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_OnPlayerTouch'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_bActivateWhenAtRest'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_bAutoMaterialize'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_bDisabled'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_flNextResetCheckTime'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_iszModel'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_pConstraint'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_vOriginalSpawnAngles'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_vOriginalSpawnOrigin'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |}
| |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
| |
| |+[https://developer.valvesoftware.com/wiki/item_healthkit_full item_healthkit_full]
| |
| ! style="width: 50%; background-color: #303030; color: white" |Name
| |
| ! style="width: 15%; background-color: #303030; color: white" |Type
| |
| ! style="width: 35%; background-color: #303030; color: white" |Description
| |
| |-
| |
| | style="width: 50%;" |'''CItemComeToRest'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''CItemFallThink'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''CItemItemTouch'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''CItemMaterialize'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputDisable'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputEnable'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputToggle'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_OnCacheInteraction'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_OnPlayerTouch'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_bActivateWhenAtRest'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_bAutoMaterialize'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_bDisabled'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_flNextResetCheckTime'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_iszModel'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_pConstraint'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_vOriginalSpawnAngles'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_vOriginalSpawnOrigin'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |}
| |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
| |
| |+[https://developer.valvesoftware.com/wiki/item_healthkit_medium item_healthkit_medium]
| |
| ! style="width: 50%; background-color: #303030; color: white" |Name
| |
| ! style="width: 15%; background-color: #303030; color: white" |Type
| |
| ! style="width: 35%; background-color: #303030; color: white" |Description
| |
| |-
| |
| | style="width: 50%;" |'''CItemComeToRest'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''CItemFallThink'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''CItemItemTouch'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''CItemMaterialize'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputDisable'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputEnable'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputToggle'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_OnCacheInteraction'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_OnPlayerTouch'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_bActivateWhenAtRest'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_bAutoMaterialize'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_bDisabled'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_flNextResetCheckTime'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_iszModel'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_pConstraint'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_vOriginalSpawnAngles'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_vOriginalSpawnOrigin'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |}
| |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
| |
| |+[https://developer.valvesoftware.com/wiki/item_healthkit_small item_healthkit_small]
| |
| ! style="width: 50%; background-color: #303030; color: white" |Name
| |
| ! style="width: 15%; background-color: #303030; color: white" |Type
| |
| ! style="width: 35%; background-color: #303030; color: white" |Description
| |
| |-
| |
| | style="width: 50%;" |'''CItemComeToRest'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''CItemFallThink'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''CItemItemTouch'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''CItemMaterialize'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputDisable'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputEnable'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputToggle'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_OnCacheInteraction'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_OnPlayerTouch'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_bActivateWhenAtRest'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_bAutoMaterialize'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_bDisabled'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_flNextResetCheckTime'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_iszModel'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_pConstraint'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_vOriginalSpawnAngles'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_vOriginalSpawnOrigin'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |}
| |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
| |
| |+[https://developer.valvesoftware.com/wiki/item_powerup_crit item_powerup_crit]
| |
| ! style="width: 50%; background-color: #303030; color: white" |Name
| |
| ! style="width: 15%; background-color: #303030; color: white" |Type
| |
| ! style="width: 35%; background-color: #303030; color: white" |Description
| |
| |-
| |
| | style="width: 50%;" |'''CItemComeToRest'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''CItemFallThink'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''CItemItemTouch'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''CItemMaterialize'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputDisable'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputEnable'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputToggle'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_OnCacheInteraction'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_OnPlayerTouch'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_bActivateWhenAtRest'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_bAutoMaterialize'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_bDisabled'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_flNextResetCheckTime'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_iszModel'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_pConstraint'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_vOriginalSpawnAngles'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_vOriginalSpawnOrigin'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |}
| |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
| |
| |+[https://developer.valvesoftware.com/wiki/item_powerup_rune item_powerup_rune]
| |
| ! style="width: 50%; background-color: #303030; color: white" |Name
| |
| ! style="width: 15%; background-color: #303030; color: white" |Type
| |
| ! style="width: 35%; background-color: #303030; color: white" |Description
| |
| |-
| |
| | style="width: 50%;" |'''CItemComeToRest'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''CItemFallThink'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''CItemItemTouch'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''CItemMaterialize'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputDisable'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputEnable'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputToggle'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_OnCacheInteraction'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_OnPlayerTouch'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_bActivateWhenAtRest'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_bAutoMaterialize'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_bDisabled'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_flNextResetCheckTime'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_iszModel'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_pConstraint'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_vOriginalSpawnAngles'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_vOriginalSpawnOrigin'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |}
