CServerOnlyEntity: Difference between revisions
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== Overview == | == Overview == | ||
A class for entities which are not required to be networked to clients and therefore are solely managed by the server. | A class for entities which are not required to be networked to clients and therefore are solely managed by the server. Entities which inherit from this class have a position and a size. | ||
'''Source location : [https://github.com/sreechar/TF2-Source-Code/blob/master/tf2_src/game/server/baseentity.h /game/server/baseentity.h]''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/blob/master/tf2_src/game/server/baseentity.h /game/server/baseentity.h]''' |
Latest revision as of 02:40, 16 March 2022
Overview[edit | edit source]
A class for entities which are not required to be networked to clients and therefore are solely managed by the server. Entities which inherit from this class have a position and a size.
Source location : /game/server/baseentity.h
Class Structure[edit | edit source]
- CBaseEntity
- CServerOnlyEntity