CLogicEventListener: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
| Line 9: | Line 9: | ||
*'''[[CBaseEntity]]''' | *'''[[CBaseEntity]]''' | ||
**'''[[CServerOnlyEntity]]''' | **'''[[CServerOnlyEntity]]''' | ||
***'''CLogicalEntity''' | ***'''[[CLogicalEntity]]''' | ||
****'''CLogicEventListener''' | ****'''CLogicEventListener''' | ||
Latest revision as of 17:15, 8 March 2023
Overview
Used to relay outputs/inputs from the events to the world and vice versa
Source Location : /game/server/logic_eventlistener.h
Linked Entity : logic_eventlistener
Class Structure
- CBaseEntity
- CServerOnlyEntity
- CLogicalEntity
- CLogicEventListener
- CLogicalEntity
- CServerOnlyEntity
Entity DataMaps
| Name | Type | Description |
|---|---|---|
| InputEnable | ||
| InputDisable | ||
| m_OnEventFired | ||
| m_iszEventName | ||
| m_bFetchEventData | ||
| m_bIsEnabled | ||
| m_nTeam |