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	<id>https://sigwiki.potato.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Royall</id>
	<title>SigMod - User contributions [en-gb]</title>
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	<updated>2026-06-05T06:20:11Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://sigwiki.potato.tf/index.php?title=Additions_to_existing_entities&amp;diff=3303</id>
		<title>Additions to existing entities</title>
		<link rel="alternate" type="text/html" href="https://sigwiki.potato.tf/index.php?title=Additions_to_existing_entities&amp;diff=3303"/>
		<updated>2022-06-15T23:33:30Z</updated>

		<summary type="html">&lt;p&gt;Royall: /* All Entities */ $SetModelOverride&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
== Targeting ==&lt;br /&gt;
&lt;br /&gt;
* You can target parent of specified entity by adding @p@. @p@!activator would target parent of the activator entity&lt;br /&gt;
* You can target children of specified entity by adding @c@ prefix. @c@!activator would target children of the activator entity&lt;br /&gt;
*Target all entities in a box by adding @bbxmin ymin zmin xmax ymax zmax@ prefix. @bb-100 -100 -100 100 100 100@prop_dynamic would target prop_dynamic entities inside -100 -100 -100 100 100 100 box&lt;br /&gt;
*Target entities matching the filter by adding @f@ prefix. @f@filtername@entityname would target all entityname that pass the filtername filter&lt;br /&gt;
*Target entity from datamap/sendprop by adding @e@ prefix. @e@m_hOwnerEntity@!activator would target the owner entity of !activator&lt;br /&gt;
&lt;br /&gt;
==Various==&lt;br /&gt;
&lt;br /&gt;
*You can execute an input immediately rather than with at least 1 tick delay by setting input delay to -1. This allows you to access !activator of $OnKilled entity&lt;br /&gt;
&lt;br /&gt;
== [[Expressions]] ==&lt;br /&gt;
[[Expressions]] can be used to calculate input parameters without the need of extra logic entities&lt;br /&gt;
&lt;br /&gt;
==point_viewcontrol==&lt;br /&gt;
&lt;br /&gt;
===Inputs ===&lt;br /&gt;
&lt;br /&gt;
*$EnableAll&lt;br /&gt;
**Enable the camera for all players on the map. Spawnflag [512] may not work properly. (&#039;&#039;Start At Player, Interruptable by Player&#039;&#039;)&lt;br /&gt;
*$DisableAll&lt;br /&gt;
**Disable the camera for all players on the map&lt;br /&gt;
*$SetTarget &amp;lt;entity&amp;gt; &lt;br /&gt;
**Set current target to entity&lt;br /&gt;
&lt;br /&gt;
== Sentry Gun (obj_sentrygun)==&lt;br /&gt;
===Spawnflags===&lt;br /&gt;
*&#039;&#039;&#039;[64]&#039;&#039;&#039; - Spawn as mini-sentry&lt;br /&gt;
&lt;br /&gt;
==Weapon Mimic (tf_point_weapon_mimic)==&lt;br /&gt;
*Fired projectiles can have their team assigned with teamnum keyvalue (2 for RED and 3 for BLU). Previously all fired projectiles always belonged to the BLU team&lt;br /&gt;
*If the player owner is set with $SetOwner or $InheritOwner, fired projectiles are assigned to the owner&lt;br /&gt;
* Fired stickybombs are automatically removed if the mimic is removed&lt;br /&gt;
*Added projectile type 4 - Bullet.  SpeedMax keyvalue determines max distance (infinite if not specified). SplashRadius determines knockback force&lt;br /&gt;
&lt;br /&gt;
=== Keyvalues===&lt;br /&gt;
&lt;br /&gt;
*$preventshootparent &amp;lt;1/0&amp;gt;&lt;br /&gt;
**If set, bullets fired from the mimic cannot hit the parent entity&lt;br /&gt;
*$dmgtype &amp;lt;int&amp;gt; &lt;br /&gt;
**Set custom damage type&lt;br /&gt;
*$killicon &amp;lt;string&amp;gt; &lt;br /&gt;
**Set custom kill icon&lt;br /&gt;
&lt;br /&gt;
===Outputs===&lt;br /&gt;
&lt;br /&gt;
*$OnFire&lt;br /&gt;
**Called when the projectile is being fired, with the projectile as &amp;lt;code&amp;gt;!activator&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spawnflags===&lt;br /&gt;
* &#039;&#039;&#039;[4]&#039;&#039;&#039; - Fire &amp;quot;OnUser4&amp;quot; output when projectile is fired, with the projectile as &amp;lt;code&amp;gt;!activator&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Tank (tank_boss)== &lt;br /&gt;
&lt;br /&gt;
*When tank starts deploying, and there is at least one PointTemplate assigned to it, &amp;quot;OnUser4&amp;quot; output is activated&lt;br /&gt;
&lt;br /&gt;
=== Outputs===&lt;br /&gt;
&lt;br /&gt;
*$OnStartDeploy&lt;br /&gt;
**Fired when the tank is deploying the bomb&lt;br /&gt;
&lt;br /&gt;
==Medic shield (entity_medigun_shield)==&lt;br /&gt;
===Spawnflags===&lt;br /&gt;
*&#039;&#039;&#039;[1]&#039;&#039;&#039; - Don&#039;t expire and don&#039;t block LOS&lt;br /&gt;
*&#039;&#039;&#039;[2]&#039;&#039;&#039; - Use the LV2 Shield model&lt;br /&gt;
&lt;br /&gt;
==logic_case==&lt;br /&gt;
&lt;br /&gt;
===Text formatter===&lt;br /&gt;
With the use of the added inputs, logic_case can be transformed into a text formatter, replacing % in the format string into format parameters. &lt;br /&gt;
&lt;br /&gt;
Example point template usage:&amp;lt;syntaxhighlight lang=&amp;quot;php&amp;quot;&amp;gt;&lt;br /&gt;
Formatter&lt;br /&gt;
{&lt;br /&gt;
	OnSpawnOutput&lt;br /&gt;
	{&lt;br /&gt;
		Target &amp;quot;formattest&amp;quot;&lt;br /&gt;
		Action &amp;quot;$Format&amp;quot;&lt;br /&gt;
		Delay 1&lt;br /&gt;
	}&lt;br /&gt;
	logic_case&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;targetname&amp;quot; &amp;quot;formattest&amp;quot;&lt;br /&gt;
		&amp;quot;case16&amp;quot; &amp;quot;You have % out of % coins left. % %% done&amp;quot; // Formatter string&lt;br /&gt;
		&amp;quot;case01&amp;quot; &amp;quot;6&amp;quot; //First argument&lt;br /&gt;
		&amp;quot;case02&amp;quot; &amp;quot;12&amp;quot; //Second argument&lt;br /&gt;
		&amp;quot;case03&amp;quot; &amp;quot;50&amp;quot; //Third argument&lt;br /&gt;
		&amp;quot;ondefault&amp;quot; &amp;quot;player,$DisplayTextCenter,,0,-1&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;This would display &amp;quot;You have 6 out of 12 coins left. 50 % done&amp;quot; to all players&lt;br /&gt;
&lt;br /&gt;
=== Menu===&lt;br /&gt;
You can use $DisplayMenu input to display a menu for the player, up to 15 entries&amp;lt;syntaxhighlight lang=&amp;quot;php&amp;quot;&amp;gt;&lt;br /&gt;
Menu&lt;br /&gt;
{&lt;br /&gt;
	OnSpawnOutput&lt;br /&gt;
	{&lt;br /&gt;
		Target &amp;quot;menutest&amp;quot;&lt;br /&gt;
		Action &amp;quot;$DisplayMenu&amp;quot;&lt;br /&gt;
		Delay 1&lt;br /&gt;
		Param &amp;quot;player&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	logic_case&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;targetname&amp;quot; &amp;quot;menutest&amp;quot;&lt;br /&gt;
		&amp;quot;case16&amp;quot; &amp;quot;Menu title|30|Cancel&amp;quot; // Title, menu duration (0 for infinite), display optional cancel button&lt;br /&gt;
		&amp;quot;case01&amp;quot; &amp;quot;option1&amp;quot; //First argument&lt;br /&gt;
		&amp;quot;case02&amp;quot; &amp;quot;!disabled option&amp;quot; //Second argument, disabled&lt;br /&gt;
		&amp;quot;case03&amp;quot; &amp;quot;suicide&amp;quot; //Third argument&lt;br /&gt;
		&amp;quot;oncase03&amp;quot; &amp;quot;!activator,sethealth,0,0,-1&amp;quot; // Selected 3rd option&lt;br /&gt;
		&amp;quot;ondefault&amp;quot; &amp;quot;player,$DisplayTextCenter,he,0,-1&amp;quot; // No option selected&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Inputs===&lt;br /&gt;
&lt;br /&gt;
*$FormatString &amp;lt;string&amp;gt; &lt;br /&gt;
**Sets formatting string, then fires OnDefault output, with formatted string as parameter&lt;br /&gt;
*$FormatStringNoFire &amp;lt;string&amp;gt;&lt;br /&gt;
**Sets formatting string&lt;br /&gt;
*$FormatInput1 &amp;lt;string&amp;gt;&lt;br /&gt;
**Sets formatting input argument 1, then fires OnDefault output, with formatted string as parameter&lt;br /&gt;
*$FormatInput2-15 &amp;lt;string&amp;gt;&lt;br /&gt;
** Sets formatting input argument 2-15, then fires OnDefault output, with formatted string as parameter&lt;br /&gt;
*$FormatInputNoFire1 &amp;lt;string&amp;gt;&lt;br /&gt;
**Sets formatting input argument 1&lt;br /&gt;
*$Format &lt;br /&gt;
**Fires OnDefault output, with formatted string as parameter&lt;br /&gt;
*$TestSigsegv&lt;br /&gt;
**Fires OnUser1 output. Can be used to test if sigsegv extension is active&lt;br /&gt;
*$ToInt &amp;lt;any&amp;gt;&lt;br /&gt;
**Fires OnDefault output, converts parameter value from string/float to integer&lt;br /&gt;
*$ToFloat &amp;lt;any&amp;gt;&lt;br /&gt;
**Fires OnDefault output, converts value from string/int to real number&lt;br /&gt;
*$CallerToActivator &amp;lt;any&amp;gt;&lt;br /&gt;
**Fires OnDefault output, but the !caller entity is converted to !activator&lt;br /&gt;
* $GetKeyValueFromActivator &amp;lt;string&amp;gt;&lt;br /&gt;
**Fires OnDefault output, the key value from the !activator entity is the parameter&lt;br /&gt;
*$GetConVar &amp;lt;string&amp;gt;&lt;br /&gt;
**Fires OnDefault output, the convar (console variable) number value is the parameter&lt;br /&gt;
*$GetConVarString &amp;lt;string&amp;gt;&lt;br /&gt;
**Fires OnDefault output, the convar (console variable) string value is the parameter&lt;br /&gt;
*$DisplayMenu &amp;lt;entity&amp;gt;&lt;br /&gt;
**Display menu at player&lt;br /&gt;
*$HideMenu &amp;lt;entity&amp;gt;&lt;br /&gt;
**Hide menu at player&lt;br /&gt;
&lt;br /&gt;
==tf_gamerules ==&lt;br /&gt;
&lt;br /&gt;
===Inputs===&lt;br /&gt;
&lt;br /&gt;
*$StopVO &amp;lt;string&amp;gt;&lt;br /&gt;
** Stops sound that was started with PlayVO input&lt;br /&gt;
&lt;br /&gt;
*$StopVORed &amp;lt;string&amp;gt;&lt;br /&gt;
**Stops sound that was started with PlayVORed input&lt;br /&gt;
&lt;br /&gt;
*$StopVOBlue &amp;lt;string&amp;gt;&lt;br /&gt;
**Stops sound that was started with PlayVOBlue input&lt;br /&gt;
*$SetBossHealthPercentage &amp;lt;float&amp;gt;&lt;br /&gt;
**Set Halloween boss bar percentage to a value between 0 and 1. 0 hides the health bar, any other value makes the bar appear&lt;br /&gt;
*$SetBossState &amp;lt;int&amp;gt;&lt;br /&gt;
**If set to 1, makes the health bar green, like if Merasmus is hiding. If set to 0, the bar goes back to normal&lt;br /&gt;
*$AddCurrencyGlobal &amp;lt;int&amp;gt;&lt;br /&gt;
**Add currency to all players&lt;br /&gt;
&lt;br /&gt;
== player ==&lt;br /&gt;
&lt;br /&gt;
===Inputs===&lt;br /&gt;
&lt;br /&gt;
* $AllowClassAnimations &amp;lt;0|1&amp;gt; &lt;br /&gt;
**Allow class animations instead of using refpose when UseCustomModel input is fired to change player model&lt;br /&gt;
*$SwitchClass &amp;lt;string&amp;gt;&lt;br /&gt;
**Switch player class. The parameter can be either a class name (heavyweapons for example), or class index&lt;br /&gt;
*$SwitchClassInPlace &amp;lt;string&amp;gt;&lt;br /&gt;
**Switch player class in current position. The parameter can be either a class name (heavyweapons for example), or class index&lt;br /&gt;
*$ForceRespawn&lt;br /&gt;
** The player instantly respawns&lt;br /&gt;
*$ForceRespawnDead&lt;br /&gt;
**The player instantly respawns, but only if they are dead&lt;br /&gt;
*$DisplayTextCenter &amp;lt;string&amp;gt; &lt;br /&gt;
** Display text in the middle of the screen&lt;br /&gt;
*$DisplayTextChat &amp;lt;string&amp;gt;&lt;br /&gt;
** Display text to the player&#039;s chat&lt;br /&gt;
*$DisplayTextHint &amp;lt;string&amp;gt;&lt;br /&gt;
** Display yellow text in the bottom part of the screen and play a sound cue&lt;br /&gt;
*$Suicide&lt;br /&gt;
**Kill the player&lt;br /&gt;
*$ChangeAttributes &amp;lt;string&amp;gt;&lt;br /&gt;
** If the player is a bot, this can be used to change active EventChangeAttributes&lt;br /&gt;
*$RollCommonSpell&lt;br /&gt;
**Roll common spell&lt;br /&gt;
*$SetSpell &amp;lt;string&amp;gt;&lt;br /&gt;
**Set player current spell to one of the following:&lt;br /&gt;
***Fireball&lt;br /&gt;
***Ball O&#039; Bats&lt;br /&gt;
***Healing Aura&lt;br /&gt;
***Pumpkin MIRV&lt;br /&gt;
*** Superjump&lt;br /&gt;
***Invisibility&lt;br /&gt;
***Teleport&lt;br /&gt;
***Tesla Bolt&lt;br /&gt;
***Minify&lt;br /&gt;
***Meteor Shower&lt;br /&gt;
***Summon Monoculus&lt;br /&gt;
***Summon Skeletons&lt;br /&gt;
*$AddSpell &amp;lt;string&amp;gt;&lt;br /&gt;
