CObjectDispenser: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
(8 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
== Overview == | == Overview == | ||
Placed dispensers | Placed and carried dispensers are instances of this class. | ||
'''Source location : /game/server/tf/tf_obj_dispenser.h''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/blob/master/tf2_src/game/server/tf/tf_obj_dispenser.h /game/server/tf/tf_obj_dispenser.h]''' | ||
'''Linked entity : obj_dispenser''' | '''Linked entity : [https://developer.valvesoftware.com/wiki/Obj_dispenser obj_dispenser]''' | ||
==[[ | ==[[Classes|Class Structure]]== | ||
*'''[[CBaseEntity]]''' | *'''[[CBaseEntity]]''' | ||
**'''[[CBaseAnimating]]''' | **'''[[CBaseAnimating]]''' | ||
Line 16: | Line 16: | ||
== SendProps == | == SendProps == | ||
{| class="wikitable sortable" style="margin: 0 auto; width: 100%; padding: 0;" | {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" | ||
|+CObjectDispenser | |+CObjectDispenser | ||
! style="width: 50%; background-color: #303030; color: white" |Name | ! style="width: 50%; background-color: #303030; color: white" |Name | ||
Line 24: | Line 24: | ||
|'''m_iState''' | |'''m_iState''' | ||
|Integer | |Integer | ||
|What this dispenser is currently doing | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" | |||
! colspan="1" |Values | |||
|- | |||
| | | | ||
* 0 - DISPENSER_STATE_IDLE | |||
* 1 - DISPENSER_STATE_UPGRADING | |||
|} | |||
|- | |- | ||
|'''m_iAmmoMetal''' | |'''m_iAmmoMetal''' | ||
|Integer | |Integer | ||
| | |The amount of ammo / metal this dispenser has in reserve to give to players | ||
|- | |- | ||
|'''m_iMiniBombCounter''' | |'''m_iMiniBombCounter''' | ||
Line 41: | Line 48: | ||
|Array | |Array | ||
| | | | ||
|} | |||
== Entity DataMaps == | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; | |||
|+CObjectDispenser | |||
! style="width: 50%; background-color: #303030; color: white" |Name | |||
! style="width: 15%; background-color: #303030; color: white" |Type | |||
! style="width: 35%; background-color: #303030; color: white" |Description | |||
|- | |||
| style="width: 50%;" |'''CObjectDispenserDispenseThink''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''CObjectDispenserRefillThink''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_iszCustomTouchTrigger''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|} | |} |
Latest revision as of 14:05, 13 November 2022
Overview[edit | edit source]
Placed and carried dispensers are instances of this class.
Source location : /game/server/tf/tf_obj_dispenser.h
Linked entity : obj_dispenser
Class Structure[edit | edit source]
- CBaseEntity
- CBaseAnimating
- CBaseAnimatingOverlay
- CBaseFlex
- CBaseCombatCharacter
- CBaseObject
- CObjectDispenser
- CBaseObject
- CBaseCombatCharacter
- CBaseFlex
- CBaseAnimatingOverlay
- CBaseAnimating
SendProps[edit | edit source]
Name | Type | Description | ||
---|---|---|---|---|
m_iState | Integer | What this dispenser is currently doing
| ||
m_iAmmoMetal | Integer | The amount of ammo / metal this dispenser has in reserve to give to players | ||
m_iMiniBombCounter | Integer | |||
healing_array_element | Integer | |||
"healing_array" | Array |
Entity DataMaps[edit | edit source]
Name | Type | Description |
---|---|---|
CObjectDispenserDispenseThink | ||
CObjectDispenserRefillThink | ||
m_iszCustomTouchTrigger |