CSpriteTrail: Difference between revisions
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== Overview == | == Overview == | ||
Constantly emits a [https://developer.valvesoftware.com/wiki/Sprite sprite] | Constantly emits a [https://developer.valvesoftware.com/wiki/Sprite sprite], which in turn will create a trail effect on movement. | ||
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/shared/SpriteTrail.h /game/shared/SpriteTrail.h]''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/shared/SpriteTrail.h /game/shared/SpriteTrail.h]''' |
Latest revision as of 18:15, 10 August 2022
Overview[edit | edit source]
Constantly emits a sprite, which in turn will create a trail effect on movement.
Source location : /game/shared/SpriteTrail.h
Linked Entity : env_spritetrail
Class Structure[edit | edit source]
- CBaseEntity
- CSprite
- CSpriteTrail
- CSprite
SendProps[edit | edit source]
Name | Type | Description |
---|---|---|
m_flLifeTime | Float | |
m_flStartWidth | Float | |
m_flEndWidth | Float | |
m_flStartWidthVariance | Float | |
m_flTextureRes | Float | |
m_flMinFadeLength | Float | |
m_vecSkyboxOrigin | Vector | |
m_flSkyboxScale | Float |
Entity DataMaps[edit | edit source]
Name | Type | Description |
---|---|---|
m_bAnimate | ||
m_flEndWidth | ||
m_flLifeTime | ||
m_flMinFadeLength | ||
m_flSkyboxScale | ||
m_flStartWidth | ||
m_flStartWidthVariance | ||
m_flTextureRes | ||
m_iszSpriteName | ||
m_vecSkyboxOrigin |