**Adds spell to the number of spells. If the spell is different than the current one, it replaces the spell. The parameter is the same as in $SetSpell&lt;br /&gt;
*$AddCond &amp;lt;int&amp;gt; [int]&lt;br /&gt;
** Add condition to player. If a second argument is present, the condition will only run for a specified duration&lt;br /&gt;
*$RemoveCond &amp;lt;int&amp;gt;&lt;br /&gt;
**Remove condition from player&lt;br /&gt;
*$AddPlayerAttribute &amp;lt;string&amp;gt;&lt;br /&gt;
**Add attribute to player, the parameter should be passed in this way: attribute|value. Example: &amp;quot;move speed bonus|1.2&amp;quot;&lt;br /&gt;
*$RemovePlayerAttribute &amp;lt;string&amp;gt;&lt;br /&gt;
**Remove attribute from player. Example: &amp;quot;move speed bonus&amp;quot;&lt;br /&gt;
*$GetPlayerAttribute &amp;lt;string&amp;gt;&lt;br /&gt;
**Sends attribute from player as the parameter.&lt;br /&gt;
**parameter format: attribute|entity|input|default value&lt;br /&gt;
**example: fire rate bonus|!activator|$DisplayTextChat|0&lt;br /&gt;
*$AddItemAttribute &amp;lt;string&amp;gt;&lt;br /&gt;
**Add attribute to item in slot, the parameter should be passed in this way: attribute|value|slot or item name. Example &amp;quot;damage bonus|2|0&amp;quot; adds 100% damage bonus to primary weapon, &amp;quot;damage penalty|0.5&amp;quot; adds 50% damage penalty to active weapon&lt;br /&gt;
*$RemoveItemAttribute &amp;lt;string&amp;gt;&lt;br /&gt;
** Remove attribute from item in slot, the parameter should be passed in this way: attribute|slot or item name. Example &amp;quot;damage bonus&amp;quot; removes damage bonus from primary weapon, &amp;quot;damage penalty&amp;quot; removes damage penalty from active weapon&lt;br /&gt;
*$GetItemAttribute &amp;lt;string&amp;gt;&lt;br /&gt;
**Sends item attribute value as the parameter.&lt;br /&gt;
** parameter format: slot or item name|attribute|entity|input|default value&lt;br /&gt;
**example to grab primary slot item&#039;s fire rate bonus value: 0|fire rate bonus|!activator|$DisplayTextChat|0&lt;br /&gt;
**You can also type -1 for active weapon or the item name.&lt;br /&gt;
*$PlaySoundToSelf &amp;lt;string&amp;gt;&lt;br /&gt;
** Play sound to the player&lt;br /&gt;
*$IgnitePlayerDuration &amp;lt;float&amp;gt; &lt;br /&gt;
**Ignite the player for a specified duration in seconds&lt;br /&gt;
*$WeaponSwitchSlot &amp;lt;int&amp;gt;&lt;br /&gt;
**Forcibly switches to weapon in slot&lt;br /&gt;
* $WeaponStripSlot &amp;lt;int&amp;gt;&lt;br /&gt;
**Removes weapon from a slot (-1 = current slot)&lt;br /&gt;
*$GiveItem &amp;lt;string&amp;gt;&lt;br /&gt;
**Gives an item to the player&lt;br /&gt;
*$AddCurrency &amp;lt;int&amp;gt;&lt;br /&gt;
**Add currency to the player&lt;br /&gt;
*$RemoveCurrency &amp;lt;int&amp;gt;&lt;br /&gt;
** Remove currency from the player&lt;br /&gt;
*$SetCurrency &amp;lt;int&amp;gt;&lt;br /&gt;
** Set currency to specified value&lt;br /&gt;
* $CurrencyOutputX &amp;lt;string&amp;gt;&lt;br /&gt;
**Fires input if player currency is above specified value (the X in input name), the attribute should be passed in this way: target,input,parameter.&lt;br /&gt;
*$CurrencyInvertOutputX&amp;lt;string&amp;gt;&lt;br /&gt;
**Fires input if player currency is below specified value(the X in input name), the attribute should be passed in this way: target,input,parameter&lt;br /&gt;
*$DropItem &amp;lt;int&amp;gt;&lt;br /&gt;
**Drop item in slot (-1 = current slot)&lt;br /&gt;
* $RemoveItem &amp;lt;string&amp;gt;&lt;br /&gt;
** Remove item with a name&lt;br /&gt;
*$Regenerate&lt;br /&gt;
**Regenerate the player, as if touching resupply cabinet&lt;br /&gt;
*$RefillAmmo&lt;br /&gt;
** Restore player ammo&lt;br /&gt;
*$PlaySequence &amp;lt;string&amp;gt;&lt;br /&gt;
**Play animation sequence with specified name&lt;br /&gt;
*$ResetInventory&lt;br /&gt;
**Reset loadout items, as if touching the resupply cabinet&lt;br /&gt;
*$BotCommand &amp;lt;string&amp;gt;&lt;br /&gt;
**Forces the bot to perform an action. Examples:&lt;br /&gt;
***interrupt_action -posent targetmove -lookposent targetlook -duration 10 -waituntildone -ondoneattributes AfterDone&lt;br /&gt;
****Move to entity targetmove, while looking at entity targetlook. Wait 10 seconds after moving to the target entity, then ChangeAttributes to AfterDone&lt;br /&gt;
***interrupt_action -posent targetkill -lookposent targetkill -killlook&lt;br /&gt;
****Move to entity targetkill and try to destroy it&lt;br /&gt;
***interrupt_action -pos 0 0 0 -lookpos 100 100 100&lt;br /&gt;
****Move to position 0 0 0 while looking at position 100 100 100&lt;br /&gt;
***despawn&lt;br /&gt;
****Forces to bot to despawn&lt;br /&gt;
***taunt&lt;br /&gt;
****Forces the bot to taunt&lt;br /&gt;
***cloak&lt;br /&gt;
****Forces the spy bot to cloak&lt;br /&gt;
***uncloak&lt;br /&gt;
****Forces the spy bot to uncloak&lt;br /&gt;
***disguise&lt;br /&gt;
****Forces the spy bot to disguise as something&lt;br /&gt;
***build sentry at nearest sentry hint&lt;br /&gt;
&lt;br /&gt;
==trigger_hurt==&lt;br /&gt;
If entity owner is set with $SetOwner or $InheritOwner, the owner will become the damage inflictor&lt;br /&gt;
&lt;br /&gt;
==Filter entities==&lt;br /&gt;
The server will no longer crash if the activator entity got removed the time TestActivator is called&lt;br /&gt;
&lt;br /&gt;
===Inputs===&lt;br /&gt;
&lt;br /&gt;
*$TestEntity &amp;lt;entity&amp;gt; &lt;br /&gt;
**Test any entity, rather than only the !activator&lt;br /&gt;
&lt;br /&gt;
==Trigger entities==&lt;br /&gt;
The server will no longer crash if the caller entity got removed the time StartTouch or EndTouch is called&lt;br /&gt;
&lt;br /&gt;
===Inputs===&lt;br /&gt;
&lt;br /&gt;
*$StartTouchEntity &amp;lt;entity&amp;gt; &lt;br /&gt;
**StartTouch any entity, rather than only the !caller&lt;br /&gt;
*$EndTouchEntity &amp;lt;entity&amp;gt; &lt;br /&gt;
**EndTouch any entity, rather than only the !caller&lt;br /&gt;
&lt;br /&gt;
==game_ui==&lt;br /&gt;
The server will no longer crash if the player using the entity disconnected from the server&lt;br /&gt;
&lt;br /&gt;
==All entities ==&lt;br /&gt;
&lt;br /&gt;
=== Keyvalues ===&lt;br /&gt;
&lt;br /&gt;
* $modules &amp;lt;string&amp;gt;&lt;br /&gt;
** Comma separated list of [[Entity Modules|modules]] to attach to the entity&lt;br /&gt;
&lt;br /&gt;
===Inputs===&lt;br /&gt;
&lt;br /&gt;
*$FireUserAsActivator1-4 &amp;lt;string&amp;gt;&lt;br /&gt;
** Acts like FireUser1-4, but the entity becomes the !activator, and the parameter is passed in OnUser1-4 output&lt;br /&gt;
*$FireUser5-8 &amp;lt;string&amp;gt;&lt;br /&gt;
**Fires custom $onuser5-8 output&lt;br /&gt;
*$TakeDamage &amp;lt;int&amp;gt;&lt;br /&gt;
**Take specified amount of damage. Does not support negative values.&lt;br /&gt;
*$TakeDamageFromActivator &amp;lt;int&amp;gt;&lt;br /&gt;
** Take specified amount of damage, the !activator is the damage inflictor&lt;br /&gt;
*$SetModel &amp;lt;string&amp;gt;&lt;br /&gt;
** Set custom model&lt;br /&gt;
*$SetModelOverride &amp;lt;string&amp;gt;&lt;br /&gt;
**Set custom model for all vision modes at once. Doesn&#039;t change the original model.&lt;br /&gt;
*$SetModelSpecial &amp;lt;string&amp;gt;&lt;br /&gt;
**Set custom model, in a special way, it does less additional changes to the entity&lt;br /&gt;
*$SetOwner &amp;lt;entity&amp;gt;&lt;br /&gt;
** Set entity owner&lt;br /&gt;
*$InheritOwner &amp;lt;entity&amp;gt; &lt;br /&gt;
**Set entity owner to the passed entity owner&lt;br /&gt;
*$InheritParent &amp;lt;entity&amp;gt;&lt;br /&gt;
**Set entity parent to the passed entity parent&lt;br /&gt;
*$GetKeyValue &amp;lt;string&amp;gt; &lt;br /&gt;
**Fire OnUser1 output, with key value as a parameter&lt;br /&gt;
*$MoveType &amp;lt;int&amp;gt;,&amp;lt;int&amp;gt;&lt;br /&gt;
**Set move type&lt;br /&gt;
*$PlaySound &amp;lt;string&amp;gt;&lt;br /&gt;
**Play sound from this entity&lt;br /&gt;
*$StopSound &amp;lt;string&amp;gt;&lt;br /&gt;
**Stop playing sound from this entity&lt;br /&gt;
*$SetLocalOrigin &amp;lt;vector&amp;gt;&lt;br /&gt;
**Set origin relative to parent&lt;br /&gt;
*$SetLocalAngles &amp;lt;vector&amp;gt;&lt;br /&gt;
**Set angles relative to parent&lt;br /&gt;
*$SetLocalVelocity &amp;lt;vector&amp;gt;&lt;br /&gt;
**Set velocity relative to parent&lt;br /&gt;
*$TeleportToEntity &amp;lt;entity&amp;gt;&lt;br /&gt;
**Teleport to specified entity&lt;br /&gt;
*$MoveRelative &amp;lt;vector&amp;gt;&lt;br /&gt;
**Move relative to parent (world)&lt;br /&gt;
*$RotateRelative &amp;lt;vector&amp;gt;&lt;br /&gt;
**Rotate relative to parent (world)&lt;br /&gt;
*$GetEntIndex &amp;lt;string&amp;gt;&lt;br /&gt;
**parameter format: entity|input&lt;br /&gt;
**example: !activator|$DisplayTextCenter&lt;br /&gt;
**Triggers the input of an entity, with entity index as parameter&lt;br /&gt;
*$RemoveOutput &amp;lt;string&amp;gt;&lt;br /&gt;
**remove outputs with given name&lt;br /&gt;
*$CancelPending&lt;br /&gt;
**Remove all pending inputs this entity is going to fire&lt;br /&gt;
*$SetForwardVelocity &amp;lt;float&amp;gt;&lt;br /&gt;
**Set forward velocity of an entity, does not work on every entity&lt;br /&gt;
*$FaceEntity &amp;lt;entity&amp;gt;&lt;br /&gt;
**Rotate the entity so that it faces the target entity&lt;br /&gt;
*$SetKey$(keyvalue name) &amp;lt;string&amp;gt;&lt;br /&gt;
**Set keyvalue to specified value&lt;br /&gt;
*$GetKey$(keyvalue name) &amp;lt;string&amp;gt;&lt;br /&gt;
**parameter format: entity|input|default value&lt;br /&gt;
**example: !activator|$DisplayTextCenter|def&lt;br /&gt;
** Trigger the input of an entity, with keyvalue as a paramer (default value if not found)&lt;br /&gt;
*$SetVar$(variable name) &amp;lt;string&amp;gt; &lt;br /&gt;
**Set custom entity variable&lt;br /&gt;
*$GetVar$(variable name) &amp;lt;string&amp;gt;&lt;br /&gt;
**parameter format: entity|input|default value&lt;br /&gt;
**example: !activator|$DisplayTextCenter|def&lt;br /&gt;
**Trigger the input of an entity, with variable as a paramer (default value if not found)&lt;br /&gt;
*$SetData$([https://raw.githubusercontent.com/powerlord/tf2-data/master/datamaps.txt datamap] prop name) &amp;lt;string&amp;gt;&lt;br /&gt;
**Set datamap property to specified value&lt;br /&gt;
*$GetData$([https://raw.githubusercontent.com/powerlord/tf2-data/master/datamaps.txt datamap] prop name) &amp;lt;string&amp;gt;&lt;br /&gt;
**parameter format: entity|input|default value&lt;br /&gt;
**example: !activator|$DisplayTextCenter|def&lt;br /&gt;
**Trigger the input of an entity, with datamap prop as a paramer (default value if not found)&lt;br /&gt;
*$SetProp$([https://raw.githubusercontent.com/powerlord/tf2-data/master/netprops.txt send prop] name)[$(array)] &amp;lt;string&amp;gt;&lt;br /&gt;
**Set send property to specified value. Can also set arrays.&lt;br /&gt;
**example without array: $SetProp$m_bInUpgradeZone&lt;br /&gt;
***sets player state if player is visiting an upgrade station&lt;br /&gt;
**example with array: $SetProp$m_iAmmo$3&lt;br /&gt;
***sets player ammo type array to 3, which is metal carried&lt;br /&gt;
*$GetProp$([https://raw.githubusercontent.com/powerlord/tf2-data/master/netprops.txt send prop] name)[$(array)] &amp;lt;string&amp;gt;&lt;br /&gt;
**parameter format: entity|input|default value&lt;br /&gt;
**example: !activator|$DisplayTextCenter|def&lt;br /&gt;
**Trigger the input of an entity, with send prop as a paramer (default value if not found)&lt;br /&gt;
*$SetClientProp$([https://raw.githubusercontent.com/powerlord/tf2-data/master/netprops.txt send prop] name)[$(array)] &amp;lt;string&amp;gt;&lt;br /&gt;
