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CObjectTeleporter
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== SendProps == {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" |+CObjectTeleporter ! style="width: 50%; background-color: #303030; color: white" |Name ! style="width: 15%; background-color: #303030; color: white" |Type ! style="width: 35%; background-color: #303030; color: white" |Description |- |'''m_iState''' |Integer |What this teleporter is currently doing {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" ! colspan="1" |Values |- | * 0 - TELEPORTER_STATE_BUILDING // Building, not active yet * 1 - TELEPORTER_STATE_IDLE // Does not have a matching teleporter yet * 2 - TELEPORTER_STATE_READY // Found match, charged and ready * 3 - TELEPORTER_STATE_SENDING // Teleporter entrance teleporting a player away * 4 - TELEPORTER_STATE_RECEIVING // Teleporter exit receiving a teleported player, before any game events are handled * 5 - TELEPORTER_STATE_RECEIVING_RELEASE // Fired immediately after TELEPORTER_STATE_RECEIVING, this handles game events and resets some teleporter variables * 6 - TELEPORTER_STATE_RECHARGING // Waiting for recharge * 7 - TELEPORTER_STATE_UPGRADING |} |- |'''m_flRechargeTime''' |Float |The timestamp for when this teleporter will be fully charged again after sending a player |- |'''m_flCurrentRechargeDuration''' |Float |The amount of time it takes for this teleporter to recharge |- |'''m_iTimesUsed''' |Integer |The amount of times this teleporter has teleported a player |- |'''m_flYawToExit''' |Float |For a teleporter entrance, this is the yaw angle pointing directly at the exit teleporter. This value seems to be calculated strangely however, as angle 0 begins directly down on the y axis, and the angle increments clockwise rather than counter clockwise. |- |'''m_bMatchBuilding''' |Boolean | |}
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