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CTFRagdoll
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==SendProps== {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" |+CTFRagdoll ! style="width: 20%; background-color: #303030; color: white" |Name ! style="width: 20%; background-color: #303030; color: white" |Type ! style="width: 60%; background-color: #303030; color: white" |Description |- |'''m_vecRagdollOrigin''' |Vector |The point in space at which the ragdoll was spawned (not where the client's view of it currently is). |- |'''m_iPlayerIndex''' |Integer |The index of the player that the ragdoll was for. |- |'''m_vecForce''' |Vector | |- |'''m_vecRagdollVelocity''' |Vector |The velocity of the ragdoll's associated player when they died. |- |'''m_nForceBone''' |Integer | |- |'''m_bGib''' |Boolean |Whether or not the player (and by extension the ragdoll) gibbed (exploded). |- |'''m_bBurning''' |Boolean |Whether or not the ragdoll is burning. |- |'''m_bElectrocuted''' |Boolean |Whether or not the ragdoll was spawned due to a player death from energy weapons. (Neon Annihilator vs wet player, Cow Mangler, etc) |- |'''m_bFeignDeath''' |Boolean |Whether or not the ragdoll was spawned from a Spy using the Dead Ringer. |- |'''m_bWasDisguised''' |Boolean |Whether or not our player was disguised when they died. |- |'''m_bBecomeAsh''' |Boolean |Whether or not our player was killed by a weapon with item attribute ragdolls become ash |- |'''m_bOnGround''' |Boolean |Whether or not the player was walking (on the ground) when the ragdoll was spawned. (Whether or not the client's view of the ragdoll is off the ground is irrelevant) |- |'''m_bCloaked''' |Boolean |Whether or not the ragdoll is cloaked. |- |'''m_iDamageCustom''' |Integer |The type of damage that killed the ragdoll's associated player. {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" ! colspan="1" |Values |- | * 0 - TF_DMG_CUSTOM_NONE * 1 - TF_DMG_CUSTOM_HEADSHOT * 2 - TF_DMG_CUSTOM_BACKSTAB * 3 - TF_DMG_CUSTOM_BURNING * 4 - TF_DMG_WRENCH_FIX * 5 - TF_DMG_CUSTOM_MINIGUN * 6 - TF_DMG_CUSTOM_SUICIDE * 7 - TF_DMG_CUSTOM_TAUNTATK_HADOUKEN * 8 - TF_DMG_CUSTOM_BURNING_FLARE * 9 - TF_DMG_CUSTOM_TAUNTATK_HIGH_NOON * 10 - TF_DMG_CUSTOM_TAUNTATK_GRAND_SLAM * 11 - TF_DMG_CUSTOM_PENETRATE_MY_TEAM * 12 - TF_DMG_CUSTOM_PENETRATE_ALL_PLAYERS * 13 - TF_DMG_CUSTOM_TAUNTATK_FENCING * 14 - TF_DMG_CUSTOM_PENETRATE_NONBURNING_TEAMMATE * 15 - TF_DMG_CUSTOM_TAUNTATK_ARROW_STAB * 16 - TF_DMG_CUSTOM_TELEFRAG * 17 - TF_DMG_CUSTOM_BURNING_ARROW * 18 - TF_DMG_CUSTOM_FLYINGBURN * 19 - TF_DMG_CUSTOM_PUMPKIN_BOMB * 20 - TF_DMG_CUSTOM_DECAPITATION * 21 - TF_DMG_CUSTOM_TAUNTATK_GRENADE * 22 - TF_DMG_CUSTOM_BASEBALL * 23 - TF_DMG_CUSTOM_CHARGE_IMPACT * 24 - TF_DMG_CUSTOM_TAUNTATK_BARBARIAN_SWING * 25 - TF_DMG_CUSTOM_AIR_STICKY_BURST * 26 - TF_DMG_CUSTOM_DEFENSIVE_STICKY * 27 - TF_DMG_CUSTOM_PICKAXE * 28 - TF_DMG_CUSTOM_ROCKET_DIRECTHIT * 29 - TF_DMG_CUSTOM_TAUNTATK_UBERSLICE * 30 - TF_DMG_CUSTOM_PLAYER_SENTRY * 31 - TF_DMG_CUSTOM_STANDARD_STICKY * 32 - TF_DMG_CUSTOM_SHOTGUN_REVENGE_CRIT * 33 - TF_DMG_CUSTOM_TAUNTATK_ENGINEER_GUITAR_SMASH * 34 - TF_DMG_CUSTOM_BLEEDING * 35 - TF_DMG_CUSTOM_GOLD_WRENCH * 36 - TF_DMG_CUSTOM_CARRIED_BUILDING * 37 - TF_DMG_CUSTOM_COMBO_PUNCH * 38 - TF_DMG_CUSTOM_TAUNTATK_ENGINEER_ARM_KILL * 39 - TF_DMG_CUSTOM_FISH_KILL * 40 - TF_DMG_CUSTOM_TRIGGER_HURT * 41 - TF_DMG_CUSTOM_DECAPITATION_BOSS * 42 - TF_DMG_CUSTOM_STICKBOMB_EXPLOSION * 43 - TF_DMG_CUSTOM_AEGIS_ROUND * 44 - TF_DMG_CUSTOM_FLARE_EXPLOSION * 45 - TF_DMG_CUSTOM_BOOTS_STOMP * 46 - TF_DMG_CUSTOM_PLASMA * 47 - TF_DMG_CUSTOM_PLASMA_CHARGED * 48 - TF_DMG_CUSTOM_PLASMA_GIB * 49 - TF_DMG_CUSTOM_PRACTICE_STICKY * 50 - TF_DMG_CUSTOM_EYEBALL_ROCKET * 51 - TF_DMG_CUSTOM_HEADSHOT_DECAPITATION * 52 - TF_DMG_CUSTOM_TAUNTATK_ARMAGEDDON * 53 - TF_DMG_CUSTOM_FLARE_PELLET * 54 - TF_DMG_CUSTOM_CLEAVER * 55 - TF_DMG_CUSTOM_CLEAVER_CRIT * 56 - TF_DMG_CUSTOM_SAPPER_RECORDER_DEATH * 57 - TF_DMG_CUSTOM_MERASMUS_PLAYER_BOMB * 58 - TF_DMG_CUSTOM_MERASMUS_GRENADE * 59 - TF_DMG_CUSTOM_MERASMUS_ZAP * 60 - TF_DMG_CUSTOM_MERASMUS_DECAPITATION * 61 - TF_DMG_CUSTOM_CANNONBALL_PUSH * 62 - TF_DMG_CUSTOM_TAUNTATK_ALLCLASS_GUITAR_RIFF * 63 - TF_DMG_CUSTOM_THROWABLE * 64 - TF_DMG_CUSTOM_THROWABLE_KILL * 65 - TF_DMG_CUSTOM_SPELL_TELEPORT * 66 - TF_DMG_CUSTOM_SPELL_SKELETON * 67 - TF_DMG_CUSTOM_SPELL_MIRV * 68 - TF_DMG_CUSTOM_SPELL_METEOR * 69 - TF_DMG_CUSTOM_SPELL_LIGHTNING * 70 - TF_DMG_CUSTOM_SPELL_FIREBALL * 71 - TF_DMG_CUSTOM_SPELL_MONOCULUS * 72 - TF_DMG_CUSTOM_SPELL_BLASTJUMP * 73 - TF_DMG_CUSTOM_SPELL_BATS * 74 - TF_DMG_CUSTOM_SPELL_TINY * 75 - TF_DMG_CUSTOM_KART * 76 - TF_DMG_CUSTOM_GIANT_HAMMER * 77 - TF_DMG_CUSTOM_RUNE_REFLECT |} |- |'''m_iTeam''' |Integer |The team the ragdoll's associated player was when they died. {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" ! colspan="1" |Values |- | * 0 - None * 1 - Spectator * 2 - RED * 3 - BLU * 5 - Boss / Neutral |} |- |'''m_iClass''' |Integer |The class the ragdoll's associated player was when they died. {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" ! colspan="1" |Values |- | * 0 - TF_CLASS_UNDEFINED * 1 - TF_CLASS_SCOUT * 2 - TF_CLASS_SNIPER * 3 - TF_CLASS_SOLDIER * 4 - TF_CLASS_DEMOMAN * 5 - TF_CLASS_MEDIC * 6 - TF_CLASS_HEAVYWEAPONS * 7 - TF_CLASS_PYRO * 8 - TF_CLASS_SPY * 9 - TF_CLASS_ENGINEER * 10 - TF_CLASS_CIVILIAN * 11 - TF_CLASS_COUNT_ALL * 12 - TF_CLASS_RANDOM |} |- | colspan="3" style="padding: 0; margin: 0" | {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" ! colspan="3" |m_hRagWearables |- | colspan="3" style="padding: 0; margin: 0" | {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" ! colspan="3" |lengthproxy |- | style="width: 20%;" |'''lengthprop8''' | style="width: 20%;" |Integer | style="width: 60%;" | |- | colspan="3" style="padding: 0 auto; margin: 0 auto;" | {| class="wikitable" style="margin: 0 auto; width: 100%; padding: 0;" ! colspan="3" style="background-color: rgb(45, 62, 97)" | |} |} |- | style="width: 20%;" |'''000''' | style="width: 20%;" |Integer | style="width: 60%;" |CEconWearable Vector. Wearables taken from our player are stored here. |- |'''001''' |Integer | |- |'''002''' |Integer | |- |'''003''' |Integer | |- |'''004''' |Integer | |- |'''005''' |Integer | |- |'''006''' |Integer | |- |'''007''' |Integer | |- | colspan="3" style="padding: 0 auto; margin: 0 auto;" | {| class="wikitable" style="margin: 0 auto; width: 100%; padding: 0;" ! colspan="3" style="background-color: rgb(45, 62, 97)" | |} |} |- |'''m_bGoldRagdoll''' |Boolean |Whether or not the ragdoll was turned to gold. |- |'''m_bIceRagdoll''' |Boolean |Whether or not the ragdoll was turned to ice. |- |'''m_bCritOnHardHit''' |Boolean |Whether or not the weapon that killed our player have item attribute crit on hard hit |- |'''m_flHeadScale''' |Float |The head scale of the ragdoll. |- |'''m_flTorsoScale''' |Float |The torso scale of the ragdoll. |- |'''m_flHandScale''' |Float |The hand scale of the ragdoll. |}
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