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| The base class for half life NPCs. | | The base class for half life NPCs. |
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| '''Source location : /game/server/ai_basenpc.h''' | | '''Source location : [https://github.com/sreechar/TF2-Source-Code/blob/master/tf2_src/game/server/ai_basenpc.h /game/server/ai_basenpc.h]''' |
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| ==[[Classes|Class Structure]]== | | ==[[Classes|Class Structure]]== |
Revision as of 04:22, 19 February 2022
Overview
The base class for half life NPCs.
Source location : /game/server/ai_basenpc.h
SendProps
CAI_BaseNPC
| Name
|
Type
|
Description
|
| m_lifeState
|
Integer
|
|
| m_bPerformAvoidance
|
Boolean
|
|
| m_bIsMoving
|
Boolean
|
|
| m_bFadeCorpse
|
Boolean
|
|
| m_iDeathPose
|
Integer
|
|
| m_iDeathFrame
|
Integer
|
|
| m_bSpeedModActive
|
Boolean
|
|
| m_iSpeedModRadius
|
Integer
|
|
| m_iSpeedModSpeed
|
Integer
|
|
| m_bImportanRagdoll
|
Boolean
|
|
| m_flTimePingEffect
|
Float
|
|
Entity DataMaps
CAI_BaseNPC
| Name
|
Type
|
Description
|
| CAI_BaseNPCCallNPCThink
|
|
|
| CAI_BaseNPCCorpseFallThink
|
|
|
| CAI_BaseNPCNPCInitThink
|
|
|
| CAI_BaseNPCNPCUse
|
|
|
| InputActivateSpeedModifier
|
|
|
| InputBeginRappel
|
|
|
| InputBreak
|
|
|
| InputDisableSpeedModifier
|
|
|
| InputForceInteractionWithNPC
|
|
|
| InputForgetEntity
|
|
|
| InputGagDisable
|
|
|
| InputGagEnable
|
|
|
| InputHolsterAndDestroyWeapon
|
|
|
| InputHolsterWeapon
|
|
|
| InputIgnoreDangerSounds
|
|
|
| InputInsideTransition
|
|
|
| InputOutsideTransition
|
|
|
| InputSetEnemyFilter
|
|
|
| InputSetHealth
|
|
|
| InputSetRelationship
|
|
|
| InputSetSpeedModifierRadius
|
|
|
| InputSetSpeedModifierSpeed
|
|
|
| InputSetSquad
|
|
|
| InputStartScripting
|
|
|
| InputStopScripting
|
|
|
| InputUnholsterWeapon
|
|
|
| InputUpdateEnemyMemory
|
|
|
| InputWake
|
|
|
| m_Activity
|
|
|
| m_CheckOnGroundTimer
|
| m_next
|
|
|
|
| m_CommandMoveMonitor
|
| m_flMarkTolerance
|
|
|
| m_vMark
|
|
|
|
| m_Efficiency
|
|
|
| m_EnemiesSerialNumber
|
|
|
| m_FailChooseEnemyTimer
|
| m_next
|
|
|
|
| m_GiveUpOnDeadEnemyTimer
|
| m_fIsRunning
|
|
|
| m_maxInterval
|
|
|
| m_minInterval
|
|
|
| m_next
|
|
|
|
| m_IdealActivity
|
|
|
| m_IdealNPCState
|
|
|
| m_IdealSchedule
|
|
|
| m_IdealTranslatedActivity
|
|
|
| m_IdealWeaponActivity
|
|
|
| m_MoveAndShootOverlay
|
| m_bMovingAndShooting
|
|
|
| m_bNoShootWhileMove
|
|
|
| m_flSuspendUntilTime
|
|
|
| m_initialDelay
|
|
|
|
| m_MoveEfficiency
|
|
|
| m_NPCState
|
|
|
| m_OnDamaged
|
|
|
| m_OnDamagedByPlayer
|
|
|
| m_OnDamagedByPlayerSquad
|
|
|
| m_OnDeath
|
|
