Editing CTFRagdoll

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|'''m_vecRagdollOrigin'''
|'''m_vecRagdollOrigin'''
|Vector
|Vector
|The point in space at which the ragdoll was spawned (not where the client's view of it currently is).
|
|-
|-
|'''m_iPlayerIndex'''
|'''m_iPlayerIndex'''
|Integer
|Integer
|The index of the player that the ragdoll was for.
|
|-
|-
|'''m_vecForce'''
|'''m_vecForce'''
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|'''m_vecRagdollVelocity'''
|'''m_vecRagdollVelocity'''
|Vector
|Vector
|The velocity of the ragdoll's associated player when they died.
|
|-
|-
|'''m_nForceBone'''
|'''m_nForceBone'''
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|'''m_bGib'''
|'''m_bGib'''
|Boolean
|Boolean
|Whether or not the player (and by extension the ragdoll) gibbed (exploded).
|
|-
|-
|'''m_bBurning'''
|'''m_bBurning'''
|Boolean
|Boolean
|Whether or not the ragdoll is burning.
|
|-
|-
|'''m_bElectrocuted'''
|'''m_bElectrocuted'''
|Boolean
|Boolean
|Whether or not the ragdoll was spawned due to a player death from energy weapons. (Neon Annihilator vs wet player, Cow Mangler, etc)
|
|-
|-
|'''m_bFeignDeath'''
|'''m_bFeignDeath'''
|Boolean
|Boolean
|Whether or not the ragdoll was spawned from a Spy using the Dead Ringer.
|
|-
|-
|'''m_bWasDisguised'''
|'''m_bWasDisguised'''
|Boolean
|Boolean
|Whether or not our player was disguised when they died.
|
|-
|-
|'''m_bBecomeAsh'''
|'''m_bBecomeAsh'''
|Boolean
|Boolean
|Whether or not our player was killed by a weapon with item attribute ragdolls become ash
|
|-
|-
|'''m_bOnGround'''
|'''m_bOnGround'''
|Boolean
|Boolean
|Whether or not the player was walking (on the ground) when the ragdoll was spawned. (Whether or not the client's view of the ragdoll is off the ground is irrelevant)
|
|-
|-
|'''m_bCloaked'''
|'''m_bCloaked'''
|Boolean
|Boolean
|Whether or not the ragdoll is cloaked.
|
|-
|-
|'''m_iDamageCustom'''
|'''m_iDamageCustom'''
|Integer
|Integer
|The type of damage that killed the ragdoll's associated player.
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;"
! colspan="1" |Values
|-
|
|
* 0 - TF_DMG_CUSTOM_NONE
* 1 - TF_DMG_CUSTOM_HEADSHOT
* 2 - TF_DMG_CUSTOM_BACKSTAB
* 3 - TF_DMG_CUSTOM_BURNING
* 4 - TF_DMG_WRENCH_FIX
* 5 - TF_DMG_CUSTOM_MINIGUN
* 6 - TF_DMG_CUSTOM_SUICIDE
* 7 - TF_DMG_CUSTOM_TAUNTATK_HADOUKEN
* 8 - TF_DMG_CUSTOM_BURNING_FLARE
* 9 - TF_DMG_CUSTOM_TAUNTATK_HIGH_NOON
* 10 - TF_DMG_CUSTOM_TAUNTATK_GRAND_SLAM
* 11 - TF_DMG_CUSTOM_PENETRATE_MY_TEAM
