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==Bot Behavior== MedigunShieldDamage 1 [$SIGSEGV] If set to 1, bot medigun shields will damage players. Use "dmg penalty vs players" attribute to control damage dealt (default: 0) StandableHeads 1 [$SIGSEGV] If set, robots will not push the players of their heads (default: 0) NoRomevisionCosmetics 1 [$SIGSEGV] If set, robots will not wear romevision cosmetics unless forced to (default: 0) BotsRandomCrit 1 [$SIGSEGV] If set, robots will be able to deal random critical damage. Use "crit mod disabled" weapon attribute to control crit chance (default: 0) AimTrackingIntervalMultiplier 3 [$SIGSEGV] Scale of robot aim tracking interval (default: 1) SniperAllowHeadshots 1 [$SIGSEGV] If set, bot snipers can headshot (and amby spy) (default: 0) ImprovedAirblast 1 [$SIGSEGV] If set, bot pyros can deflect arrows grenades and stickybombs (default: 0) NoSapUnownedBuildings 1 [$SIGSEGV] If set, spies will not target unowned buildings (default: 0) SentryBusterFriendlyFire 0 [$SIGSEGV] If set to 0, buster will not damage robots (default: 1) BotPushaway 0 [$SIGSEGV] Should bots push each other away (default: 1) SandmanStun 0 [$SIGSEGV] Should the sandman ball stun players. 1 reverts the pre Jungle Inferno stun (default: 1) SniperHideLasers 1 [$SIGSEGV] If set, snipers will not display lasers when aiming ForceRobotBleed 1 [$SIGSEGV] If set to 1, robots bleed (default: 0)
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