|
| m_OnDenyCommanderUse
|
|
|
| m_OnForcedInteractionAborted
|
|
|
| m_OnForcedInteractionFinished
|
|
|
| m_OnForcedInteractionStarted
|
|
|
| m_OnFoundEnemy
|
|
|
| m_OnFoundPlayer
|
|
|
| m_OnHalfHealth
|
|
|
| m_OnHearCombat
|
|
|
| m_OnHearPlayer
|
|
|
| m_OnHearWorld
|
|
|
| m_OnLostEnemy
|
|
|
| m_OnLostEnemyLOS
|
|
|
| m_OnLostPlayer
|
|
|
| m_OnLostPlayerLOS
|
|
|
| m_OnRappelTouchdown
|
|
|
| m_OnSleep
|
|
|
| m_OnWake
|
|
|
| m_ScheduleState
|
| bScheduleWasInterrupted
|
|
|
| bTaskRanAutomovement
|
|
|
| bTaskUpdatedYaw
|
|
|
| fTaskStatus
|
|
|
| iCurTask
|
|
|
| iTaskInterrupt
|
|
|
| taskFailureCode
|
|
|
| timeCurTaskStarted
|
|
|
| timeStarted
|
|
|
|
| m_ScriptArrivalActivity
|
|
|
| m_ScriptedInteractions
|
|
|
| m_ShotRegulator
|
| m_bDisabled
|
|
|
| m_bInRestInterval
|
|
|
| m_flMaxBurstInterval
|
|
|
| m_flMaxRestInterval
|
|
|
| m_flMinBurstInterval
|
|
|
| m_flMinRestInterval
|
|
|
| m_flNextShotTime
|
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|
| m_nBurstShotsRemaining
|
|
|
| m_nMaxBurstShots
|
|
|
| m_nMinBurstShots
|
|
|
|
| m_SleepFlags
|
|
|
| m_SleepState
|
|
|
| m_SquadName
|
|
|
| m_UnreachableEnts
|
|
|
| m_UpdateEnemyPosTimer
|
| m_next
|
|
|
|
| m_afCapability
|
|
|
| m_afMemory
|
|
|
| m_bCannotDieDuringInteraction
|
|
|
| m_bCheckContacts
|
|
|
| m_bConditionsGathered
|
|
|
| m_bCrouchDesired
|
|
|
| m_bDidDeathCleanup
|
|
|
| m_bFadeCorpse
|
|
|
| m_bForceConditionsGather
|
|
|
| m_bForceCrouch
|
|
|
| m_bHintGroupNavLimiting
|
|
|
| m_bIgnoreUnseenEnemies
|
|
|
| m_bImportanRagdoll
|
|
|
| m_bInAScript
|
|
|
| m_bIsCrouching
|
|
|
| m_bIsMoving
|
|
|
| m_bPerformAvoidance
|
|
|
| m_bPlayerAvoidState
|
|
|
| m_bSkippedChooseEnemy
|
|
|
| m_bSpeedModActive
|
|
|
| m_bUsingStandardThinkTime
|
|
|
| m_bWakeSquad
|
|
|
| m_cAmmoLoaded
|
|
|
| m_fNoDamageDecal
|
|
|
| m_fStoredPathFlags
|
|
|
| m_failSchedule
|
|
|
| m_flAcceptableTimeSeenEnemy
|
|
|
| m_flDistTooFar
|
|
|
| m_flEyeIntegRate
|
|
|
| m_flForcedInteractionTimeout
|
|
|
| m_flHeadPitch
|
|
|
| m_flHeadYaw
|
|
|
| m_flIgnoreDangerSoundsUntil
|
|
|
| m_flInteractionYaw
|
|
|
| m_flLastAttackTime
|
|
|
| m_flLastDamageTime
|
|
|
| m_flLastEnemyTime
|
|
|
| m_flLastPlayerDamageTime
|
|
|
| m_flLastRealThinkTime
|
|
|
| m_flLastSawPlayerTime
|
|
|
| m_flLastStateChangeTime
|
|
|
| m_flMoveWaitFinished
|
|
|
| m_flNextDecisionTime
|
|
|
| m_flNextDodgeTime
|
|
|
| m_flNextEyeLookTime
|
|
|
| m_flNextFlinchTime
|
|
|
| m_flNextWeaponSearchTime
|
|
|
| m_flOriginalYaw
|
|
|
| m_flSceneTime
|
|
|
| m_flSoundWaitTime
|
|
|
| m_flSumDamage
|
|
|
| m_flTimeEnemyAcquired
|
|
|
| m_flTimeLastMovement
|
|
|