**Set fake send prop value only seen by players. Can also set arrays. Useful for setting fake mission name or wave number, as $SetProp would trigger unwanted behavior &lt;br /&gt;
**example without array: $SetClientProp$m_bInUpgradeZone&lt;br /&gt;
***sets player state if player is visiting an upgrade station&lt;br /&gt;
**example with array: $SetClientProp$m_iAmmo$3&lt;br /&gt;
***sets player ammo type array to 3, which is metal carried&lt;br /&gt;
*$ResetClientProp$([https://raw.githubusercontent.com/powerlord/tf2-data/master/netprops.txt send prop] name)[$(array)]&lt;br /&gt;
**Reset fake prop value set by $SetClientProp&lt;br /&gt;
*$AddModule &amp;lt;string&amp;gt;&lt;br /&gt;
**Add entity [[Entity Modules|module]] by name&lt;br /&gt;
*$RemoveModule &amp;lt;string&amp;gt;&lt;br /&gt;
**Remove entity [[Entity Modules|module]] by name&lt;br /&gt;
*$SetCollisionFilter &amp;lt;entity&amp;gt;&lt;br /&gt;
**Sets custom collision filter entity. If the filter passes, the entity collides as usual, otherwise the colliding entities pass through&lt;br /&gt;
*$HideTo &amp;lt;player&amp;gt;&lt;br /&gt;
**Hides this entity to specific player&lt;br /&gt;
*$ShowTo &amp;lt;player&amp;gt;&lt;br /&gt;
**Shows previously hidden entity to specific player&lt;br /&gt;
*$HideToAll&lt;br /&gt;
**Hides this entity to all players by default&lt;br /&gt;
*$ShowToAll&lt;br /&gt;
**Shows previo&amp;lt;u&amp;gt;usly hidden entity to all players&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Outputs===&lt;br /&gt;
&lt;br /&gt;
*$OnUser5-8 &amp;lt;string&amp;gt;&lt;br /&gt;
**Called when $FireUser5-8 input is used&lt;br /&gt;
*$OnKilled&lt;br /&gt;
**Fired when the entity is killed (removed from the world). The calling entity no longer exist and cannot be accessed unless input delay is set to -1&lt;br /&gt;
*$OnDamageReceived &amp;lt;int&amp;gt;&lt;br /&gt;
**Fired when the entity is damaged. Parameter is the damage received by the entity. !activator is the damage inflictor&lt;br /&gt;
*$OnDamageBlocked &amp;lt;int&amp;gt;&lt;br /&gt;
**Fired when damage was blocked by the entity. Parameter is the amount of damage blocked by the entity. !activator is the damage inflictor&lt;br /&gt;
*$OnDeath &amp;lt;int&amp;gt;&lt;br /&gt;
**Fired when the entity died. Parameter is the damage of the fatal blow. !activator is the damage inflictor&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc Additions]]&lt;/div&gt;</summary>
		<author><name>Royall</name></author>
	</entry>
	<entry>
		<id>https://sigwiki.potato.tf/index.php?title=CTFPlayer&amp;diff=3302</id>
		<title>CTFPlayer</title>
		<link rel="alternate" type="text/html" href="https://sigwiki.potato.tf/index.php?title=CTFPlayer&amp;diff=3302"/>
		<updated>2022-06-15T23:12:10Z</updated>

		<summary type="html">&lt;p&gt;Royall: /* SendProps */ &amp;quot;m_iClass&amp;quot; - ExpandBox and description rephrase&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Clients (including TFBots) are instances of this class.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source location : [https://github.com/sreechar/TF2-Source-Code/blob/master/tf2_src/game/server/tf/tf_player.h /game/server/tf/tf_player.h]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Linked entity : [https://developer.valvesoftware.com/wiki/Player player]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Classes|Class Structure]]==&lt;br /&gt;
*&#039;&#039;&#039;[[CBaseEntity]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[CBaseAnimating]]&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;[[CBaseAnimatingOverlay]]&#039;&#039;&#039;&lt;br /&gt;
****&#039;&#039;&#039;[[CBaseFlex]]&#039;&#039;&#039;&lt;br /&gt;
*****&#039;&#039;&#039;[[CBaseCombatCharacter]]&#039;&#039;&#039;&lt;br /&gt;
******&#039;&#039;&#039;[[CBasePlayer]]&#039;&#039;&#039;&lt;br /&gt;
*******&#039;&#039;&#039;CTFPlayer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== SendProps ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
|+CTFPlayer&lt;br /&gt;
! style=&amp;quot;width: 50%; background-color: #303030; color: white&amp;quot; |Name &lt;br /&gt;
! style=&amp;quot;width: 15%; background-color: #303030; color: white&amp;quot; |Type&lt;br /&gt;
! style=&amp;quot;width: 35%; background-color: #303030; color: white&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flPoseParameter&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flPlaybackRate&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nSequence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nBody&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_angRotation&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;overlay_vars&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nModelIndex&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_vecOrigin&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flCycle&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flAnimTime&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flexWeight&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_blinktoggle&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_viewtarget&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_bSaveMeParity&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_bIsMiniBoss&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_bIsABot&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nBotSkill&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nWaterLevel&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_hRagdoll&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |m_PlayerClass&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iClass&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |Current class. If a class switch is forced using this dataprop, the player retains all equipped weapons.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Class Indexes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* 1  - Scout&lt;br /&gt;
* 2  - Sniper&lt;br /&gt;
* 3  - Soldier&lt;br /&gt;
* 4  - Demoman&lt;br /&gt;
* 5  - Medic&lt;br /&gt;
* 6  - Heavy&lt;br /&gt;
* 7  - Pyro&lt;br /&gt;
* 8  - Spy&lt;br /&gt;
* 9  - Engineer&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iszClassIcon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |String&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |Name of class icon to show on boss health bar if &#039;&#039;&#039;m_bUseBossHealthBar&#039;&#039;&#039; is enabled&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iszCustomModel&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |String&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_vecCustomModelOffset&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Vector&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_angCustomModelRotation&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Vector&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_bCustomModelRotates&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_bCustomModelRotationSet&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_bCustomModelVisibleToSelf&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_bUseClassAnimations&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iClassModelParity&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |m_Shared&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nPlayerCond&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_bJumping&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nNumHealers&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iCritMult&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iAirDash&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nAirDucked&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flDuckTimer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nPlayerState&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iDesiredPlayerClass&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flMovementStunTime&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iMovementStunAmount&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iMovementStunParity&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_hStunner&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iStunFlags&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nArenaNumChanges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_bArenaFirstBloodBoost&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iWeaponKnockbackID&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_bLoadoutUnavailable&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iItemFindBonus&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_bShieldEquipped&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_bParachuteEquipped&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iNextMeleeCrit&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iDecapitations&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |Vitasaw organs count&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iRevengeCrits&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iDisguiseBody&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_hCarriedObject&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_bCarryingObject&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flNextNoiseMakerTime&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iSpawnRoomTouchCount&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iKillCountSinceLastDeploy&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flFirstPrimaryAttack&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flEnergyDrinkMeter&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flHypeMeter&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |Meter for the Soda Popper and Baby Face&#039;s Blaster, caps at 99&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flChargeMeter&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flInvisChangeCompleteTime&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nDisguiseTeam&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nDisguiseClass&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nDisguiseSkinOverride&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nMaskClass&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iDisguiseTargetIndex&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iDisguiseHealth&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_bFeignDeathReady&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_hDisguiseWeapon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nTeamTeleporterUsed&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flCloakMeter&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flSpyTranqBuffDuration&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |tfsharedlocaldata&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nDesiredDisguiseTeam&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nDesiredDisguiseClass&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_bLastDisguisedAsOwnTeam&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flStealthNoAttackExpire&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flStealthNextChangeTime&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flRageMeter&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_bRageDraining&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flNextRageEarnTime&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_bInUpgradeZone&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |m_flItemChargeMeter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;000&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;001&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;002&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;003&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;004&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;005&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;006&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;007&