CLogicRelay: Difference between revisions

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== Overview ==
== Overview ==
...
An entity used to forward or "relay" a number of inputs to other entities. It's usage is similar to that of a function or subroutine in programming, when you have a number of inputs which you would like to send repeatedly across the logic of your map, you can package them into a logic_relay to be fired with a single input, rather than repeating large sections of logic redundantly.


'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/logicrelay.h /game/server/logicrelay.h]'''
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/logicrelay.h /game/server/logicrelay.h]'''
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***'''[[CLogicalEntity]]'''
***'''[[CLogicalEntity]]'''
****'''CLogicRelay'''
****'''CLogicRelay'''
== Entity DataMaps ==
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
|+CLogicRelay
! style="width: 50%; background-color: #303030; color: white" |Name
! style="width: 15%; background-color: #303030; color: white" |Type
! style="width: 35%; background-color: #303030; color: white" |Description
|-
| style="width: 50%;" |'''InputCancelPending'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputDisable'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputEnable'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputEnableRefire'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputToggle'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputTrigger'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_OnSpawn'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_OnTrigger'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bDisabled'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bWaitForRefire'''
| style="width: 15%;" |
| style="width: 35%;" |
|}

Latest revision as of 17:44, 10 July 2022

Overview[edit | edit source]

An entity used to forward or "relay" a number of inputs to other entities. It's usage is similar to that of a function or subroutine in programming, when you have a number of inputs which you would like to send repeatedly across the logic of your map, you can package them into a logic_relay to be fired with a single input, rather than repeating large sections of logic redundantly.

Source location : /game/server/logicrelay.h

Linked Entity : logic_relay

Class Structure[edit | edit source]

Entity DataMaps[edit | edit source]

CLogicRelay
Name Type Description
InputCancelPending
InputDisable
InputEnable
InputEnableRefire
InputToggle
InputTrigger
m_OnSpawn
m_OnTrigger
m_bDisabled
m_bWaitForRefire