WaveSpawn: Difference between revisions
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Listed below are all of the custom keyvalues accepted in the WaveSpawn{} block by our server mods | __NOEDITSECTION__ | ||
Listed below are all of the custom keyvalues accepted in the '''WaveSpawn{}''' block by our server mods. | |||
==Chat Messages== | ==Chat Messages== | ||
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==Point Template Spawner== | ==Point Template Spawner== | ||
<syntaxhighlight> | <syntaxhighlight> | ||
PointTemplate [$SIGSEGV] // PointTemplate spawner. Counts as alive until all entites in the template are removed | PointTemplate [$SIGSEGV] // PointTemplate spawner. Counts as alive until all entites in the template are removed | ||
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==Halloween Boss Spawner== | ==Halloween Boss Spawner== | ||
<syntaxhighlight> | <syntaxhighlight> | ||
HalloweenBoss [$SIGSEGV] // HalloweenBoss spawner. Spawns a boss | HalloweenBoss [$SIGSEGV] // HalloweenBoss spawner. Spawns a boss |
Latest revision as of 18:45, 29 July 2023
Listed below are all of the custom keyvalues accepted in the WaveSpawn{} block by our server mods.
Chat Messages
StartWaveMessage "Wave start" [$SIGSEGV]
Chat message when wavespawn stops waiting for other wavespawns
StartWaveMessage "Wave start line 2" [$SIGSEGV]
Chat message when wavespawn stops waiting for other wavespawns
FirstSpawnMessage "First spawn" [$SIGSEGV]
Chat message when a bot is spawned for the first time
LastSpawnMessage "Last spawn" [$SIGSEGV]
Chat message when a bot is spawned for the last time
DoneMessage "Done" [$SIGSEGV]
Chat message when the wavespawn is finished
Point Template Spawner
PointTemplate [$SIGSEGV] // PointTemplate spawner. Counts as alive until all entites in the template are removed
{
SpawnAtEntity Where // Entity to spawn the template at, "Where" spawns at the bot spawn as indicated by where. If omitted, spawns at world origin
IsCrit 1 // Shows icon as critical (Default: 0)
IsMiniBoss 1 // Shows icon as mini boss (Default: 0)
ClassIcon Soldier // ClassIcon to use
Name "SentryStack" // Template name to use
Origin "0 1 0" // Position where to spawn the template. If SpawnAtEntity is specified, relative to entity
Angles "0 85 0" // Rotation of the template
SpawnCurrencyPack "sentry3" // Entity which will drop money. If not specified, currency is distributed automatically when the template is removed
SpreadRadius "60 60 0" // Randomly spreads entities in x y z coordinates
StickToGround 6000 // Stick spawned template to ground, as long as its up to x units above the ground
}
Halloween Boss Spawner
HalloweenBoss [$SIGSEGV] // HalloweenBoss spawner. Spawns a boss
{
IsCrit 1 // Shows icon as critical (Default: 0)
IsMiniBoss 1 // Shows icon as mini boss (Default: 1)
ClassIcon Soldier // ClassIcon to use
FastUpdate 1 // Should do updates every tick (Default: 0)
BossType Monoculus // Boss type: MONOCULUS, Merasmus, HHH, SkeletonSmall, SkeletonNormal, SkeletonKing. Skeletons default limit is 30 active at once unless modified by MaxActiveSkeletons
SpawnCurrencyPack 1 // If set, the boss will drop money on death. Otherwise its distributed automatically (Default: 1)
TeamNum 5 // Team number for Monoculus (2 - red, 3 - blu, 5 - neutral) (Default: 5)
Health 11111 // Boss health, 0 means default health (Default: 0)
Lifetime 55 // Boss lifetime for Monoculus, Merasmus and skeletons in seconds (Default: infinite)
Speed 0 // Overrides boss move speed
// Origin "0 100 0" // If set, spawns boss at the specified position rather than at where location
SpreadRadius "200 200 0" // Randomly spreads halloween boss in x y z coordinates
StickToGround 6000 // Stick spawned boss to ground, as long as its up to x units above the ground
DamageMultiplier 10 // Damage multiplier
// SpawnAtEntity "entity" // If set, spawns boss at the entity location instead of where location
SpawnTemplate "WeaponMimic" // Spawn PointTemplate at entity
}