| m_flTimePingEffect
|
|
|
| m_flWaitFinished
|
|
|
| m_flWakeRadius
|
|
|
| m_hCine
|
|
|
| m_hEnemy
|
|
|
| m_hEnemyFilter
|
|
|
| m_hEnemyOccluder
|
|
|
| m_hEyeLookTarget
|
|
|
| m_hForcedInteractionPartner
|
|
|
| m_hGoalEnt
|
|
|
| m_hInteractionPartner
|
|
|
| m_hLastInteractionTestTarget
|
|
|
| m_hOpeningDoor
|
|
|
| m_hStoredPathTarget
|
|
|
| m_hTargetEnt
|
|
|
| m_iDeathFrame
|
|
|
| m_iDeathPose
|
|
|
| m_iDesiredWeaponState
|
|
|
| m_iInteractionPlaying
|
|
|
| m_iInteractionState
|
|
|
| m_iMySquadSlot
|
|
|
| m_iSpeedModRadius
|
|
|
| m_iSpeedModSpeed
|
|
|
| m_iszEnemyFilterName
|
|
|
| m_iszPendingWeapon
|
|
|
| m_iszSceneCustomMoveSeq
|
|
|
| m_nIdealSequence
|
|
|
| m_nSoundPriority
|
|
|
| m_nStoredPathType
|
|
|
| m_nWakeTick
|
|
|
| m_pHintNode
|
|
|
|
|
| m_pLockedBestSound
|
| m_bHasOwner
|
|
|
| m_bNoExpirationTime
|
|
|
| m_flExpireTime
|
|
|
| m_flOcclusionScale
|
|
|
| m_hOwner
|
|
|
| m_hTarget
|
|
|
| m_iNext
|
|
|
| m_iType
|
|
|
| m_iVolume
|
|
|
| m_ownerChannelIndex
|
|
|
| m_vecOrigin
|
|
|
|
| m_pMotor
|
| m_IdealYaw
|
|
|
| m_YawSpeed
|
|
|
| m_bYawLocked
|
|
|
| m_facingQueue
|
|
|
| m_nDismountSequence
|
|
|
| m_vecAngularVelocity
|
|
|
| m_vecDismount
|
|
|
| m_vecVelocity
|
|
|
|
| m_pMoveProbe
|
| m_bIgnoreTransientEntities
|
|
|
| m_hLastBlockingEnt
|
|
|
|
| m_pNavigator
|
| m_bCalledStartMove
|
|
|
| m_bForcedSimplify
|
|
|
| m_bLastNavFailed
|
|
|
| m_bLocalSucceedOnWithinTolerance
|
|
|
| m_bNoPathcornerPathfinds
|
|
|
| m_bNotOnNetwork
|
|
|
| m_bValidateActivitySpeed
|
|
|
| m_fNavComplete
|
|
|
| m_fRememberStaleNodes
|
|
|
| m_flLastSuccessfulSimplifyTime
|
|
|
| m_flNextSimplifyTime
|
|
|
| m_flTimeLastAvoidanceTriangulate
|
|
|
| m_hBigStepGroundEnt
|
|
|
| m_hLastBlockingEnt
|
|
|
| m_navType
|
|
|
| m_pPath
|
| m_activity
|
|
|
| m_arrivalActivity
|
|
|
| m_arrivalSequence
|
|
|
| m_bGoalPosSet
|
|
|
| m_bGoalTypeSet
|
|
|
| m_goalDirection
|
|
|
| m_goalDirectionTarget
|
|
|
| m_goalFlags
|
|
|
| m_goalPos
|
|
|
| m_goalSpeed
|
|
|
| m_goalSpeedTarget
|
|
|
| m_goalStoppingDistance
|
|
|
| m_goalTolerance
|
|
|
| m_goalType
|
|
|
| m_routeStartTime
|
|
|
| m_sequence
|
|
|
| m_target
|
|
|
| m_vecTargetOffset
|
|
|
| m_waypointTolerance
|
|
|
|
| m_timePathRebuildDelay
|
|
|
| m_timePathRebuildFail
|
|
|
| m_timePathRebuildMax
|
|
|
| m_timePathRebuildNext
|
|
|
|
| m_pPathfinder
|
| m_flLastStaleLinkCheckTime
|
|
|
|
| m_pSenses
|
| m_LastLookDist
|
|
|
| m_LookDist
|
|
|
| m_SeenHighPriority
|
|
|
| m_SeenMisc
|
|
|
| m_SeenNPCs
|
|
|
| m_TimeLastLook
|
|
|
| m_TimeLastLookHighPriority
|
|
|
| m_TimeLastLookMisc
|
|
|
| m_TimeLastLookNPCs
|
|
|
| m_iSensingFlags