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;008&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;009&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;010&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |m_bPlayerDominated&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;000&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;001&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;002&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;003&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;004&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;005&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;006&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;007&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;008&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;009&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;010&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;011&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;012&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;013&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;014&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;015&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;016&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;017&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;018&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;019&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;020&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;021&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;022&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;023&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;024&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;025&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;026&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;027&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;028&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;029&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;030&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;031&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;032&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;033&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |m_bPlayerDominatingMe&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;000&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;001&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;002&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;003&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;004&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;005&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;006&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;007&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;008&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;009&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;010&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;011&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;012&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;013&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;014&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;015&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;016&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;017&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;018&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;019&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;020&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;021&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;022&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;023&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;024&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;025&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;026&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;027&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;028&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;029&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;030&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;031&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;032&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;033&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |m_ScoreData&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iCaptures&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iDefenses&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iKills&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iDeaths&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iSuicides&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iDominations&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iRevenge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iBuildingsBuilt&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iBuildingsDestroyed&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iHeadshots&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iBackstabs&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iHealPoints&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iInvulns&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iTeleports&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iDamageDone&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iCrits&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iResupplyPoints&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iKillAssists&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iBonusPoints&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iPoints&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |m_RoundScoreData&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iCaptures&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iDefenses&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iKills&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iDeaths&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iSuicides&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iDominations&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iRevenge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iBuildingsBuilt&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iBuildingsDestroyed&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iHeadshots&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iBackstabs&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iHealPoints&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iInvulns&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iTeleports&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iDamageDone&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iCrits&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iResupplyPoints&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iKillAssists&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iBonusPoints&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iPoints&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |m_ConditionList&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;_condition_bits&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iTauntIndex&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iTauntConcept&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nPlayerCondEx&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iStunIndex&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nHalloweenBombHeadStage&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nPlayerCondEx2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nPlayerCondEx3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |m_nStreaks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;000&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;001&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;002&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;003&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_unTauntSourceItemID_Low&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_unTauntSourceItemID_High&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flRuneCharge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_bHasPasstimeBall&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_bIsTargetedForPasstimePass&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_hPasstimePassTarget&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_askForBallTime&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_bKingRuneBuffActive&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |m_ConditionData&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |lengthproxy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;lengthprop130&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |001&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |002&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |003&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |004&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |005&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |006&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |007&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |008&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |009&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |010&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |011&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |012&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |013&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |014&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |015&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |016&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |017&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |018&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |019&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |020&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |021&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |022&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |023&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |024&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |025&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |026&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |027&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |028&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |029&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |030&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |031&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |032&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |033&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |034&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |035&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |036&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |037&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |038&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |039&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |040&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |041&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |042&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |043&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |044&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |045&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |046&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |047&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |048&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |049&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |050&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |051&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |052&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |053&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |054&