| |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
| |
| |+[https://developer.valvesoftware.com/wiki/item_powerup_rune_temp item_powerup_rune_temp]
| |
| ! style="width: 50%; background-color: #303030; color: white" |Name
| |
| ! style="width: 15%; background-color: #303030; color: white" |Type
| |
| ! style="width: 35%; background-color: #303030; color: white" |Description
| |
| |-
| |
| | style="width: 50%;" |'''CItemComeToRest'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''CItemFallThink'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''CItemItemTouch'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''CItemMaterialize'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputDisable'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputEnable'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputToggle'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_OnCacheInteraction'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_OnPlayerTouch'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_bActivateWhenAtRest'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_bAutoMaterialize'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_bDisabled'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_flNextResetCheckTime'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_iszModel'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_pConstraint'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_vOriginalSpawnAngles'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_vOriginalSpawnOrigin'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |}
| |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
| |
| |+[https://developer.valvesoftware.com/wiki/item_powerup_uber item_powerup_uber]
| |
| ! style="width: 50%; background-color: #303030; color: white" |Name
| |
| ! style="width: 15%; background-color: #303030; color: white" |Type
| |
| ! style="width: 35%; background-color: #303030; color: white" |Description
| |
| |-
| |
| | style="width: 50%;" |'''CItemComeToRest'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''CItemFallThink'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''CItemItemTouch'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''CItemMaterialize'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputDisable'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputEnable'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputToggle'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_OnCacheInteraction'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_OnPlayerTouch'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_bActivateWhenAtRest'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_bAutoMaterialize'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_bDisabled'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_flNextResetCheckTime'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_iszModel'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_pConstraint'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_vOriginalSpawnAngles'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_vOriginalSpawnOrigin'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |}
| |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
| |
| |+[https://developer.valvesoftware.com/wiki/item_sodacan item_sodacan]
| |
| ! style="width: 50%; background-color: #303030; color: white" |Name
| |
| ! style="width: 15%; background-color: #303030; color: white" |Type
| |
| ! style="width: 35%; background-color: #303030; color: white" |Description
| |
| |-
| |
| | style="width: 50%;" |'''CItemSodaCanThink'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''CItemSodaCanTouch'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |}
| |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
| |
| |+[https://developer.valvesoftware.com/wiki/prop_vehicle prop_vehicle]
| |
| ! style="width: 50%; background-color: #303030; color: white" |Name
| |
| ! style="width: 15%; background-color: #303030; color: white" |Type
| |
| ! style="width: 35%; background-color: #303030; color: white" |Description
| |
| |-
| |
| | style="width: 50%;" |'''InputAction'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputHandBrakeOff'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputHandBrakeOn'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputSteering'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputThrottle'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | colspan="3" style="padding: 0; margin: 0;" |
| |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;"
| |
| ! colspan="3" |m_VehiclePhysics
| |
| |-
| |
| | style="width: 50%;" |'''m_actionScale'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_actionSpeed'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_actionValue'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_bIsOn'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_bLastBoost'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_bLastSkid'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_bLastThrottle'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_controls.bHasBrakePedal'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_controls.boost'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_controls.brake'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_controls.brakepedal'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_controls.handbrake'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_controls.handbrakeLeft'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_controls.handbrakeRight'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_controls.steering'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_controls.throttle'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_debugRadius'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_fLastBoost'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_flMaxRevThrottle'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_flMaxSpeed'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_flVehicleVolume'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_maxThrottle'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_nBoostTimeLeft'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_nHasBoost'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_nLastSpeed'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_nRPM'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_nSpeed'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_poseParameters'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_throttleActiveTime'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_throttleRate'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_throttleStartTime'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_turboTimer'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_wheelBaseHeight'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_wheelCount'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_wheelPosition'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_wheelRotation'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_wheelTotalHeight'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |}
| |
| |-
| |
| | style="width: 50%;" |'''m_VehiclePhysics.m_pVehicle'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_VehiclePhysics.m_pWheels'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_flLastPhysicsInfluenceTime'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_hPhysicsAttacker'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_nVehicleType'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_vecSmoothedVelocity'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_vehicleScript'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |}
| |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
| |
| |+[https://developer.valvesoftware.com/wiki/raggib raggib]