|
|
|
|
| m_pTacticalServices
|
| m_bAllowFindLateralLos
|
|
|
|
| m_scriptState
|
|
|
| m_spawnEquipment
|
|
|
| m_strHintGroup
|
|
|
| m_strScriptArrivalSequence
|
|
|
| m_translatedActivity
|
|
|
| m_vCurEyeTarget
|
|
|
| m_vDefaultEyeOffset
|
|
|
| m_vEyeLookTarget
|
|
|
| m_vInterruptSavePosition
|
|
|
| m_vSavePosition
|
|
|
| m_vecCommandGoal
|
|
|
| m_vecForcedWorldPosition
|
|
|
| m_vecLastPosition
|
|
|
| m_vecStoredPathGoal
|
|
|
cycler_actor
| Name
|
Type
|
Description
|
| InputSetExpressionOverride
|
|
|
| m_FlexweightBodyRightLeft
|
|
|
| m_FlexweightChestRightLeft
|
|
|
| m_FlexweightGestureRightLeft
|
|
|
| m_FlexweightGestureUpDown
|
|
|
| m_FlexweightHeadForwardBack
|
|
|
| m_FlexweightHeadRightLeft
|
|
|
| m_FlexweightHeadTilt
|
|
|
| m_FlexweightHeadUpDown
|
|
|
| m_ParameterBodyYaw
|
|
|
| m_ParameterGestureHeight
|
|
|
| m_ParameterGestureWidth
|
|
|
| m_ParameterHeadPitch
|
|
|
| m_ParameterHeadRoll
|
|
|
| m_ParameterHeadYaw
|
|
|
| m_ParameterNeckTrans
|
|
|
| m_ParameterSpineYaw
|
|
|
| m_bDontUseSemaphore
|
|
|
| m_blinktime
|
|
|
| m_fLatchedPositions
|
|
|
| m_flAccumYawDelta
|
|
|
| m_flAccumYawScale
|
|
|
| m_flBlinktime
|
|
|
| m_flNextRandomExpressionTime
|
|
|
| m_flNextRandomLookTime
|
|
|
| m_flexnum
|
|
|
| m_flextarget
|
|
|
| m_flextime
|
|
|
| m_goalBodyYaw
|
|
|
| m_goalHeadCorrection
|
|
|
| m_goalHeadDirection
|
|
|
| m_goalHeadInfluence
|
|
|
| m_goalSpineYaw
|
|
|
| m_hExpressionSceneEnt
|
|
|
| m_hLookTarget
|
|
|
| m_istalking
|
|
|
| m_iszAlertExpression
|
|
|
| m_iszCombatExpression
|
|
|
| m_iszDeathExpression
|
|
|
| m_iszExpressionOverride
|
|
|
| m_iszExpressionScene
|
|
|
| m_iszIdleExpression
|
|
|
| m_iszSentence
|
|
|
| m_latchedEyeDirection
|
|
|
| m_latchedEyeOrigin
|
|
|
| m_latchedHeadDirection
|
|
|
| m_lookQueue
|
|
|
| m_lookTarget
|
|
|
| m_looktime
|
|
|
| m_pExpresser
|
| m_ConceptHistories
|
|
|
| m_flBlockedTalkTime
|
|
|
| m_flLastTimeAcceptedSpeak
|
|
|
| m_flStopTalkTime
|
|
|
| m_flStopTalkTimeWithoutDelay
|
|
|
| m_voicePitch
|
|
|
|
| m_phoneme
|
|
|
| m_randomLookQueue
|
|
|
| m_sentence
|
|
|
| m_speaktime
|
|
|
| m_strHullName
|
|
|
| m_syntheticLookQueue
|
|
|
generic_actor
| Name
|
Type
|
Description
|
| InputSetExpressionOverride
|
|
|
| m_FlexweightBodyRightLeft
|
|
|
| m_FlexweightChestRightLeft
|
|
|
| m_FlexweightGestureRightLeft
|
|
|
| m_FlexweightGestureUpDown
|
|
|
| m_FlexweightHeadForwardBack
|
|
|
| m_FlexweightHeadRightLeft
|
|
|
| m_FlexweightHeadTilt
|
|
|
| m_FlexweightHeadUpDown
|
|
|
| m_ParameterBodyYaw
|
|
|
| m_ParameterGestureHeight
|
|
|
| m_ParameterGestureWidth
|
|
|
| m_ParameterHeadPitch
|
|
|
