CEnvProjectedTexture: Difference between revisions

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== Overview ==
== Overview ==
...
Projects a texture as a dynamic light onto other objects in the world.


'''Source location : ...'''
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/env_projectedtexture.cpp /game/server/env_projectedtexture.cpp]'''


'''Linked entity : ...'''
'''Linked Entity : [https://developer.valvesoftware.com/wiki/env_projectedtexture env_projectedtexture]'''


==[[Classes|Class Structure]]==
==[[Classes|Class Structure]]==
*'''[[CBaseEntity]]'''
*'''[[CBaseEntity]]'''
**'''[[CBaseAnimating]]'''
**'''[[CPointEntity]]'''
***'''[[CBaseAnimatingOverlay]]'''
***'''CEnvProjectedTexture'''
****'''[[CBaseFlex]]'''
*****'''[[CBaseCombatCharacter]]'''
******'''[[CBasePlayer]]'''
*******'''CTFPlayer'''


== SendProps ==
== SendProps ==

Latest revision as of 15:04, 9 March 2023

Overview[edit | edit source]

Projects a texture as a dynamic light onto other objects in the world.

Source location : /game/server/env_projectedtexture.cpp

Linked Entity : env_projectedtexture

Class Structure[edit | edit source]

SendProps[edit | edit source]

CEnvProjectedTexture
Name Type Description
m_hTargetEntity Integer
m_bState Boolean
m_flLightFOV Float
m_bEnableShadows Boolean
m_bLightOnlyTarget Boolean
m_bLightWorld Boolean
m_bCameraSpace Boolean
m_LinearFloatLightColor Vector
m_flAmbient Float
m_SpotlightTextureName String
m_nSpotlightTextureFrame Integer
m_flNearZ Float
m_flFarZ Float
m_nShadowQuality Boolean

Entity DataMaps[edit | edit source]

CEnvProjectedTexture
Name Type Description
CEnvProjectedTextureInitialThink
InputSetAmbient
InputSetCameraSpace
InputSetEnableShadows
InputSetFOV
InputSetLightOnlyTarget
InputSetLightWorld
InputSetSpotlightTexture
InputSetTarget
InputTurnOff
InputTurnOn
m_LinearFloatLightColor
m_SpotlightTextureName
m_bCameraSpace
m_bEnableShadows
m_bLightOnlyTarget
m_bLightWorld
m_bState
m_flAmbient
m_flFarZ
m_flLightFOV
m_flNearZ
m_hTargetEntity
m_nShadowQuality
m_nSpotlightTextureFrame