CGunTarget: Difference between revisions
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(Created page with "== Overview == ... '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/guntarget.cpp /game/server/guntarget.cpp]''' '''Linked E...") |
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**'''[[CBaseToggle]]''' | **'''[[CBaseToggle]]''' | ||
***'''CGunTarget''' | ***'''CGunTarget''' | ||
== Entity DataMaps == | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; | |||
|+CGunTarget | |||
! style="width: 50%; background-color: #303030; color: white" |Name | |||
! style="width: 15%; background-color: #303030; color: white" |Type | |||
! style="width: 35%; background-color: #303030; color: white" |Description | |||
|- | |||
| style="width: 50%;" |'''CGunTargetNext''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''CGunTargetStart''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''CGunTargetWait''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputStart''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputStop''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputToggle''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_OnDeath''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_hTargetEnt''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_on''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|} | |||
Latest revision as of 22:28, 26 March 2022
Overview
...
Source location : /game/server/guntarget.cpp
Linked Entity : func_guntarget
Class Structure
- CBaseEntity
- CBaseToggle
- CGunTarget
- CBaseToggle
Entity DataMaps
| Name | Type | Description |
|---|---|---|
| CGunTargetNext | ||
| CGunTargetStart | ||
| CGunTargetWait | ||
| InputStart | ||
| InputStop | ||
| InputToggle | ||
| m_OnDeath | ||
| m_hTargetEnt | ||
| m_on |