| |
| ! style="width: 50%; background-color: #303030; color: white" |Name
| |
| ! style="width: 15%; background-color: #303030; color: white" |Type
| |
| ! style="width: 35%; background-color: #303030; color: white" |Description
| |
| |}
| |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
| |
| |+[https://developer.valvesoftware.com/wiki/simple_physics_prop simple_physics_prop]
| |
| ! style="width: 50%; background-color: #303030; color: white" |Name
| |
| ! style="width: 15%; background-color: #303030; color: white" |Type
| |
| ! style="width: 35%; background-color: #303030; color: white" |Description
| |
| |}
| |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
| |
| |+[https://developer.valvesoftware.com/wiki/tank_destruction tank_destruction]
| |
| ! style="width: 50%; background-color: #303030; color: white" |Name
| |
| ! style="width: 15%; background-color: #303030; color: white" |Type
| |
| ! style="width: 35%; background-color: #303030; color: white" |Description
| |
| |-
| |
| | style="width: 50%;" |'''CTFTankDestructionAnimThink'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |}
| |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
| |
| |+[https://developer.valvesoftware.com/wiki/team_control_point team_control_point]
| |
| ! style="width: 50%; background-color: #303030; color: white" |Name
| |
| ! style="width: 15%; background-color: #303030; color: white" |Type
| |
| ! style="width: 35%; background-color: #303030; color: white" |Description
| |
| |-
| |
| | style="width: 50%;" |'''CTeamControlPointAnimThink'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''CTeamControlPointUnlockThink'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputHideModel'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputRoundActivate'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputSetLocked'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputSetOwner'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputSetUnlockTime'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputShowModel'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_OnCapReset'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_OnCapTeam1'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_OnCapTeam2'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_OnOwnerChangedToTeam1'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_OnOwnerChangedToTeam2'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_OnRoundStartOwnedByTeam1'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_OnRoundStartOwnedByTeam2'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_OnUnlocked'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_bLocked'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_bRandomOwnerOnRestart'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_iCPGroup'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_iDefaultOwner'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_iPointIndex'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_iWarnOnCap'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_iszCaptureEndSound'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_iszCaptureInProgress'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_iszCaptureInterrupted'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_iszCaptureStartSound'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_iszPrintName'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_iszWarnSound'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |}
| |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
| |
| |+[https://developer.valvesoftware.com/wiki/tf_merasmus_trick_or_treat_prop tf_merasmus_trick_or_treat_prop]
| |
| ! style="width: 50%; background-color: #303030; color: white" |Name
| |
| ! style="width: 15%; background-color: #303030; color: white" |Type
| |
| ! style="width: 35%; background-color: #303030; color: white" |Description
| |
| |}
| |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
| |
| |+[https://developer.valvesoftware.com/wiki/tf_spell_pickup tf_spell_pickup]
| |
| ! style="width: 50%; background-color: #303030; color: white" |Name
| |
| ! style="width: 15%; background-color: #303030; color: white" |Type
| |
| ! style="width: 35%; background-color: #303030; color: white" |Description
| |
| |-
| |
| | style="width: 50%;" |'''CItemComeToRest'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''CItemFallThink'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''CItemItemTouch'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''CItemMaterialize'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputDisable'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputEnable'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''InputToggle'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_OnCacheInteraction'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_OnPlayerTouch'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_bActivateWhenAtRest'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_bAutoMaterialize'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_bDisabled'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_flNextResetCheckTime'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_iszModel'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_nTier'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_pConstraint'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_vOriginalSpawnAngles'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_vOriginalSpawnOrigin'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |}
| |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
| |
| |+[https://developer.valvesoftware.com/wiki/tf_target_dummy tf_target_dummy]
| |
| ! style="width: 50%; background-color: #303030; color: white" |Name
| |
| ! style="width: 15%; background-color: #303030; color: white" |Type
| |
| ! style="width: 35%; background-color: #303030; color: white" |Description
| |
| |}
| |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
| |
| |+[https://developer.valvesoftware.com/wiki/wheel_of_doom wheel_of_doom]
| |
| ! style="width: 50%; background-color: #303030; color: white" |Name
| |
| ! style="width: 15%; background-color: #303030; color: white" |Type
| |
| ! style="width: 35%; background-color: #303030; color: white" |Description
| |
| |-
| |
| | style="width: 50%;" |'''ClearAllEffects'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''Spin'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_EffectApplied'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_EffectExpired'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_bHasSpiral'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''m_flDuration'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |}
| |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
| |
| |+[https://developer.valvesoftware.com/wiki/wheel_of_doom_spiral wheel_of_doom_spiral]
| |
| ! style="width: 50%; background-color: #303030; color: white" |Name
| |
| ! style="width: 15%; background-color: #303030; color: white" |Type
| |
| ! style="width: 35%; background-color: #303030; color: white" |Description
| |
| |}
| |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
| |
| |+[https://developer.valvesoftware.com/wiki/window_pane window_pane]
| |
| ! style="width: 50%; background-color: #303030; color: white" |Name
| |
| ! style="width: 15%; background-color: #303030; color: white" |Type
| |
| ! style="width: 35%; background-color: #303030; color: white" |Description
| |
| |-
| |
| | style="width: 50%;" |'''CWindowPaneDie'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |-
| |
| | style="width: 50%;" |'''CWindowPanePaneTouch'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" |
| |
| |}
| |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
| |
| |+[https://developer.valvesoftware.com/wiki/world_items world_items]
| |
| ! style="width: 50%; background-color: #303030; color: white" |Name
| |
| ! style="width: 15%; background-color: #303030; color: white" |Type
| |
| ! style="width: 35%; background-color: #303030; color: white" |Description
| |
| |-
| |
| | style="width: 50%;" |'''m_iType'''
| |
| | style="width: 15%;" |
| |
| | style="width: 35%;" | | | | style="width: 35%;" | |
| |} | | |} |