Editing CBaseCombatCharacter
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'''Source Location : [https://github.com/sreechar/TF2-Source-Code/blob/master/tf2_src/game/server/basecombatcharacter.h /game/server/basecombatcharacter.h]''' | '''Source Location : [https://github.com/sreechar/TF2-Source-Code/blob/master/tf2_src/game/server/basecombatcharacter.h /game/server/basecombatcharacter.h]''' | ||
==[[Classes|Class Structure]]== | ==[[Classes|Class Structure]]== | ||
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| style="width: 15%;" |Float | | style="width: 15%;" |Float | ||
| style="width: 35%;" |A timestamp for when this entity is ready to attack. (Weapon switches modify this time.) | | style="width: 35%;" |A timestamp for when this entity is ready to attack. (Weapon switches modify this time.) | ||
|} | |} | ||
|- | |- | ||
|'''m_hActiveWeapon''' | |'''m_hActiveWeapon''' | ||
| | |Integer | ||
|The weapon this entity is currently using. | |The weapon this entity is currently using. | ||
|- | |- | ||
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| style="width: 50%;" |'''000''' | | style="width: 50%;" |'''000''' | ||
| style="width: 15%;" |Integer | | style="width: 15%;" |Integer | ||
| style="width: 35%;" | | | style="width: 35%;" | | ||
|- | |- | ||
|'''001''' | |'''001''' | ||
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|Integer | |Integer | ||
| | | | ||
|} | |} | ||
|} | |} | ||
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|- | |- | ||
| style="width: 50%;" |'''InputKilledNPC''' | | style="width: 50%;" |'''InputKilledNPC''' | ||
| style="width: 15%;" | | | style="width: 15%;" | | ||
| style="width: 35%;" | | | style="width: 35%;" | | ||
|- | |- | ||
| style="width: 50%;" |'''m_CurrentWeaponProficiency''' | | style="width: 50%;" |'''m_CurrentWeaponProficiency''' | ||
| style="width: 15%;" | | | style="width: 15%;" | | ||
| style="width: 35%;" | | | style="width: 35%;" | | ||
|- | |- | ||
| style="width: 50%;" |'''m_HackedGunPos''' | | style="width: 50%;" |'''m_HackedGunPos''' | ||
| style="width: 15%;" | | | style="width: 15%;" | | ||
| style="width: 35%;" | | | style="width: 35%;" | | ||
|- | |- | ||
| style="width: 50%;" |'''m_LastHitGroup''' | | style="width: 50%;" |'''m_LastHitGroup''' | ||
| style="width: 15%;" | | | style="width: 15%;" | | ||
| style="width: 35%;" | | | style="width: 35%;" | | ||
|- | |- | ||
| style="width: 50%;" |'''m_Relationship''' | | style="width: 50%;" |'''m_Relationship''' | ||
| style="width: 15%;" | | | style="width: 15%;" | | ||
| style="width: 35%;" | | | style="width: 35%;" | | ||
|- | |- | ||
| style="width: 50%;" |'''m_RelationshipString''' | | style="width: 50%;" |'''m_RelationshipString''' | ||
| style="width: 15%;" | | | style="width: 15%;" | | ||
| style="width: 35%;" | | | style="width: 35%;" | | ||
|- | |- | ||
| style="width: 50%;" |'''m_bForceServerRagdoll''' | | style="width: 50%;" |'''m_bForceServerRagdoll''' | ||
| style="width: 15%;" | | | style="width: 15%;" | | ||
| style="width: 35%;" | | | style="width: 35%;" | | ||
|- | |- | ||
| style="width: 50%;" |'''m_bPreventWeaponPickup''' | | style="width: 50%;" |'''m_bPreventWeaponPickup''' | ||
| style="width: 15%;" | | | style="width: 15%;" | | ||
| style="width: 35%;" | | | style="width: 35%;" | | ||
|- | |- | ||
| style="width: 50%;" |'''m_bloodColor''' | | style="width: 50%;" |'''m_bloodColor''' | ||
| style="width: 15%;" | | | style="width: 15%;" | | ||
| style="width: 35%;" | | | style="width: 35%;" | | ||
|- | |- | ||
| style="width: 50%;" |'''m_eHull''' | | style="width: 50%;" |'''m_eHull''' | ||
| style="width: 15%;" | | | style="width: 15%;" | | ||
| style="width: 35%;" | | | style="width: 35%;" | | ||
|- | |- | ||
| style="width: 50%;" |'''m_flDamageAccumulator''' | | style="width: 50%;" |'''m_flDamageAccumulator''' | ||
| style="width: 15%;" | | | style="width: 15%;" | | ||
| style="width: 35%;" | | | style="width: 35%;" | | ||
|- | |- | ||
| style="width: 50%;" |'''m_flFieldOfView''' | | style="width: 50%;" |'''m_flFieldOfView''' | ||
| style="width: 15%;" | | | style="width: 15%;" | | ||
| style="width: 35%;" | | | style="width: 35%;" | | ||
|- | |- | ||
| style="width: 50%;" |'''m_flNextAttack''' | | style="width: 50%;" |'''m_flNextAttack''' | ||
| style="width: 15%;" | | | style="width: 15%;" | | ||
| style="width: 35%;" | | | style="width: 35%;" | | ||
|- | |- | ||
| style="width: 50%;" |'''m_hActiveWeapon''' | | style="width: 50%;" |'''m_hActiveWeapon''' | ||
| style="width: 15%;" | | | style="width: 15%;" | | ||
| style="width: 35%;" | | | style="width: 35%;" | | ||
|- | |- | ||
| style="width: 50%;" |'''m_hMyWeapons''' | | style="width: 50%;" |'''m_hMyWeapons''' | ||
| style="width: 15%;" | | | style="width: 15%;" | | ||
| style="width: 35%;" | | | style="width: 35%;" | | ||
|- | |- | ||
| style="width: 50%;" |'''m_iAmmo''' | | style="width: 50%;" |'''m_iAmmo''' | ||
| style="width: 15%;" | | | style="width: 15%;" | | ||
| style="width: 35%;" | | | style="width: 35%;" | | ||
|- | |- | ||
| style="width: 50%;" |'''m_iDamageCount''' | | style="width: 50%;" |'''m_iDamageCount''' | ||
| style="width: 15%;" | | | style="width: 15%;" | | ||
| style="width: 35%;" | | | style="width: 35%;" | | ||
|- | |- | ||
| style="width: 50%;" |'''m_impactEnergyScale''' | | style="width: 50%;" |'''m_impactEnergyScale''' | ||
| style="width: 15%;" | | | style="width: 15%;" | | ||
| style="width: 35%;" | | | style="width: 35%;" | | ||
|} | |} |