* 12 - TF_DMG_CUSTOM_PENETRATE_ALL_PLAYERS
* 13 - TF_DMG_CUSTOM_TAUNTATK_FENCING
* 14 - TF_DMG_CUSTOM_PENETRATE_NONBURNING_TEAMMATE
* 15 - TF_DMG_CUSTOM_TAUNTATK_ARROW_STAB
* 16 - TF_DMG_CUSTOM_TELEFRAG
* 17 - TF_DMG_CUSTOM_BURNING_ARROW
* 18 - TF_DMG_CUSTOM_FLYINGBURN
* 19 - TF_DMG_CUSTOM_PUMPKIN_BOMB
* 20 - TF_DMG_CUSTOM_DECAPITATION
* 21 - TF_DMG_CUSTOM_TAUNTATK_GRENADE
* 22 - TF_DMG_CUSTOM_BASEBALL
* 23 - TF_DMG_CUSTOM_CHARGE_IMPACT
* 24 - TF_DMG_CUSTOM_TAUNTATK_BARBARIAN_SWING
* 25 - TF_DMG_CUSTOM_AIR_STICKY_BURST
* 26 - TF_DMG_CUSTOM_DEFENSIVE_STICKY
* 27 - TF_DMG_CUSTOM_PICKAXE
* 28 - TF_DMG_CUSTOM_ROCKET_DIRECTHIT
* 29 - TF_DMG_CUSTOM_TAUNTATK_UBERSLICE
* 30 - TF_DMG_CUSTOM_PLAYER_SENTRY
* 31 - TF_DMG_CUSTOM_STANDARD_STICKY
* 32 - TF_DMG_CUSTOM_SHOTGUN_REVENGE_CRIT
* 33 - TF_DMG_CUSTOM_TAUNTATK_ENGINEER_GUITAR_SMASH
* 34 - TF_DMG_CUSTOM_BLEEDING
* 35 - TF_DMG_CUSTOM_GOLD_WRENCH
* 36 - TF_DMG_CUSTOM_CARRIED_BUILDING
* 37 - TF_DMG_CUSTOM_COMBO_PUNCH
* 38 - TF_DMG_CUSTOM_TAUNTATK_ENGINEER_ARM_KILL
* 39 - TF_DMG_CUSTOM_FISH_KILL
* 40 - TF_DMG_CUSTOM_TRIGGER_HURT
* 41 - TF_DMG_CUSTOM_DECAPITATION_BOSS
* 42 - TF_DMG_CUSTOM_STICKBOMB_EXPLOSION
* 43 - TF_DMG_CUSTOM_AEGIS_ROUND
* 44 - TF_DMG_CUSTOM_FLARE_EXPLOSION
* 45 - TF_DMG_CUSTOM_BOOTS_STOMP
* 46 - TF_DMG_CUSTOM_PLASMA
* 47 - TF_DMG_CUSTOM_PLASMA_CHARGED
* 48 - TF_DMG_CUSTOM_PLASMA_GIB
* 49 - TF_DMG_CUSTOM_PRACTICE_STICKY
* 50 - TF_DMG_CUSTOM_EYEBALL_ROCKET
* 51 - TF_DMG_CUSTOM_HEADSHOT_DECAPITATION
* 52 - TF_DMG_CUSTOM_TAUNTATK_ARMAGEDDON
* 53 - TF_DMG_CUSTOM_FLARE_PELLET
* 54 - TF_DMG_CUSTOM_CLEAVER
* 55 - TF_DMG_CUSTOM_CLEAVER_CRIT
* 56 - TF_DMG_CUSTOM_SAPPER_RECORDER_DEATH
* 57 - TF_DMG_CUSTOM_MERASMUS_PLAYER_BOMB
* 58 - TF_DMG_CUSTOM_MERASMUS_GRENADE
* 59 - TF_DMG_CUSTOM_MERASMUS_ZAP
* 60 - TF_DMG_CUSTOM_MERASMUS_DECAPITATION
* 61 - TF_DMG_CUSTOM_CANNONBALL_PUSH
* 62 - TF_DMG_CUSTOM_TAUNTATK_ALLCLASS_GUITAR_RIFF
* 63 - TF_DMG_CUSTOM_THROWABLE
* 64 - TF_DMG_CUSTOM_THROWABLE_KILL
* 65 - TF_DMG_CUSTOM_SPELL_TELEPORT
* 66 - TF_DMG_CUSTOM_SPELL_SKELETON
* 67 - TF_DMG_CUSTOM_SPELL_MIRV
* 68 - TF_DMG_CUSTOM_SPELL_METEOR
* 69 - TF_DMG_CUSTOM_SPELL_LIGHTNING
* 70 - TF_DMG_CUSTOM_SPELL_FIREBALL
* 71 - TF_DMG_CUSTOM_SPELL_MONOCULUS
* 72 - TF_DMG_CUSTOM_SPELL_BLASTJUMP
* 73 - TF_DMG_CUSTOM_SPELL_BATS
* 74 - TF_DMG_CUSTOM_SPELL_TINY
* 75 - TF_DMG_CUSTOM_KART
* 76 - TF_DMG_CUSTOM_GIANT_HAMMER
* 77 - TF_DMG_CUSTOM_RUNE_REFLECT
|}
|-
|-
|'''m_iTeam'''
|'''m_iTeam'''
|Integer
|Integer
|The team the ragdoll's associated player was when they died.