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |055&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |056&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |057&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |058&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |059&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |060&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |061&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |062&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |063&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |064&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |065&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |066&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |067&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |068&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |069&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |070&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |071&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |072&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |073&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |074&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |075&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |076&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |077&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |078&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |079&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |080&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |081&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |082&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |083&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |084&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |085&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |086&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |087&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |088&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |089&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |090&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |091&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |092&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |093&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |094&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |095&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |096&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |097&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |098&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |099&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |101&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |102&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |103&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |104&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |105&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |106&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |107&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |108&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |109&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |110&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |111&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |112&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |113&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |114&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |115&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |116&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |117&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |118&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |119&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |120&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |121&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |122&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |123&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |124&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |125&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |126&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |127&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |128&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |129&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pProvider&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nPlayerCondEx4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flHolsterAnimTime&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_hSwitchTo&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_hItem&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |tflocaldata&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_vecOrigin&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_vecOrigin[2]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;player_object_array_element&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;&amp;quot;player_object_array&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Array&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_angEyeAngles[0]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_angEyeAngles[1]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_bIsCoaching&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_hCoach&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_hStudent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nCurrency&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |MvM cash&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nExperienceLevel&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nExperienceLevelProgress&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_bMatchSafeToLeave&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |tfnonlocaldata&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_vecOrigin&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_vecOrigin[2]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_angEyeAngles[0]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_angEyeAngles[1]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_bAllowMoveDuringTaunt&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_bIsReadyToHighFive&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_hHighFivePartner&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nForceTauntCam&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flTauntYaw&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nActiveTauntSlot&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iTauntItemDefIndex&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flCurrentTauntMoveSpeed&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flVehicleReverseTime&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flMvMLastDamageTime&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_bInPowerPlay&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iSpawnCounter&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_bArenaSpectator&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flHeadScale&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flTorsoScale&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flHandScale&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_bUseBossHealthBar&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |Attribute UseBossHealthBar, can be enabled/disabled on the fly and work for player&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_bUsingVRHeadset&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_bForcedSkin&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nForcedSkin&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |m_AttributeManager&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_hOuter&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_ProviderType&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iReapplyProvisionParity&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |TFSendHealersDataTable&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nActiveWpnClip&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flKartNextAvailableBoost&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iKartHealth&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iKartState&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_hGrapplingHookTarget&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_hSecondaryLastWeapon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_bUsingActionSlot&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flInspectTime&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flHelpmeButtonPressTime&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iCampaignMedals&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iPlayerSkinOverride&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_bViewingCYOAPDA&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entity DataMaps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&lt;br /&gt;
|+CTFPlayer &lt;br /&gt;
! style=&amp;quot;width: 50%; background-color: #303030; color: white&amp;quot; |Name &lt;br /&gt;
! style=&amp;quot;width: 15%; background-color: #303030; color: white&amp;quot; |Type&lt;br /&gt;
! style=&amp;quot;width: 35%; background-color: #303030; color: white&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputBleedPlayer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputClearCustomModelRotation&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputExtinguishPlayer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputIgnitePlayer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputRollRareSpell&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputRoundSpawn&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputSetCustomModel&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputSetCustomModelOffset&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputSetCustomModelRotates&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputSetCustomModelRotation&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputSetCustomModelVisibleToSelf&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputSetForcedTauntCam&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputSpeakResponseConcept&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputTriggerLootIslandAchievement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputTriggerLootIslandAchievement2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Royall</name></author>
	</entry>
	<entry>
		<id>https://sigwiki.potato.tf/index.php?title=CBaseEntity&amp;diff=3301</id>
		<title>CBaseEntity</title>
		<link rel="alternate" type="text/html" href="https://sigwiki.potato.tf/index.php?title=CBaseEntity&amp;diff=3301"/>
		<updated>2022-06-15T22:58:22Z</updated>

		<summary type="html">&lt;p&gt;Royall: /* SendProps */ description for &amp;quot;m_nModelIndexOverrides&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
The class from which all entity types derive from. The only exceptions to this are [https://wiki.alliedmods.net/TempEnts_(SourceMod_SDKTools) TempEnts], which are temporary entities that are too simple to warrant the overhead of inheriting from CBaseEntity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source location :  [https://github.com/sreechar/TF2-Source-Code/blob/master/tf2_src/game/server/baseentity.h /game/server/baseentity.h]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Go back to [[Classes]]&lt;br /&gt;
&lt;br /&gt;
== SendProps ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
|+CBaseEntity&lt;br /&gt;
! style=&amp;quot;width: 50%; background-color: #303030; color: white&amp;quot; |Name &lt;br /&gt;
! style=&amp;quot;width: 15%; background-color: #303030; color: white&amp;quot; |Type&lt;br /&gt;
