CBaseDoor: Difference between revisions
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'''Linked Entities :''' | '''Linked Entities :''' | ||
''' | *'''[https://developer.valvesoftware.com/wiki/func_door func_door]''' | ||
''' | *'''[https://developer.valvesoftware.com/wiki/func_water func_water]''' | ||
==[[Classes|Class Structure]]== | ==[[Classes|Class Structure]]== | ||
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| style="width: 15%;" | | | style="width: 15%;" | | ||
| style="width: 35%;" | | | style="width: 35%;" | | ||
|} | |} | ||
Latest revision as of 17:59, 24 March 2022
Overview
...
Source location : /game/server/doors.h
Linked Entities :
Class Structure
- CBaseEntity
- CBaseToggle
- CBaseDoor
- CBaseToggle
SendProps
| Name | Type | Description |
|---|---|---|
| m_flWaveHeight | Float |
Entity DataMaps
| Name | Type | Description |
|---|---|---|
| CBaseDoorCloseAreaPortalsThink | ||
| CBaseDoorDoorGoDown | ||
| CBaseDoorDoorGoUp | ||
| CBaseDoorDoorHitBottom | ||
| CBaseDoorDoorHitTop | ||
| CBaseDoorDoorTouch | ||
| CBaseDoorMovingSoundThink | ||
| InputClose | ||
| InputLock | ||
| InputOpen | ||
| InputSetSpeed | ||
| InputSetToggleState | ||
| InputToggle | ||
| InputUnlock | ||
| m_ChainTarget | ||
| m_NoiseArrived | ||
| m_NoiseArrivedClosed | ||
| m_NoiseMoving | ||
| m_NoiseMovingClosed | ||
| m_OnBlockedClosing | ||
| m_OnBlockedOpening | ||
| m_OnClose | ||
| m_OnFullyClosed | ||
| m_OnFullyOpen | ||
| m_OnLockedUse | ||
| m_OnOpen | ||
| m_OnUnblockedClosing | ||
| m_OnUnblockedOpening | ||
| m_bDoorGroup | ||
| m_bForceClosed | ||
| m_bIgnoreDebris | ||
| m_bLocked | ||
| m_bLockedSentence | ||
| m_bLoopMoveSound | ||
| m_bUnlockedSentence | ||
| m_eSpawnPosition | ||
| m_flBlockDamage | ||
| m_flHeight | ||
| m_flLip | ||
| m_flMoveDistance | ||
| m_flWait | ||
| m_flWaveHeight | ||
| m_hActivator | ||
| m_ls.sLockedSound | ||
| m_ls.sUnlockedSound | ||
| m_movementType | ||
| m_sMaster | ||
| m_toggle_state | ||
| m_vecAngle1 | ||
| m_vecAngle2 | ||
| m_vecFinalAngle | ||
| m_vecFinalDest | ||
| m_vecMoveAng | ||
| m_vecMoveDir | ||
| m_vecPosition1 | ||
| m_vecPosition2 |