CTEBloodStream: Difference between revisions
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== Overview == | |||
A blood particle trail, the texture of which seems to be missing as it uses the missing texture purple and black. | |||
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/te_bloodstream.cpp /game/server/te_bloodstream.cpp]''' | |||
<pre> | |||
tempents.Send("Blood Stream", {m_vecOrigin=Vector(0, 0, 0), | |||
r=255, | |||
g=0, | |||
b=0, | |||
a=255, | |||
m_nAmount=100, | |||
m_vecDirection=Vector(0, 90, 0)}, nil); | |||
</pre> | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" | |||
|+Preview | |||
|- | |||
|[[File:CTEBloodStream.mp4|border|center|640x360px]] | |||
|} | |||
==[[Classes|Class Structure]]== | |||
*'''[[CBaseTempEntity]]''' | |||
**'''[[CTEParticleSystem]]''' | |||
***'''CTEBloodStream''' | |||
== SendProps == | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" | |||
|+CTEBloodStream | |||
! style="width: 50%; background-color: #303030; color: white" |Name | |||
! style="width: 15%; background-color: #303030; color: white" |Type | |||
! style="width: 35%; background-color: #303030; color: white" |Description | |||
|- | |||
| style="width: 50%;" |'''m_vecDirection''' | |||
| style="width: 15%;" |Vector | |||
| style="width: 35%;" |A positional vector for the direction this particle will emit towards (Not an angular vector) | |||
|- | |||
| style="width: 50%;" |'''r''' | |||
| style="width: 15%;" |Integer | |||
| style="width: 35%;" |The red color value | |||
|- | |||
| style="width: 50%;" |'''g''' | |||
| style="width: 15%;" |Integer | |||
| style="width: 35%;" |The green color value | |||
|- | |||
| style="width: 50%;" |'''b''' | |||
| style="width: 15%;" |Integer | |||
| style="width: 35%;" |The blue color value | |||
|- | |||
| style="width: 50%;" |'''a''' | |||
| style="width: 15%;" |Integer | |||
| style="width: 35%;" |The alpha value (transparency) | |||
|- | |||
| style="width: 50%;" |'''m_nAmount''' | |||
| style="width: 15%;" |Integer | |||
| style="width: 35%;" |How much should be emitted | |||
|} | |||
Latest revision as of 23:07, 27 November 2022
Overview
A blood particle trail, the texture of which seems to be missing as it uses the missing texture purple and black.
Source location : /game/server/te_bloodstream.cpp
tempents.Send("Blood Stream", {m_vecOrigin=Vector(0, 0, 0),
r=255,
g=0,
b=0,
a=255,
m_nAmount=100,
m_vecDirection=Vector(0, 90, 0)}, nil);
Class Structure
- CBaseTempEntity
- CTEParticleSystem
- CTEBloodStream
- CTEParticleSystem
SendProps
| Name | Type | Description |
|---|---|---|
| m_vecDirection | Vector | A positional vector for the direction this particle will emit towards (Not an angular vector) |
| r | Integer | The red color value |
| g | Integer | The green color value |
| b | Integer | The blue color value |
| a | Integer | The alpha value (transparency) |
| m_nAmount | Integer | How much should be emitted |