! style=&amp;quot;width: 35%; background-color: #303030; color: white&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |AnimTimeMustBeFirst&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flAnimTime&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;m_flSimulationTime&#039;&#039;&#039;&lt;br /&gt;
|Integer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;m_vecOrigin&#039;&#039;&#039;&lt;br /&gt;
|Vector&lt;br /&gt;
|The local position of this entity relative to it&#039;s parent. If this entity has no parent, the position is relative to the world origin.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;m_ubInterpolationFrame&#039;&#039;&#039;&lt;br /&gt;
|Integer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;m_nModelIndex&#039;&#039;&#039;&lt;br /&gt;
|Integer&lt;br /&gt;
|The index for this entity&#039;s precached model. Changing this does nothing in TF2.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |m_Collision&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_vecMinsPreScaled&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Vector&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |The mins coordinate point for the Collision bounding box of this entity &#039;&#039;&#039;before&#039;&#039;&#039; any changes are made to it, such as through the modelscale keyvalue.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;m_vecMaxsPreScaled&#039;&#039;&#039;&lt;br /&gt;
|Vector&lt;br /&gt;
|The maxs coordinate point for the Collision bounding box of this entity &#039;&#039;&#039;before&#039;&#039;&#039; any changes are made to it, such as through the modelscale keyvalue.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;m_vecMins&#039;&#039;&#039;&lt;br /&gt;
|Vector&lt;br /&gt;
|The mins coordinate point for the Collision bounding box of this entity &#039;&#039;&#039;after&#039;&#039;&#039; any changes are made to it, such as through the modelscale keyvalue.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;m_vecMaxs&#039;&#039;&#039;&lt;br /&gt;
|Vector&lt;br /&gt;
|The maxs coordinate point for the Collision bounding box of this entity &#039;&#039;&#039;after&#039;&#039;&#039; any changes are made to it, such as through the modelscale keyvalue.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;m_nSolidType&#039;&#039;&#039;&lt;br /&gt;
|Char&lt;br /&gt;
|Determines the type of collision representation for the bounding volume.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Values&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* 0 - Non-solid&lt;br /&gt;
* 1 - A BSP tree (QPhysics)&lt;br /&gt;
* 2 - Bounding Box&lt;br /&gt;
* 3 - Oriented Bounding Box&lt;br /&gt;
* 4 - Oriented Bounding Box constrained to only rotate along the yaw axis&lt;br /&gt;
* 5 - Always call into the entity for tests&lt;br /&gt;
* 6 - Solid VPhysics object, get vcollide from the model and collide with that&lt;br /&gt;
|}&lt;br /&gt;
[https://developer.valvesoftware.com/wiki/VPhysics VPhysics]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;m_usSolidFlags&#039;&#039;&#039;&lt;br /&gt;
|Integer&lt;br /&gt;
|Flags for modifying certain aspects of entity solidity.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Values&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* 0   - None&lt;br /&gt;
* 1   - Ignore solid type + always call into this entity for ray tests&lt;br /&gt;
* 2   - Ignore solid type + always call into this entity for swept box tests&lt;br /&gt;
* 4   - Are we currently not solid?&lt;br /&gt;
* 8   - This is something may be collideable but fires touch functions even when it&#039;s not collideable (when the FSOLID_NOT_SOLID (4) flag is set)&lt;br /&gt;
* 16  - You can&#039;t stand on this&lt;br /&gt;
* 32  - Contains volumetric contents (like water)&lt;br /&gt;
* 64  - Forces the collision rep to be world-aligned even if it&#039;s SOLID_BSP or SOLID_VPHYSICS&lt;br /&gt;
* 128 - Uses a special trigger bounds separate from the normal OBB&lt;br /&gt;
* 256 - Collisions are defined in root parent&#039;s local coordinate space&lt;br /&gt;
* 512 - This trigger will touch debris objects&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;m_nSurroundType&#039;&#039;&#039;&lt;br /&gt;
|Integer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;m_triggerBloat&#039;&#039;&#039;&lt;br /&gt;
|Integer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;m_bUniformTriggerBloat&#039;&#039;&#039;&lt;br /&gt;
|Boolean&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;m_vecSpecifiedSurroundingMinsPreScaled&#039;&#039;&#039;&lt;br /&gt;
|Vector&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;m_vecSpecifiedSurroundingMaxsPreScaled&#039;&#039;&#039;&lt;br /&gt;
|Vector&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;m_vecSpecifiedSurroundingMins&#039;&#039;&#039;&lt;br /&gt;
|Vector&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;m_vecSpecifiedSurroundingMaxs&#039;&#039;&#039;&lt;br /&gt;
|Vector&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;m_nRenderFX&#039;&#039;&#039;&lt;br /&gt;
|Integer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;m_nRenderMode&#039;&#039;&#039;&lt;br /&gt;
|Integer&lt;br /&gt;
|The mode in which this entity should attempt to be rendered.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Values&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* 0  - Normal&lt;br /&gt;
* 1  - Color&lt;br /&gt;
* 2  - Texture&lt;br /&gt;
* 3  - Glow&lt;br /&gt;
* 4  - Solid/Alphatest&lt;br /&gt;
* 5  - Additive&lt;br /&gt;
* 6  - Removed, does nothing&lt;br /&gt;
* 7  - Additive Fractional Frame&lt;br /&gt;
* 8  - Alpha Add&lt;br /&gt;
* 9  - World Space Glow&lt;br /&gt;
* 10 - Don&#039;t Render&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;m_fEffects&#039;&#039;&#039;&lt;br /&gt;
|Integer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;m_clrRender&#039;&#039;&#039;&lt;br /&gt;
|Integer&lt;br /&gt;
|An integer representing the RGB render color of this entity.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Calculating The Value&lt;br /&gt;
|-&lt;br /&gt;
|RGB values can range from 0 to 255 individually, meaning the highest value can be represented by 8 bits. The integer used by this property is simply constructed from the bits of these values side by side. Starting from the right the first 8 bits (0-7) are used for blue, then the next 8 bits (8-15) are used by green, and finally the last 8 (16-23) are used by red. To convert your RGB color to an integer using this system, open the developer console in your browser by pressing F12, go to the Console tab, and type this:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
(red &amp;lt;&amp;lt; 16) + (green &amp;lt;&amp;lt; 8) + blue&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Where red green and blue are your RGB values, if a value is zero, you can just omit it, for example:&lt;br /&gt;
(255 &amp;lt;&amp;lt; 16) + 255 // = RGB(255, 0, 255)&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;m_iTeamNum&#039;&#039;&#039;&lt;br /&gt;
|Integer&lt;br /&gt;
|The team this entity is a part of.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Values&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* 0 - None&lt;br /&gt;
* 1 - Spectator&lt;br /&gt;
* 2 - RED&lt;br /&gt;
* 3 - BLU&lt;br /&gt;
* 5 - Boss / Neutral&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;m_CollisionGroup&#039;&#039;&#039;&lt;br /&gt;
|Integer&lt;br /&gt;
|Modifies what this entity collides with.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Values&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* 0  - None&lt;br /&gt;
* 1  - Collides with nothing but world and static stuff&lt;br /&gt;
* 2  - Same as debris, but hits triggers&lt;br /&gt;
* 3  - Collides with everything except other interactive debris or debris&lt;br /&gt;
* 4  - Collides with everything except interactive debris or debris&lt;br /&gt;
* 5  - COLLISION_GROUP_PLAYER,&lt;br /&gt;
* 6  - COLLISION_GROUP_BREAKABLE_GLASS,&lt;br /&gt;
* 7  - COLLISION_GROUP_VEHICLE,&lt;br /&gt;
* 8  - For HL2, same as Collision_Group_Player, for TF2, this filters out other players and CBaseObjects&lt;br /&gt;
* 9  - Generic NPC group&lt;br /&gt;
* 10 - for any entity inside a vehicle&lt;br /&gt;
* 11 - for any weapons that need collision detection&lt;br /&gt;
* 12 - vehicle clip brush to restrict vehicle movement&lt;br /&gt;
* 13 - Projectiles!&lt;br /&gt;
* 14 - Blocks entities not permitted to get near moving doors&lt;br /&gt;
* 15 - Doors that the player shouldn&#039;t collide with&lt;br /&gt;
* 16 - Things that are dissolving are in this group&lt;br /&gt;
* 17 - Nonsolid on client and server, pushaway in player code&lt;br /&gt;
* 18 - Used so NPCs in scripts ignore the player.&lt;br /&gt;
* 19 - Used for NPCs in scripts that should not collide with each other&lt;br /&gt;
&lt;br /&gt;
* 20 - TFCOLLISION_GROUP_SHIELD&lt;br /&gt;
* 21 - TFCOLLISION_GROUP_WEAPON&lt;br /&gt;
* 22 - TFCOLLISION_GROUP_GRENADE&lt;br /&gt;
* 23 - TFCOLLISION_GROUP_RESOURCE_CHUNK&lt;br /&gt;
* 24 - Combat objects (override for above)&lt;br /&gt;
* 25 - TFCOLLISION_GROUP_OBJECT&lt;br /&gt;
* 26 - TFCOLLISION_GROUP_OBJECT_SOLIDTOPLAYERMOVEMENT&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;m_flElasticity&#039;&#039;&#039;&lt;br /&gt;
|Float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;m_flShadowCastDistance&#039;&#039;&#039;&lt;br /&gt;
|Float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;m_hOwnerEntity&#039;&#039;&#039;&lt;br /&gt;
|Integer&lt;br /&gt;
|The owner of this entity, not to be confused with the parent (moveparent). A common example of ownership is players owning the projectiles that they fire. Some entities may not work properly if you create them without giving them an owner.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;m_hEffectEntity&#039;&#039;&#039;&lt;br /&gt;
|Integer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;moveparent&#039;&#039;&#039;&lt;br /&gt;
|String&lt;br /&gt;
|The immediate parent of this entity in the movement hierarchy. The targetname of the parent is used, rather than a Handle to the parent entity itsself.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;m_iParentAttachment&#039;&#039;&#039;&lt;br /&gt;
|Integer&lt;br /&gt;
|The attachment point on the parent entity which this entity is held to.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;movetype&#039;&#039;&#039;&lt;br /&gt;
|Char&lt;br /&gt;
|Determines the movement behavior for this entity.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Values&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* 0  - None, don&#039;t move&lt;br /&gt;
* 1  - Isometric&lt;br /&gt;
* 2  - Walk, player only, moving on ground&lt;br /&gt;
* 3  - NPC, movement&lt;br /&gt;
* 4  - Fly, no gravity&lt;br /&gt;
* 5  - Fly, with gravity&lt;br /&gt;
* 6  - VPhysics&lt;br /&gt;
* 7  - Push&lt;br /&gt;
* 8  - Noclip&lt;br /&gt;
* 9  - Ladder, for players on ladders&lt;br /&gt;
* 10 - Spectator&lt;br /&gt;
* 11 - Custom&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;movecollide&#039;&#039;&#039;&lt;br /&gt;
|Char&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;m_angRotation&#039;&#039;&#039;&lt;br /&gt;
|Vector&lt;br /&gt;
|The rotation vector of this entity relative to it&#039;s parent. If this entity has no parent the vector is relative to the world. For players only Yaw is non zero.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;m_iTextureFrameIndex&#039;&#039;&#039;&lt;br /&gt;
|Integer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |predictable_id&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_PredictableID&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;m_bIsPlayerSimulated&#039;&#039;&#039;&lt;br /&gt;
|Boolean&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;m_bSimulatedEveryTick&#039;&#039;&#039;&lt;br /&gt;
|Boolean&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;m_bAnimatedEveryTick&#039;&#039;&#039;&lt;br /&gt;
