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==Precache== PrecacheSound "weapons/rocket_directhit_shoot_crit.wav" [$SIGSEGV] If your mission contains custom sounds that are used by pointtemplate entities or sound overrides, you must include those sounds with precachesound PrecacheScriptSound "Weapon_RPG.Single" [$SIGSEGV] Sound script version of precache sound PrecacheModel "models/props_soho/bookstand002.mdl" [$SIGSEGV] Precaches model. This might be required in some circumstances, such as "custom projectile model" attribute, or prop with custom model PrecacheSentenceFile "scripts/sentences.txt" [$SIGSEGV] Precache sentence file PrecacheDecal "decals/tscorch" [$SIGSEGV] Precache decal file PrecacheGeneric "" [$SIGSEGV] Precache generic file PrecacheParticle "env_fire_large_smoke" [$SIGSEGV] Precache particle Precaching helps to ensure that the content used in the mission will be loaded propely and downloaded to the clients
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