CPasstimeGun: Difference between revisions
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== Overview == | |||
The weapon used to throw the Passtime JACK is an instance of this class. | |||
'''Source location : [https://github.com/sreechar/TF2-Source-Code/blob/master/tf2_src/game/shared/tf/tf_weapon_passtime_gun.h /game/shared/tf/tf_weapon_passtime_gun.h]''' | |||
'''Linked entity : [https://developer.valvesoftware.com/wiki/tf_weapon_passtime_gun tf_weapon_passtime_gun]''' | |||
==[[Classes|Class Structure]]== | |||
*'''[[CBaseEntity]]''' | |||
**'''[[CBaseAnimating]]''' | |||
***'''[[CEconEntity]]''' | |||
****'''[[CBaseCombatWeapon]]''' | |||
*****'''[[CTFWeaponBase]]''' | |||
******'''CPasstimeGun''' | |||
== SendProps == | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" | |||
|+CPasstimeGun | |||
! style="width: 50%; background-color: #303030; color: white" |Name | |||
! style="width: 15%; background-color: #303030; color: white" |Type | |||
! style="width: 35%; background-color: #303030; color: white" |Description | |||
|- | |||
| style="width: 50%;" |'''m_eThrowState''' | |||
| style="width: 15%;" |Integer | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_fChargeBeginTime''' | |||
| style="width: 15%;" |Float | |||
| style="width: 35%;" | | |||
|} |
Latest revision as of 04:37, 19 February 2022
Overview[edit | edit source]
The weapon used to throw the Passtime JACK is an instance of this class.
Source location : /game/shared/tf/tf_weapon_passtime_gun.h
Linked entity : tf_weapon_passtime_gun
Class Structure[edit | edit source]
- CBaseEntity
- CBaseAnimating
- CEconEntity
- CBaseCombatWeapon
- CTFWeaponBase
- CPasstimeGun
- CTFWeaponBase
- CBaseCombatWeapon
- CEconEntity
- CBaseAnimating
SendProps[edit | edit source]
Name | Type | Description |
---|---|---|
m_eThrowState | Integer | |
m_fChargeBeginTime | Float |