|Boolean&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;m_bAlternateSorting&#039;&#039;&#039;&lt;br /&gt;
|Boolean&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |m_nModelIndexOverrides&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;000&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |For &amp;lt;code&amp;gt;VISION_MODE_NONE&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;001&#039;&#039;&#039;&lt;br /&gt;
|Integer&lt;br /&gt;
|For &amp;lt;code&amp;gt;VISION_MODE_PYRO&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;002&#039;&#039;&#039;&lt;br /&gt;
|Integer&lt;br /&gt;
|For &amp;lt;code&amp;gt;VISION_MODE_HALLOWEEN&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;003&#039;&#039;&#039;&lt;br /&gt;
|Integer&lt;br /&gt;
|For &amp;lt;code&amp;gt;VISION_MODE_ROME&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entity DataMaps ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&lt;br /&gt;
|+CBaseEntity &lt;br /&gt;
! style=&amp;quot;width: 50%; background-color: #303030; color: white&amp;quot; |Name &lt;br /&gt;
! style=&amp;quot;width: 15%; background-color: #303030; color: white&amp;quot; |Type&lt;br /&gt;
! style=&amp;quot;width: 35%; background-color: #303030; color: white&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;CBaseEntitySUB_CallUseToggle&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;CBaseEntitySUB_DoNothing&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;CBaseEntitySUB_FadeOut&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;CBaseEntitySUB_Remove&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;CBaseEntitySUB_StartFadeOut&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;CBaseEntitySUB_StartFadeOutInstant&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;CBaseEntitySUB_Vanish&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;CBaseEntityShadowCastDistThink&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputAddContext&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Input&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputAddOutput&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Input&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputAlpha&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Input&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputAlternativeSorting&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Input&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputClearContext&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Input&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputClearParent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Input&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputColor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Input&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputDisableDamageForces&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Input&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputDisableShadow&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Input&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputDispatchEffect&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Input&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputDispatchResponse&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Input&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputEnableDamageForces&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Input&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputEnableShadow&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Input&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputFireUser1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Input&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputFireUser2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Input&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputFireUser3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Input&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputFireUser4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Input&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputKill&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Input&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputKillHierarchy&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Input&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputRemoveContext&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Input&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputSetDamageFilter&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Input&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputSetParent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Input&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputSetParentAttachment&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Input&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputSetParentAttachmentMaintainOffset&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Input&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputSetTeam&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Input&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputUse&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Input&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |m_Collision&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_bUniformTriggerBloat&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flRadius&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nSolidType&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Char&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nSurroundType&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Char&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_triggerBloat&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Char&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_usSolidFlags&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Short&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_vecMaxs&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Vector&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |The maxs coordinate point for the Collision bounding box of this entity &#039;&#039;&#039;after&#039;&#039;&#039; any changes are made to it, such as through the modelscale keyvalue.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_vecMaxsPreScaled&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Vector&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |The maxs coordinate point for the Collision bounding box of this entity &#039;&#039;&#039;before&#039;&#039;&#039; any changes are made to it, such as through the modelscale keyvalue.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_vecMins&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Vector&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |The mins coordinate point for the Collision bounding box of this entity &#039;&#039;&#039;after&#039;&#039;&#039; any changes are made to it, such as through the modelscale keyvalue.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_vecMinsPreScaled&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Vector&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |The mins coordinate point for the Collision bounding box of this entity &#039;&#039;&#039;before&#039;&#039;&#039; any changes are made to it, such as through the modelscale keyvalue.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_vecSpecifiedSurroundingMaxs&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Vector&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_vecSpecifiedSurroundingMaxsPreScaled&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Vector&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_vecSpecifiedSurroundingMins&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Vector&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_vecSpecifiedSurroundingMinsPreScaled&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Vector&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_vecSurroundingMaxs&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Vector&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_vecSurroundingMins&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Vector&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_CollisionGroup&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |Modifies what this entity collides with.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Values&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* 0  - None&lt;br /&gt;
* 1  - Collides with nothing but world and static stuff&lt;br /&gt;
* 2  - Same as debris, but hits triggers&lt;br /&gt;
* 3  - Collides with everything except other interactive debris or debris&lt;br /&gt;
* 4  - Collides with everything except interactive debris or debris&lt;br /&gt;
* 5  - COLLISION_GROUP_PLAYER,&lt;br /&gt;
* 6  - COLLISION_GROUP_BREAKABLE_GLASS,&lt;br /&gt;
* 7  - COLLISION_GROUP_VEHICLE,&lt;br /&gt;
* 8  - For HL2, same as Collision_Group_Player, for TF2, this filters out other players and CBaseObjects&lt;br /&gt;
* 9  - Generic NPC group&lt;br /&gt;
* 10 - for any entity inside a vehicle&lt;br /&gt;
* 11 - for any weapons that need collision detection&lt;br /&gt;
* 12 - vehicle clip brush to restrict vehicle movement&lt;br /&gt;
* 13 - Projectiles!&lt;br /&gt;
* 14 - Blocks entities not permitted to get near moving doors&lt;br /&gt;
* 15 - Doors that the player shouldn&#039;t collide with&lt;br /&gt;
* 16 - Things that are dissolving are in this group&lt;br /&gt;
* 17 - Nonsolid on client and server, pushaway in player code&lt;br /&gt;
* 18 - Used so NPCs in scripts ignore the player.&lt;br /&gt;
* 19 - Used for NPCs in scripts that should not collide with each other&lt;br /&gt;
&lt;br /&gt;
* 20 - TFCOLLISION_GROUP_SHIELD&lt;br /&gt;
* 21 - TFCOLLISION_GROUP_WEAPON&lt;br /&gt;
* 22 - TFCOLLISION_GROUP_GRENADE&lt;br /&gt;
* 23 - TFCOLLISION_GROUP_RESOURCE_CHUNK&lt;br /&gt;
* 24 - Combat objects (override for above)&lt;br /&gt;
* 25 - TFCOLLISION_GROUP_OBJECT&lt;br /&gt;
* 26 - TFCOLLISION_GROUP_OBJECT_SOLIDTOPLAYERMOVEMENT&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_ModelName&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |String&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_MoveCollide&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Char&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_MoveType&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Char&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0; margin: 0;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |m_Network&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_hParent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_OnUser1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Output&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_OnUser2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Output&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_OnUser3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Output&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_OnUser4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Output&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_ResponseContexts&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Vector&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_aThinkFunctions&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Vector&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_angAbsRotation&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Vector&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |The rotation vector of this entity relative to the world.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_angRotation&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Vector&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |The rotation vector of this entity relative to it&#039;s parent. If it has no parent the vector will be relative to the world.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_bAlternateSorting&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_bAnimatedEveryTick&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_bSimulatedEveryTick&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_clrRender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |An integer representing the RGB render color of this entity.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Calculating The Value&lt;br /&gt;
