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Listed below are all of the custom keyvalues accepted in the Wave{} block by our server mods ==Custom Wave Number== CustomWaveNumber 419 [$SIGSEGV] Display custom wave number. 511 is the max value CustomMaxWaveNumber 0 [$SIGSEGV] Display custom max wave number. 0 hides the max wave number ==Custom Loss Conditions== RedTeamWipeCausesWaveLoss 1 [$SIGSEGV] If red team is wiped, it loses BlueTeamWipeCausesWaveLoss 1 [$SIGSEGV] If blue human team is wiped, it loses FinishingWaveCausesWaveLoss 1 [$SIGSEGV] If non support wavespawns are finished, wave is lost FinishingWaveAndPlayerWipeCausesWaveLoss 1 [$SIGSEGV] If non support wavespawns are finished, and all players are dead, wave is lost <syntaxhighlight> Explanation [$SIGSEGV] //Dispayed once the wave is initialized { Line "{blue}Sentry tanks will spawn this wave" Line "{red}Red sentries will help you win this wave!" } </syntaxhighlight> ==Custom Attributes== <syntaxhighlight> PlayerAttributes [$SIGSEGV] //Add attributes to players when the wave is active { "increased jump height" 0.5 } ItemAttributes [$SIGSEGV] //Adds attributes to specified item given to players { ItemName "The Scottish Resistance" "reload time decreased" 0.25 } </syntaxhighlight> ==Miscellaneous== <syntaxhighlight> PlayerAddCond [$SIGSEGV] //Add condition to players when wave starts { Index 56 } SpawnTemplate [$SIGSEGV] //spawn template once mission starts { Name "Sentry" Origin "0 -800 500" } </syntaxhighlight>
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