CEnvProjectedTexture: Difference between revisions
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== Overview == | == Overview == | ||
Projects a texture as a dynamic light onto other objects in the world. | |||
'''Source location : ...''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/env_projectedtexture.cpp /game/server/env_projectedtexture.cpp]''' | ||
'''Linked | '''Linked Entity : [https://developer.valvesoftware.com/wiki/env_projectedtexture env_projectedtexture]''' | ||
==[[Classes|Class Structure]]== | ==[[Classes|Class Structure]]== | ||
*'''[[CBaseEntity]]''' | *'''[[CBaseEntity]]''' | ||
**'''[[ | **'''[[CPointEntity]]''' | ||
***''' | ***'''CEnvProjectedTexture''' | ||
== SendProps == | == SendProps == |
Latest revision as of 15:04, 9 March 2023
Overview[edit | edit source]
Projects a texture as a dynamic light onto other objects in the world.
Source location : /game/server/env_projectedtexture.cpp
Linked Entity : env_projectedtexture
Class Structure[edit | edit source]
- CBaseEntity
- CPointEntity
- CEnvProjectedTexture
- CPointEntity
SendProps[edit | edit source]
Name | Type | Description |
---|---|---|
m_hTargetEntity | Integer | |
m_bState | Boolean | |
m_flLightFOV | Float | |
m_bEnableShadows | Boolean | |
m_bLightOnlyTarget | Boolean | |
m_bLightWorld | Boolean | |
m_bCameraSpace | Boolean | |
m_LinearFloatLightColor | Vector | |
m_flAmbient | Float | |
m_SpotlightTextureName | String | |
m_nSpotlightTextureFrame | Integer | |
m_flNearZ | Float | |
m_flFarZ | Float | |
m_nShadowQuality | Boolean |
Entity DataMaps[edit | edit source]
Name | Type | Description |
---|---|---|
CEnvProjectedTextureInitialThink | ||
InputSetAmbient | ||
InputSetCameraSpace | ||
InputSetEnableShadows | ||
InputSetFOV | ||
InputSetLightOnlyTarget | ||
InputSetLightWorld | ||
InputSetSpotlightTexture | ||
InputSetTarget | ||
InputTurnOff | ||
InputTurnOn | ||
m_LinearFloatLightColor | ||
m_SpotlightTextureName | ||
m_bCameraSpace | ||
m_bEnableShadows | ||
m_bLightOnlyTarget | ||
m_bLightWorld | ||
m_bState | ||
m_flAmbient | ||
m_flFarZ | ||
m_flLightFOV | ||
m_flNearZ | ||
m_hTargetEntity | ||
m_nShadowQuality | ||
m_nSpotlightTextureFrame |