CTriggerCamera: Difference between revisions

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(Created page with "== Overview == ... '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/triggers.cpp /game/server/triggers.cpp]''' '''Linked Ent...")
 
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*'''[[CBaseEntity]]'''
*'''[[CBaseEntity]]'''
**'''CTriggerCamera'''
**'''CTriggerCamera'''
== Entity DataMaps ==
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
|+CTriggerCamera
! style="width: 50%; background-color: #303030; color: white" |Name
! style="width: 15%; background-color: #303030; color: white" |Type
! style="width: 35%; background-color: #303030; color: white" |Description
|-
| style="width: 50%;" |'''CTriggerCameraFollowTarget'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputDisable'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputEnable'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_OnEndFollow'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_acceleration'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bSnapToGoal'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_deceleration'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flReturnTime'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flStopTime'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flWait'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_hPlayer'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_hTarget'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_iAttachmentIndex'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_initialSpeed'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_iszTargetAttachment'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_moveDistance'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_nOldTakeDamage'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_nPlayerButtons'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_pPath'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_sPath'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_state'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_targetSpeed'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_vecMoveDir'''
| style="width: 15%;" |
| style="width: 35%;" |
|}

Latest revision as of 23:57, 27 March 2022

Overview[edit | edit source]

...

Source location : /game/server/triggers.cpp

Linked Entity : point_viewcontrol

Class Structure[edit | edit source]

Entity DataMaps[edit | edit source]

CTriggerCamera
Name Type Description
CTriggerCameraFollowTarget
InputDisable
InputEnable
m_OnEndFollow
m_acceleration
m_bSnapToGoal
m_deceleration
m_flReturnTime
m_flStopTime
m_flWait
m_hPlayer
m_hTarget
m_iAttachmentIndex
m_initialSpeed
m_iszTargetAttachment
m_moveDistance
m_nOldTakeDamage
m_nPlayerButtons
m_pPath
m_sPath
m_state
m_targetSpeed
m_vecMoveDir