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== Entity DataMaps == {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; |+CBasePlayer ! style="width: 50%; background-color: #303030; color: white" |Name ! style="width: 15%; background-color: #303030; color: white" |Type ! style="width: 35%; background-color: #303030; color: white" |Description |- | style="width: 50%;" |'''CBasePlayerPlayerDeathThink''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''InputHandleMapEvent''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''InputSetFogController''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''InputSetHUDVisibility''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''InputSetHealth''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_AirFinished''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_ArmorValue''' | style="width: 15%;" | | style="width: 35%;" | |- | colspan="3" style="padding: 0; margin: 0;" | {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" ! colspan="3" |m_AttributeList |- | colspan="3" style="padding: 0 auto; margin: 0 auto;" | {| class="wikitable" style="margin: 0 auto; width: 100%; padding: 0;" ! colspan="3" style="background-color: rgb(45, 62, 97)" | |} |} |- | style="width: 50%;" |'''m_DmgOrigin''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_DmgSave''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_DmgTake''' | style="width: 15%;" | | style="width: 35%;" | |- | colspan="3" style="padding: 0; margin: 0;" | {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" ! colspan="3" |m_Local |- | colspan="3" style="padding: 0; margin: 0;" | {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" ! colspan="3" |m_PlayerFog |- | style="width: 50%;" |'''m_NewColor''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_OldColor''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_flNewEnd''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_flNewStart''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_flOldEnd''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_flOldStart''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_flTransitionTime''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_hCtrl''' | style="width: 15%;" | | style="width: 35%;" | |- | colspan="3" style="padding: 0 auto; margin: 0 auto;" | {| class="wikitable" style="margin: 0 auto; width: 100%; padding: 0;" ! colspan="3" style="background-color: rgb(45, 62, 97)" | |} |} |- | colspan="3" style="padding: 0; margin: 0;" | {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" ! colspan="3" |m_audio |- | style="width: 50%;" |'''ent''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''localBits''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''localSound''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''soundscapeIndex''' | style="width: 15%;" | | style="width: 35%;" | |- | colspan="3" style="padding: 0 auto; margin: 0 auto;" | {| class="wikitable" style="margin: 0 auto; width: 100%; padding: 0;" ! colspan="3" style="background-color: rgb(45, 62, 97)" | |} |} |- | style="width: 50%;" |'''m_bAllowAutoMovement''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_bDrawViewmodel''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_bDucked''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_bDucking''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_bInDuckJump''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_bPoisoned''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_bForceLocalPlayerDraw''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_bWearingSuit''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_chAreaBits''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_chAreaPortalBits''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_flDuckJumpTime''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_flDucktime''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_flFOVRate''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_flFallVelocity''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_flJumpTime''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_flOldForwardMove''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_flStepSize''' | style="width: 15%;" | | style="width: 35%;" | |- | colspan="3" style="padding: 0; margin: 0;" | {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" ! colspan="3" |m_fog |- | style="width: 50%;" |'''blend''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''colorPrimary''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''colorPrimaryLerpTo''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''colorSecondary''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''colorSecondaryLerpTo''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''dirPrimary''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''duration''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''enable''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''end''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''endLerpTo''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''farz''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''lerptime''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''maxdensity''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''start''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''startLerpTo''' | style="width: 15%;" | | style="width: 35%;" | |- | colspan="3" style="padding: 0 auto; margin: 0 auto;" | {| class="wikitable" style="margin: 0 auto; width: 100%; padding: 0;" ! colspan="3" style="background-color: rgb(45, 62, 97)" | |} |} |- | style="width: 50%;" |'''m_iHideHUD''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_nOldButtons''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_nStepside''' | style="width: 15%;" | | style="width: 35%;" | |- | colspan="3" style="padding: 0; margin: 0;" | {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" ! colspan="3" |m_skybox3d |- | style="width: 50%;" |'''area''' | style="width: 15%;" | | style="width: 35%;" | |- | colspan="3" style="padding: 0; margin: 0;" | {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" ! colspan="3" |fog |- | style="width: 50%;" |'''blend''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''colorPrimary''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''colorPrimaryLerpTo''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''colorSecondary''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''colorSecondaryLerpTo''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''dirPrimary''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''duration''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''enable''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''end''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''endLerpTo''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''farz''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''lerptime''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''maxdensity''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''start''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''startLerpTo''' | style="width: 15%;" | | style="width: 35%;" | |- | colspan="3" style="padding: 0 auto; margin: 0 auto;" | {| class="wikitable" style="margin: 0 auto; width: 100%; padding: 0;" ! colspan="3" style="background-color: rgb(45, 62, 97)" | |} |} |- | style="width: 50%;" |'''origin''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''scale''' | style="width: 15%;" | | style="width: 35%;" | |- | colspan="3" style="padding: 0 auto; margin: 0 auto;" | {| class="wikitable" style="margin: 0 auto; width: 100%; padding: 0;" ! colspan="3" style="background-color: rgb(45, 62, 97)" | |} |} |- | style="width: 50%;" |'''m_vecOverViewpoint''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_vecPunchAngle''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_vecPunchAngleVel''' | style="width: 15%;" | | style="width: 35%;" | |- | colspan="3" style="padding: 0 auto; margin: 0 auto;" | {| class="wikitable" style="margin: 0 auto; width: 100%; padding: 0;" ! colspan="3" style="background-color: rgb(45, 62, 97)" | |} |} |- | style="width: 50%;" |'''m_PainFinished''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_StuckLast''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_afButtonDisabled''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_afButtonForced''' | style="width: 15%;" | | style="width: 35%;" |Set this netprop to [https://developer.valvesoftware.com/wiki/Team_Fortress_2/Scripting/Script_Functions/Constants#FButtons the corresponding bits] to force player inputs. |- | style="width: 50%;" |'''m_afButtonLast''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_afButtonPressed''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_afButtonReleased''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_afPhysicsFlags''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_autoKickDisabled''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_bAllowInstantSpawn''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_bDuckToggled''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_bForcedObserverMode''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_bLagCompensation''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_bPauseBonusProgress''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_bPlayerUnderwater''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_bPredictWeapons''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_bSinglePlayerGameEnding''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_bitsDamageType''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_bitsHUDDamage''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_fInitHUD''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_fLastPlayerTalkAttemptTime''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_fLastPlayerTalkTime''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_fLerpTime''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_flConstraintRadius''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_flConstraintSpeedFactor''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_flConstraintWidth''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_flDeathAnimTime''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_flDeathTime''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_flDuckJumpTime''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_flDuckTime''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_flFOVTime''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_flFlashTime''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_flForwardMove''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_flLaggedMovementValue''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_flMaxspeed''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_flNextDecalTime''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_flOldPlayerViewOffsetZ''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_flOldPlayerZ''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_flPlayerTalkAvailableMessagesTier1''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_flPlayerTalkAvailableMessagesTier2''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_flSideMove''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_flStepSoundTime''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_flSuitUpdate''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_flSwimSoundTime''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_flSwimTime''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_flVehicleViewFOV''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_flWaterJumpTime''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_hConstraintEntity''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_hLastWeapon''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_hObserverTarget''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_hTriggerSoundscapeList''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_hUseEntity''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_hVehicle''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_hViewEntity''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_hViewModel''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_hZoomOwner''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_iBonusChallenge''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_iBonusProgress''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_iDeaths''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_iDefaultFOV''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_iFOV''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_iFOVStart''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_iFrags''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_iObserverLastMode''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_iObserverMode''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_iPlayerLocked''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_iRespawnFrames''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_iSuicideCustomKillFlags''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_iSuitPlayNext''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_iTargetVolume''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_iTrain''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_idrowndmg''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_idrownrestored''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_lastDamageAmount''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_nButtons''' | style="width: 15%;" | | style="width: 35%;" |Which buttons player is currently pressing. Refer to [https://developer.valvesoftware.com/wiki/Team_Fortress_2/Scripting/Script_Functions/Constants this page] for more information |- | style="width: 50%;" |'''m_nDrownDmgRate''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_nImpulse''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_nNumCrateHudHints''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_nNumCrouches''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_nPoisonDmg''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_nPoisonRestored''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_nUpdateRate''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_oldOrigin''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_rgItems''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_rgSuitPlayList''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_rgbTimeBasedDamage''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_rgflSuitNoRepeatTime''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_rgiSuitNoRepeat''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_szAnimExtension''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_szLastPlaceName''' | style="width: 15%;" | | style="width: 35%;" |Name of the last nav place the player has occupied. Changing this to an invalid nav place will crash. |- | style="width: 50%;" |'''m_szNetname''' | style="width: 15%;" |String | style="width: 35%;" |The display name of the player. (Typically this is their Steam name, but it can be changed for example through SourceMod's sm_rename.) |- | style="width: 50%;" |'''m_szNetworkIDString''' | style="width: 15%;" |String | style="width: 35%;" |The SteamID3 of the player. (e.g. [U:1:83176584]) |- | style="width: 50%;" |'''m_tbdPrev''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_vNewVPhysicsPosition''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_vNewVPhysicsVelocity''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_vecAdditionalPVSOrigin''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_vecCameraPVSOrigin''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_vecConstraintCenter''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_vecLadderNormal''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_vecPreviouslyPredictedOrigin''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_vecSmoothedVelocity''' | style="width: 15%;" | | style="width: 35%;" | |- | style="width: 50%;" |'''m_vecWaterJumpVel''' | style="width: 15%;" | | style="width: 35%;" | |- | colspan="3" style="padding: 0; margin: 0;" | {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" ! colspan="3" |pl |- | style="width: 50%;" |'''deadflag''' | style="width: 15%;" |Boolean | style="width: 35%;" |The death state of this player. The player is dead if this is 1, otherwise 0. |- | style="width: 50%;" |'''v_angle''' | style="width: 15%;" | | style="width: 35%;" | |- | colspan="3" style="padding: 0 auto; margin: 0 auto;" | {| class="wikitable" style="margin: 0 auto; width: 100%; padding: 0;" ! colspan="3" style="background-color: rgb(45, 62, 97)" | |} |} |}
Summary:
Please note that all contributions to SigMod are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see
SigMod:Copyrights
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