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CBaseEntity.m nRenderFX
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== Overview == Entity alpha render effects. '''Source location : [https://github.com/sr2echa/TF2-Source-Code/blob/master/tf2_src/public/const.h#L367 /public/const.h#L367]''' '''VScript : [https://developer.valvesoftware.com/wiki/Team_Fortress_2/Scripting/Script_Functions/Constants#ERenderFx Constants#ERenderFx] '''Lua : [https://github.com/rafradek/sigsegv-mvm/blob/master/scripts/globals.lua#L566 scripts/globals.lua#L566] Go back to [[CBaseEntity]] == Values == * <span style="color: #66b1fa">1</span> - Slow Pulse (varies alpha by ±16 over a period of 1.5 s) {| class="wikitable sortable mw-collapsible mw-collapsed" style="padding: 0;" |+Preview |- |[[File:CBaseEntity.m nRenderFX-1.mp4|border|center|640x360px]] |} * <span style="color: #66b1fa">2</span> - Fast Pulse (varies alpha by ±16 over a period of 0.4 s) {| class="wikitable sortable mw-collapsible mw-collapsed" style="padding: 0;" |+Preview |- |[[File:CBaseEntity.m nRenderFX-2.mp4|border|center|640x360px]] |} * <span style="color: #66b1fa">3</span> - Slow Wide Pulse (varies alpha by ±64 over a period of 1.5 s) {| class="wikitable sortable mw-collapsible mw-collapsed" style="padding: 0;" |+Preview |- |[[File:CBaseEntity.m nRenderFX-3.mp4|border|center|640x360px]] |} * <span style="color: #66b1fa">4</span> - Fast Wide Pulse (varies alpha by ±64 over a period of 0.4 s) {| class="wikitable sortable mw-collapsible mw-collapsed" style="padding: 0;" |+Preview |- |[[File:CBaseEntity.m nRenderFX-4.mp4|border|center|640x360px]] |} * <span style="color: #66b1fa">5</span> - Slow Fade Away (decreases alpha by -1 per frame, fades out over 4 s) {| class="wikitable sortable mw-collapsible mw-collapsed" style="padding: 0;" |+Preview |- |[[File:CBaseEntity.m nRenderFX-5.mp4|border|center|640x360px]] |} * <span style="color: #66b1fa">6</span> - Fast Fade Away (decreases alpha by -4 per frame, fades out over 1 s) {| class="wikitable sortable mw-collapsible mw-collapsed" style="padding: 0;" |+Preview |- |[[File:CBaseEntity.m nRenderFX-6.mp4|border|center|640x360px]] |} * <span style="color: #66b1fa">7</span> - Slow Become Solid (increases alpha by +1 per frame, fades in over 4 s) {| class="wikitable sortable mw-collapsible mw-collapsed" style="padding: 0;" |+Preview |- |[[File:CBaseEntity.m nRenderFX-7.mp4|border|center|640x360px]] |} * <span style="color: #66b1fa">8</span> - Fast Become Solid (increases alpha by +4 per frame, fades in over 1 s) {| class="wikitable sortable mw-collapsible mw-collapsed" style="padding: 0;" |+Preview |- |[[File:CBaseEntity.m nRenderFX-8.mp4|border|center|640x360px]] |} * <span style="color: #66b1fa">9</span> - Slow Strobe (transparent 0.8 s, visible 0.8 s, repeat) {| class="wikitable sortable mw-collapsible mw-collapsed" style="padding: 0;" |+Preview |- |[[File:CBaseEntity.m nRenderFX-9.mp4|border|center|640x360px]] |} * <span style="color: #66b1fa">10</span> - Fast Strobe (transparent 0.2 s, visible 0.2 s, repeat) {| class="wikitable sortable mw-collapsible mw-collapsed" style="padding: 0;" |+Preview |- |[[File:CBaseEntity.m nRenderFX-10.mp4|border|center|640x360px]] |} * <span style="color: #66b1fa">11</span> - Faster Strobe (transparent 0.09 s, visible 0.09 s, repeat) {| class="wikitable sortable mw-collapsible mw-collapsed" style="padding: 0;" |+Preview |- |[[File:CBaseEntity.m nRenderFX-11.mp4|border|center|640x360px]] |} * <span style="color: #66b1fa">12</span> - Slow Flicker (transparent 0.18 s, visible 1.5 s, repeat) {| class="wikitable sortable mw-collapsible mw-collapsed" style="padding: 0;" |+Preview |- |[[File:CBaseEntity.m nRenderFX-12.mp4|border|center|640x360px]] |} * <span style="color: #66b1fa">13</span> - Fast Flicker (transparent 0.14 s, visible 0.2 s, repeat) {| class="wikitable sortable mw-collapsible mw-collapsed" style="padding: 0;" |+Preview |- |[[File:CBaseEntity.m nRenderFX-13.mp4|border|center|640x360px]] |} * <span style="color: #66b1fa">14</span> - Constant Glow ("NoDissipation;" purpose uncertain—for sprites?) * <span style="color: #66b1fa">15</span> - Distort (causes unnatural flickering and position shifting), Fade Out (instant; not very useful outside of code) {| class="wikitable sortable mw-collapsible mw-collapsed" style="padding: 0;" |+Preview |- |[[File:CBaseEntity.m nRenderFX-15.mp4|border|center|640x360px]] |} * <span style="color: #66b1fa">16</span> - Hologram (Distort + "distance fade"), Fade In (instant; not very useful outside of code) {| class="wikitable sortable mw-collapsible mw-collapsed" style="padding: 0;" |+Preview |- |[[File:CBaseEntity.m nRenderFX-16.mp4|border|center|640x360px]] |} * <span style="color: #66b1fa">17</span> - Scale Up ("Explode"/"scale up really big!" causes wild stretching of model parts), Fade Wider Pulse (varies alpha by ±255 over a period over a period of 0.26 s) * <span style="color: #66b1fa">18</span> - Glow Shell (purpose unclear) * <span style="color: #66b1fa">19</span> - Clamp Minimum Scale ("keep this sprite from getting very small (SPRITES only!)") * <span style="color: #66b1fa">20</span> - Environmental Rain ("for environmental rendermode, make rain") * <span style="color: #66b1fa">21</span> - Environmental Snow ("for environmental rendermode, make snow") * <span style="color: #66b1fa">22</span> - Spotlight FX ("TEST CODE for experimental spotlight") * <span style="color: #66b1fa">23</span> - Ragdoll ("HACKHACK: TEST CODE for signalling death of a ragdoll character;" ragdolls an entity but doesn't kill it) * <span style="color: #66b1fa">24</span> - Fade Wider Pulse (varies alpha by ±255 over a period of 0.26 s) {| class="wikitable sortable mw-collapsible mw-collapsed" style="padding: 0;" |+Preview |- |[[File:CBaseEntity.m nRenderFX-24.mp4|border|center|640x360px]] |}
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