| m_ParameterHeadRoll
|
|
|
| m_ParameterHeadYaw
|
|
|
| m_ParameterNeckTrans
|
|
|
| m_ParameterSpineYaw
|
|
|
| m_bDontUseSemaphore
|
|
|
| m_fLatchedPositions
|
|
|
| m_flAccumYawDelta
|
|
|
| m_flAccumYawScale
|
|
|
| m_flBlinktime
|
|
|
| m_flNextRandomExpressionTime
|
|
|
| m_flNextRandomLookTime
|
|
|
| m_flextarget
|
|
|
| m_goalBodyYaw
|
|
|
| m_goalHeadCorrection
|
|
|
| m_goalHeadDirection
|
|
|
| m_goalHeadInfluence
|
|
|
| m_goalSpineYaw
|
|
|
| m_hExpressionSceneEnt
|
|
|
| m_hLookTarget
|
|
|
| m_iszAlertExpression
|
|
|
| m_iszCombatExpression
|
|
|
| m_iszDeathExpression
|
|
|
| m_iszExpressionOverride
|
|
|
| m_iszExpressionScene
|
|
|
| m_iszIdleExpression
|
|
|
| m_latchedEyeDirection
|
|
|
| m_latchedEyeOrigin
|
|
|
| m_latchedHeadDirection
|
|
|
| m_lookQueue
|
|
|
| m_pExpresser
|
| m_ConceptHistories
|
|
|
| m_flBlockedTalkTime
|
|
|
| m_flLastTimeAcceptedSpeak
|
|
|
| m_flStopTalkTime
|
|
|
| m_flStopTalkTimeWithoutDelay
|
|
|
| m_voicePitch
|
|
|
|
| m_randomLookQueue
|
|
|
| m_strHullName
|
|
|
| m_syntheticLookQueue
|
|
|
monster_furniture
| Name
|
Type
|
Description
|
| InputDisablePlayerCollision
|
|
|
| InputEnablePlayerCollision
|
|
|
| InputSetExpressionOverride
|
|
|
| m_BoneFollowerManager
|
| m_iNumBones
|
|
|
| m_physBones
|
|
|
|
| m_FlexweightBodyRightLeft
|
|
|
| m_FlexweightChestRightLeft
|
|
|
| m_FlexweightGestureRightLeft
|
|
|
| m_FlexweightGestureUpDown
|
|
|
| m_FlexweightHeadForwardBack
|
|
|
| m_FlexweightHeadRightLeft
|
|
|
| m_FlexweightHeadTilt
|
|
|
| m_FlexweightHeadUpDown
|
|
|
| m_ParameterBodyYaw
|
|
|
| m_ParameterGestureHeight
|
|
|
| m_ParameterGestureWidth
|
|
|
| m_ParameterHeadPitch
|
|
|
| m_ParameterHeadRoll
|
|
|
| m_ParameterHeadYaw
|
|
|
| m_ParameterNeckTrans
|
|
|
| m_ParameterSpineYaw
|
|
|
| m_bDontUseSemaphore
|
|
|
| m_fLatchedPositions
|
|
|
| m_flAccumYawDelta
|
|
|
| m_flAccumYawScale
|
|
|
| m_flBlinktime
|
|
|
| m_flNextRandomExpressionTime
|
|
|
| m_flNextRandomLookTime
|
|
|
| m_flextarget
|
|
|
| m_goalBodyYaw
|
|
|
| m_goalHeadCorrection
|
|
|
| m_goalHeadDirection
|
|
|
| m_goalHeadInfluence
|
|
|
| m_goalSpineYaw
|
|
|
| m_hExpressionSceneEnt
|
|
|
| m_hLookTarget
|
|
|
| m_iszAlertExpression
|
|
|
| m_iszCombatExpression
|
|
|
| m_iszDeathExpression
|
|
|
| m_iszExpressionOverride
|
|
|
| m_iszExpressionScene
|
|
|
| m_iszIdleExpression
|
|
|
| m_latchedEyeDirection
|
|
|
| m_latchedEyeOrigin
|
|
|
| m_latchedHeadDirection
|
|
|
| m_lookQueue
|
|
|
| m_pExpresser
|
| m_ConceptHistories
|
|
|
| m_flBlockedTalkTime
|
|
|
| m_flLastTimeAcceptedSpeak
|
|
|
| m_flStopTalkTime
|
|
|
| m_flStopTalkTimeWithoutDelay
|
|
|
| m_voicePitch