|-&lt;br /&gt;
|RGB values can range from 0 to 255 individually, meaning the highest value can be represented by 8 bits. The integer used by this property is simply constructed from the bits of these values side by side. Starting from the right the first 8 bits (0-7) are used for blue, then the next 8 bits (8-15) are used by green, and finally the last 8 (16-23) are used by red. To convert your RGB color to an integer using this system, open the developer console in your browser by pressing F12, go to the Console tab, and type this:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
(red &amp;lt;&amp;lt; 16) + (green &amp;lt;&amp;lt; 8) + blue&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Where red green and blue are your RGB values, if a value is zero, you can just omit it, for example:&lt;br /&gt;
(255 &amp;lt;&amp;lt; 16) + 255 // = RGB(255, 0, 255)&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_debugOverlays&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_fEffects&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_fFlags&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flAnimTime&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flDesiredShadowCastDistance&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flElasticity&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flFriction&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flGravity&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |A modifier for the gravity of this entity. 0 does not mean &amp;quot;zero gravity&amp;quot;, but rather it means this datamap does not modify anything. 1 is normal gravity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flGroundChangeTime&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flLocalTime&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flMoveDoneTime&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flNavIgnoreUntilTime&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flPrevAnimTime&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flShadowCastDistance&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flSimulationTime&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flSpeed&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flVPhysicsUpdateLocalTime&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_hDamageFilter&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |The entity used as a damage filter for this entity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_hEffectEntity&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_hGroundEntity&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_hMoveChild&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |The first immediate child of this entity in the movement hierarchy.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_hMoveParent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |The immediate parent of this entity in the movement hierarchy.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_hMovePeer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |The next immediate sibling (entity with the same parent) of this entity in the movement hierarchy.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_hOwnerEntity&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |The owner of this entity, not to be confused with the parent (moveparent). A common example of ownership is players owning the projectiles that they fire. Some entities may not work properly if you create them without giving them an owner.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iClassname&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |String&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |The class name of this entity (not the C++ Class name).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iEFlags&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iGlobalname&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |String&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |A string used to preserve entity state between map changes. When a map change is initiated, this entity will have it&#039;s entity state transferred over to entities in the new map with global names matching this one.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iHammerID&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |An ID unique to the entity type (if it&#039;s a brush it&#039;ll be unique between all brushes). An entity will only have a Hammer ID if it was compiled with the map (if it&#039;s not dynamically spawned).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iHealth&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |The current health of this entity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iInitialTeamNum&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |The initial team this entity is a part of when it spawns. For players this is just 0.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Values&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* 0 - None&lt;br /&gt;
* 1 - Spectator&lt;br /&gt;
* 2 - RED&lt;br /&gt;
* 3 - BLU&lt;br /&gt;
* 5 - Boss / Neutral&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iMaxHealth&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |The max health of this entity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iName&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |String&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iParent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |String&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iParentAttachment&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iTeamNum&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |The team this entity is a part of.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Values&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* 0 - None&lt;br /&gt;
* 1 - Spectator&lt;br /&gt;
* 2 - RED&lt;br /&gt;
* 3 - BLU&lt;br /&gt;
* 5 - Boss / Neutral&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iTextureFrameIndex&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iszDamageFilterName&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |String&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |The name of the damage filter for this entity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iszResponseContext&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |String&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_lifeState&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nLastThinkTick&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nModelIndex&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |The index for this entity&#039;s precached model. Changing this does nothing in TF2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nModelIndexOverrides&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nNextThinkTick&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nRenderFX&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nRenderMode&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |The mode in which this entity should attempt to be rendered.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Values&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* 0  - Normal&lt;br /&gt;
* 1  - Color&lt;br /&gt;
* 2  - Texture&lt;br /&gt;
* 3  - Glow&lt;br /&gt;
* 4  - Solid/Alphatest&lt;br /&gt;
* 5  - Additive&lt;br /&gt;
* 6  - Removed, does nothing&lt;br /&gt;
* 7  - Additive Fractional Frame&lt;br /&gt;
* 8  - Alpha Add&lt;br /&gt;
* 9  - World Space Glow&lt;br /&gt;
* 10 - Don&#039;t Render&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nSimulationTick&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nTransmitStateOwnedCounter&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nWaterLevel&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |How far this entity is submerged in water. For players, the values are like so:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Values&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* 0  - Not touching water.&lt;br /&gt;
* 1  - Touching water, but our movement is unaffected. (Water at our feet)&lt;br /&gt;
* 2  - Swimming, but our head isn&#039;t below the surface. (We can still breath)&lt;br /&gt;
* 3  - Completely submerged in water.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nWaterType&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pBlocker&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pParent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pPhysicsObject&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pfnBlocked&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Function&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pfnMoveDone&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Function&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pfnThink&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Function&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pfnTouch&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Function&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_pfnUse&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Function&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_rgflCoordinateFrame&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_spawnflags&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |The spawnflags for this entity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_takedamage&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_target&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |String&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_vecAbsOrigin&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Vector&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |The absolute position of this entity relative to the world.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_vecAbsVelocity&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Vector&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |The absolute velocity of this entity relative to the world.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_vecAngVelocity&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Vector&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_vecBaseVelocity&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Vector&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_vecOrigin&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Vector&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |The local position of this entity relative to it&#039;s parent. If this entity has no parent, the position is relative to the world &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_vecVelocity&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Vector&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |The local velocity of this entity relative to it&#039;s parent. If this entity has no parent, the velocity is relative to the world.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_vecViewOffset&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Vector&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;touchStamp&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Royall</name></author>
	</entry>
</feed>