CEnvTonemapController: Difference between revisions

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== Overview ==
== Overview ==
...
Controls HDR tonemapping for all players.


'''Source location : ...'''
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/env_tonemap_controller.cpp /game/server/env_tonemap_controller.cpp]'''


'''Linked entity : ...'''
'''Linked Entity : [https://developer.valvesoftware.com/wiki/env_tonemap_controller env_tonemap_controller]'''


==[[Classes|Class Structure]]==
==[[Classes|Class Structure]]==
*'''[[CBaseEntity]]'''
*'''[[CBaseEntity]]'''
**'''[[CBaseAnimating]]'''
**'''[[CPointEntity]]'''
***'''[[CBaseAnimatingOverlay]]'''
***'''CEnvTonemapController'''
****'''[[CBaseFlex]]'''
*****'''[[CBaseCombatCharacter]]'''
******'''[[CBasePlayer]]'''
*******'''CTFPlayer'''


== SendProps ==
== SendProps ==

Latest revision as of 15:07, 9 March 2023

Overview[edit | edit source]

Controls HDR tonemapping for all players.

Source location : /game/server/env_tonemap_controller.cpp

Linked Entity : env_tonemap_controller

Class Structure[edit | edit source]

SendProps[edit | edit source]

CEnvTonemapController
Name Type Description
m_bUseCustomAutoExposureMin Boolean
m_bUseCustomAutoExposureMax Boolean
m_bUseCustomBloomScale Boolean
m_flCustomAutoExposureMin Float
m_flCustomAutoExposureMax Float
m_flCustomBloomScale Float
m_flCustomBloomScaleMinimum Float

Entity DataMaps[edit | edit source]

CEnvTonemapController
Name Type Description
CEnvTonemapControllerUpdateTonemapScaleBlend
InputBlendTonemapScale
InputSetAutoExposureMax
InputSetAutoExposureMin
InputSetBloomScale
InputSetBloomScaleRange
InputSetTonemapRate
InputSetTonemapScale
InputUseDefaultAutoExposure
InputUseDefaultBloomScale
m_bUseCustomAutoExposureMax
m_bUseCustomAutoExposureMin
m_bUseCustomBloomScale
m_flBlendEndTime
m_flBlendStartTime
m_flBlendTonemapEnd
m_flBlendTonemapStart
m_flCustomAutoExposureMax
m_flCustomAutoExposureMin
m_flCustomBloomScale
m_flCustomBloomScaleMinimum