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__NOEDITSECTION__ Listed below are all of the custom keyvalues accepted in the '''WaveSpawn{}''' block by our server mods. ==Chat Messages== StartWaveMessage "Wave start" [$SIGSEGV] Chat message when wavespawn stops waiting for other wavespawns StartWaveMessage "Wave start line 2" [$SIGSEGV] Chat message when wavespawn stops waiting for other wavespawns FirstSpawnMessage "First spawn" [$SIGSEGV] Chat message when a bot is spawned for the first time LastSpawnMessage "Last spawn" [$SIGSEGV] Chat message when a bot is spawned for the last time DoneMessage "Done" [$SIGSEGV] Chat message when the wavespawn is finished ==Point Template Spawner== <syntaxhighlight> PointTemplate [$SIGSEGV] // PointTemplate spawner. Counts as alive until all entites in the template are removed { SpawnAtEntity Where // Entity to spawn the template at, "Where" spawns at the bot spawn as indicated by where. If omitted, spawns at world origin IsCrit 1 // Shows icon as critical (Default: 0) IsMiniBoss 1 // Shows icon as mini boss (Default: 0) ClassIcon Soldier // ClassIcon to use Name "SentryStack" // Template name to use Origin "0 1 0" // Position where to spawn the template. If SpawnAtEntity is specified, relative to entity Angles "0 85 0" // Rotation of the template SpawnCurrencyPack "sentry3" // Entity which will drop money. If not specified, currency is distributed automatically when the template is removed SpreadRadius "60 60 0" // Randomly spreads entities in x y z coordinates StickToGround 6000 // Stick spawned template to ground, as long as its up to x units above the ground } </syntaxhighlight> ==Halloween Boss Spawner== <syntaxhighlight> HalloweenBoss [$SIGSEGV] // HalloweenBoss spawner. Spawns a boss { IsCrit 1 // Shows icon as critical (Default: 0) IsMiniBoss 1 // Shows icon as mini boss (Default: 1) ClassIcon Soldier // ClassIcon to use FastUpdate 1 // Should do updates every tick (Default: 0) BossType Monoculus // Boss type: MONOCULUS, Merasmus, HHH, SkeletonSmall, SkeletonNormal, SkeletonKing. Skeletons default limit is 30 active at once unless modified by MaxActiveSkeletons SpawnCurrencyPack 1 // If set, the boss will drop money on death. Otherwise its distributed automatically (Default: 1) TeamNum 5 // Team number for Monoculus (2 - red, 3 - blu, 5 - neutral) (Default: 5) Health 11111 // Boss health, 0 means default health (Default: 0) Lifetime 55 // Boss lifetime for Monoculus, Merasmus and skeletons in seconds (Default: infinite) Speed 0 // Overrides boss move speed // Origin "0 100 0" // If set, spawns boss at the specified position rather than at where location SpreadRadius "200 200 0" // Randomly spreads halloween boss in x y z coordinates StickToGround 6000 // Stick spawned boss to ground, as long as its up to x units above the ground DamageMultiplier 10 // Damage multiplier // SpawnAtEntity "entity" // If set, spawns boss at the entity location instead of where location SpawnTemplate "WeaponMimic" // Spawn PointTemplate at entity } </syntaxhighlight>
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