|
|
|
|
| m_randomLookQueue
|
|
|
| m_syntheticLookQueue
|
|
|
npc_furniture
| Name
|
Type
|
Description
|
| InputDisablePlayerCollision
|
|
|
| InputEnablePlayerCollision
|
|
|
| InputSetExpressionOverride
|
|
|
| m_BoneFollowerManager
|
| m_iNumBones
|
|
|
| m_physBones
|
|
|
|
| m_FlexweightBodyRightLeft
|
|
|
| m_FlexweightChestRightLeft
|
|
|
| m_FlexweightGestureRightLeft
|
|
|
| m_FlexweightGestureUpDown
|
|
|
| m_FlexweightHeadForwardBack
|
|
|
| m_FlexweightHeadRightLeft
|
|
|
| m_FlexweightHeadTilt
|
|
|
| m_FlexweightHeadUpDown
|
|
|
| m_ParameterBodyYaw
|
|
|
| m_ParameterGestureHeight
|
|
|
| m_ParameterGestureWidth
|
|
|
| m_ParameterHeadPitch
|
|
|
| m_ParameterHeadRoll
|
|
|
| m_ParameterHeadYaw
|
|
|
| m_ParameterNeckTrans
|
|
|
| m_ParameterSpineYaw
|
|
|
| m_bDontUseSemaphore
|
|
|
| m_fLatchedPositions
|
|
|
| m_flAccumYawDelta
|
|
|
| m_flAccumYawScale
|
|
|
| m_flBlinktime
|
|
|
| m_flNextRandomExpressionTime
|
|
|
| m_flNextRandomLookTime
|
|
|
| m_flextarget
|
|
|
| m_goalBodyYaw
|
|
|
| m_goalHeadCorrection
|
|
|
| m_goalHeadDirection
|
|
|
| m_goalHeadInfluence
|
|
|
| m_goalSpineYaw
|
|
|
| m_hExpressionSceneEnt
|
|
|
| m_hLookTarget
|
|
|
| m_iszAlertExpression
|
|
|
| m_iszCombatExpression
|
|
|
| m_iszDeathExpression
|
|
|
| m_iszExpressionOverride
|
|
|
| m_iszExpressionScene
|
|
|
| m_iszIdleExpression
|
|
|
| m_latchedEyeDirection
|
|
|
| m_latchedEyeOrigin
|
|
|
| m_latchedHeadDirection
|
|
|
| m_lookQueue
|
|
|
| m_pExpresser
|
| m_ConceptHistories
|
|
|
| m_flBlockedTalkTime
|
|
|
| m_flLastTimeAcceptedSpeak
|
|
|
| m_flStopTalkTime
|
|
|
| m_flStopTalkTimeWithoutDelay
|
|
|
| m_voicePitch
|
|
|
|
| m_randomLookQueue
|
|
|
| m_syntheticLookQueue
|
|
|
npc_vehicledriver
| Name
|
Type
|
Description
|
| InputGotoPathCorner
|
|
|
| InputSetDriversMaxSpeed
|
|
|
| InputSetDriversMinSpeed
|
|
|
| InputStartFiring
|
|
|
| InputStartForward
|
|
|
| InputStop
|
|
|
| InputStopFiring
|
|
|
| m_flDistanceAlongSpline
|
|
|
| m_flDriversMaxSpeed
|
|
|
| m_flDriversMinSpeed
|
|
|
| m_flGoalSpeed
|
|
|
| m_flMaxSpeed
|
|
|
| m_flSteering
|
|
|
| m_hVehicleEntity
|
|
|
| m_iszVehicleName
|
|
|
| m_vecDesiredPosition
|
|
|
| m_vecDesiredVelocity
|
|
|
| m_vecPostPoint
|
|
|
| m_vecPostPostPoint
|
|
|
| m_vecPrevPoint
|
|
|
| m_vecPrevPrevPoint
|
|
|
scripted_target
| Name
|
Type
|
Description
|
| CScriptedTargetScriptThink
|
|
|
| InputDisable
|
|
|
| InputEnable
|
|
|
| m_AtTarget
|
|
|
| m_LeaveTarget
|
|
|
| m_flEffectDuration
|
|
|
| m_flPauseDoneTime
|
|
|
| m_flPauseDuration
|
|
|
| m_flRadius
|
|
|
| m_iDisabled
|
|
|
| m_iszEntity
|
|
|
| m_nMoveSpeed
|
|
|
| m_vLastPosition
|
|
|