CBaseDoor: Difference between revisions
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'''Linked Entities :''' | '''Linked Entities :''' | ||
''' | *'''[https://developer.valvesoftware.com/wiki/func_door func_door]''' | ||
''' | *'''[https://developer.valvesoftware.com/wiki/func_water func_water]''' | ||
==[[Classes|Class Structure]]== | ==[[Classes|Class Structure]]== | ||
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| style="width: 15%;" | | | style="width: 15%;" | | ||
| style="width: 35%;" | | | style="width: 35%;" | | ||
|} | |} |
Latest revision as of 17:59, 24 March 2022
Overview[edit | edit source]
...
Source location : /game/server/doors.h
Linked Entities :
Class Structure[edit | edit source]
- CBaseEntity
- CBaseToggle
- CBaseDoor
- CBaseToggle
SendProps[edit | edit source]
Name | Type | Description |
---|---|---|
m_flWaveHeight | Float |
Entity DataMaps[edit | edit source]
Name | Type | Description |
---|---|---|
CBaseDoorCloseAreaPortalsThink | ||
CBaseDoorDoorGoDown | ||
CBaseDoorDoorGoUp | ||
CBaseDoorDoorHitBottom | ||
CBaseDoorDoorHitTop | ||
CBaseDoorDoorTouch | ||
CBaseDoorMovingSoundThink | ||
InputClose | ||
InputLock | ||
InputOpen | ||
InputSetSpeed | ||
InputSetToggleState | ||
InputToggle | ||
InputUnlock | ||
m_ChainTarget | ||
m_NoiseArrived | ||
m_NoiseArrivedClosed | ||
m_NoiseMoving | ||
m_NoiseMovingClosed | ||
m_OnBlockedClosing | ||
m_OnBlockedOpening | ||
m_OnClose | ||
m_OnFullyClosed | ||
m_OnFullyOpen | ||
m_OnLockedUse | ||
m_OnOpen | ||
m_OnUnblockedClosing | ||
m_OnUnblockedOpening | ||
m_bDoorGroup | ||
m_bForceClosed | ||
m_bIgnoreDebris | ||
m_bLocked | ||
m_bLockedSentence | ||
m_bLoopMoveSound | ||
m_bUnlockedSentence | ||
m_eSpawnPosition | ||
m_flBlockDamage | ||
m_flHeight | ||
m_flLip | ||
m_flMoveDistance | ||
m_flWait | ||
m_flWaveHeight | ||
m_hActivator | ||
m_ls.sLockedSound | ||
m_ls.sUnlockedSound | ||
m_movementType | ||
m_sMaster | ||
m_toggle_state | ||
m_vecAngle1 | ||
m_vecAngle2 | ||
m_vecFinalAngle | ||
m_vecFinalDest | ||
m_vecMoveAng | ||
m_vecMoveDir | ||
m_vecPosition1 | ||
m_vecPosition2 |