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;"
! colspan="1" |Values
|-
|
|
* 0 - None
* 1 - Spectator
* 2 - RED
* 3 - BLU
* 5 - Boss / Neutral
|}
|-
|-
|'''m_iClass'''
|'''m_iClass'''
|Integer
|Integer
|The class the ragdoll's associated player was when they died.
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;"
! colspan="1" |Values
|-
|
|
* 0 - TF_CLASS_UNDEFINED
* 1 - TF_CLASS_SCOUT
* 2 - TF_CLASS_SNIPER
* 3 - TF_CLASS_SOLDIER
* 4 - TF_CLASS_DEMOMAN
* 5 - TF_CLASS_MEDIC
* 6 - TF_CLASS_HEAVYWEAPONS
* 7 - TF_CLASS_PYRO
* 8 - TF_CLASS_SPY
* 9 - TF_CLASS_ENGINEER
* 10 - TF_CLASS_CIVILIAN
* 11 - TF_CLASS_COUNT_ALL
* 12 - TF_CLASS_RANDOM
|}
|-
|-
| colspan="3" style="padding: 0; margin: 0" |
| colspan="3" style="padding: 0; margin: 0" |
Line 206: Line 95:
| style="width: 20%;" |Integer
| style="width: 20%;" |Integer
| style="width: 60%;" |
| style="width: 60%;" |
|-
| colspan="3" style="padding: 0 auto; margin: 0 auto;" |
{| class="wikitable" style="margin: 0 auto; width: 100%; padding: 0;"
! colspan="3" style="background-color: rgb(45, 62, 97)" |
|}
|}
|}
|-
|-
| style="width: 20%;" |'''000'''
| style="width: 20%;" |'''000'''
| style="width: 20%;" |Integer
| style="width: 20%;" |Integer
| style="width: 60%;" |CEconWearable Vector. Wearables taken from our player are stored here.
| style="width: 60%;" |
|-
|-
|'''001'''
|'''001'''
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|Integer
|Integer
|
|
|-
| colspan="3" style="padding: 0 auto; margin: 0 auto;" |
{| class="wikitable" style="margin: 0 auto; width: 100%; padding: 0;"
! colspan="3" style="background-color: rgb(45, 62, 97)" |
|}
|}
|}
|-
|-
|'''m_bGoldRagdoll'''
|'''m_bGoldRagdoll'''
|Boolean
|Boolean
|Whether or not the ragdoll was turned to gold.
|
|-
|-
|'''m_bIceRagdoll'''
|'''m_bIceRagdoll'''
|Boolean
|Boolean
|Whether or not the ragdoll was turned to ice.
|
|-
|-
|'''m_bCritOnHardHit'''
|'''m_bCritOnHardHit'''
|Boolean
|Boolean
|Whether or not the weapon that killed our player have item attribute crit on hard hit
|
|-
|-
|'''m_flHeadScale'''
|'''m_flHeadScale'''
|Float
|Float
|The head scale of the ragdoll.
|
|-
|-
|'''m_flTorsoScale'''
|'''m_flTorsoScale'''
|Float
|Float
|The torso scale of the ragdoll.
|
|-
|-
|'''m_flHandScale'''
|'''m_flHandScale'''
|Float
|Float
|The hand scale of the ragdoll.
|
|}
|}
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