CBaseCombatWeapon: Difference between revisions
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== Overview == | == Overview == | ||
The base class for usable weapons. | |||
'''Source location : ...''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/blob/master/tf2_src/game/shared/basecombatweapon_shared.h /game/shared/basecombatweapon_shared.h]''' | ||
''' | '''VScript : [https://developer.valvesoftware.com/wiki/Team_Fortress_2/Scripting/Script_Functions#CBaseCombatWeapon Script_Functions#CBaseCombatWeapon]''' | ||
==[[Classes|Class Structure]]== | ==[[Classes|Class Structure]]== | ||
*'''[[CBaseEntity]]''' | *'''[[CBaseEntity]]''' | ||
**'''[[CBaseAnimating]]''' | **'''[[CBaseAnimating]]''' | ||
***'''[[ | ***'''[[CEconEntity]]''' | ||
****''' | ****'''CBaseCombatWeapon''' | ||
== SendProps == | == SendProps == | ||
{| class="wikitable sortable" style="margin: 0 auto; width: 100%; padding: 0;" | {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" | ||
|+CBaseCombatWeapon | |+CBaseCombatWeapon | ||
! style="width: 50%; background-color: #303030; color: white" |Name | ! style="width: 50%; background-color: #303030; color: white" |Name |
Latest revision as of 13:00, 17 September 2023
Overview[edit | edit source]
The base class for usable weapons.
Source location : /game/shared/basecombatweapon_shared.h
VScript : Script_Functions#CBaseCombatWeapon
Class Structure[edit | edit source]
- CBaseEntity
- CBaseAnimating
- CEconEntity
- CBaseCombatWeapon
- CEconEntity
- CBaseAnimating
SendProps[edit | edit source]
Name | Type | Description | ||||||||||||||||||||||||
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m_iViewModelIndex | Integer | |||||||||||||||||||||||||
m_iWorldModelIndex | Integer | |||||||||||||||||||||||||
m_iState | Integer | |||||||||||||||||||||||||
m_hOwner | Integer |
Entity DataMaps[edit | edit source]
Name | Type | Description |
---|---|---|
CBaseCombatWeaponAttemptToMaterialize | ||
CBaseCombatWeaponDefaultTouch | ||
CBaseCombatWeaponDestroyItem | ||
CBaseCombatWeaponFallThink | ||
CBaseCombatWeaponHideThink | ||
CBaseCombatWeaponMaterialize | ||
CBaseCombatWeaponSetPickupTouch | ||
InputHideWeapon | ||
m_IdealActivity | ||
m_OnCacheInteraction | ||
m_OnNPCPickup | ||
m_OnPlayerPickup | ||
m_OnPlayerUse | ||
m_bAltFireHudHintDisplayed | ||
m_bAltFiresUnderwater | ||
m_bFireOnEmpty | ||
m_bFiresUnderwater | ||
m_bInReload | ||
m_bReloadHudHintDisplayed | ||
m_bReloadsSingly | ||
m_bRemoveable | ||
m_fFireDuration | ||
m_fMaxRange1 | ||
m_fMaxRange2 | ||
m_fMinRange1 | ||
m_fMinRange2 | ||
m_flHudHintMinDisplayTime | ||
m_flHudHintPollTime | ||
m_flNextPrimaryAttack | ||
m_flNextSecondaryAttack | ||
m_flTimeWeaponIdle | ||
m_flUnlockTime | ||
m_hLocker | ||
m_hOwner | ||
m_iAltFireHudHintCount | ||
m_iClip1 | ||
m_iClip2 | ||
m_iPrimaryAmmoCount | ||
m_iPrimaryAmmoType | ||
m_iReloadHudHintCount | ||
m_iSecondaryAmmoCount | ||
m_iSecondaryAmmoType | ||
m_iState | ||
m_iSubType | ||
m_iszName | ||
m_nIdealSequence | ||
m_nViewModelIndex | ||
m_pConstraint |