CPasstimeBall: Difference between revisions

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== Overview ==
== Overview ==
...
The jack or ball used in the Pass Time gamemode.


'''Source location : ...'''
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/tf/tf_passtime_ball.h /game/server/tf/tf_passtime_ball.h]'''


'''Linked entity : ...'''
'''Linked Entity : [https://developer.valvesoftware.com/wiki/passtime_ball passtime_ball]'''


==[[SendProps|Class Structure]]==
==[[Classes|Class Structure]]==
*'''[[CBaseEntity]]'''
*'''[[CBaseEntity]]'''
**'''[[CBaseAnimating]]'''
**'''[[CBaseAnimating]]'''
***'''[[CBaseAnimatingOverlay]]'''
***'''CPasstimeBall'''
****'''[[CBaseFlex]]'''
*****'''[[CBaseCombatCharacter]]'''
******'''[[CBasePlayer]]'''
*******'''CTFPlayer'''


== SendProps ==
== SendProps ==
{| class="wikitable sortable" style="margin: 0 auto; width: 100%; padding: 0;"
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;"
|+CPasstimeBall  
|+CPasstimeBall  
! style="width: 50%; background-color: #303030; color: white" |Name  
! style="width: 50%; background-color: #303030; color: white" |Name  

Latest revision as of 20:49, 10 August 2022

Overview[edit | edit source]

The jack or ball used in the Pass Time gamemode.

Source location : /game/server/tf/tf_passtime_ball.h

Linked Entity : passtime_ball

Class Structure[edit | edit source]

SendProps[edit | edit source]

CPasstimeBall
Name Type Description
m_iCollisionCount Integer
m_hHomingTarget Integer
m_hCarrier Integer
m_hPrevCarrier Integer