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	<id>https://sigwiki.potato.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ptx</id>
	<title>SigMod - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://sigwiki.potato.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ptx"/>
	<link rel="alternate" type="text/html" href="https://sigwiki.potato.tf/index.php/Special:Contributions/Ptx"/>
	<updated>2026-06-04T12:35:50Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.40.0</generator>
	<entry>
		<id>https://sigwiki.potato.tf/index.php?title=CCaptureFlag&amp;diff=7573</id>
		<title>CCaptureFlag</title>
		<link rel="alternate" type="text/html" href="https://sigwiki.potato.tf/index.php?title=CCaptureFlag&amp;diff=7573"/>
		<updated>2025-04-24T16:56:11Z</updated>

		<summary type="html">&lt;p&gt;Ptx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
A flag (by default the intelligence briefcase) which can be carried by players in various gamemodes such as Capture the Flag or Mann vs. Machine (with a bomb model).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/shared/tf/entity_capture_flag.h /game/shared/tf/entity_capture_flag.h]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Linked Entity : [https://developer.valvesoftware.com/wiki/item_teamflag item_teamflag]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Classes|Class Structure]]==&lt;br /&gt;
*&#039;&#039;&#039;[[CBaseEntity]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[CBaseAnimating]]&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;[[CBaseProp]]&#039;&#039;&#039;&lt;br /&gt;
****&#039;&#039;&#039;[[CBreakableProp]]&#039;&#039;&#039;&lt;br /&gt;
*****&#039;&#039;&#039;[[CDynamicProp]]&#039;&#039;&#039;&lt;br /&gt;
******&#039;&#039;&#039;[[CTFItem]]&#039;&#039;&#039;&lt;br /&gt;
*******&#039;&#039;&#039;CCaptureFlag&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== SendProps ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
|+CCaptureFlag &lt;br /&gt;
! style=&amp;quot;width: 50%; background-color: #303030; color: white&amp;quot; |Name &lt;br /&gt;
! style=&amp;quot;width: 15%; background-color: #303030; color: white&amp;quot; |Type&lt;br /&gt;
! style=&amp;quot;width: 35%; background-color: #303030; color: white&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_bDisabled&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_bVisibleWhenDisabled&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nType&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nFlagStatus&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; when the flag is reset to its default state, &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; when the flag is picked up by a player, and &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; when the flag is dropped on the ground&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flResetTime&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flNeutralTime&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flMaxResetTime&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_hPrevOwner&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_szModel&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |String&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_szHudIcon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |String&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_szPaperEffect&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |String&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_szTrailEffect&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |String&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nUseTrailEffect&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nPointValue&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flAutoCapTime&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_bGlowEnabled&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flTimeToSetPoisonous&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entity DataMaps ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&lt;br /&gt;
|+CCaptureFlag &lt;br /&gt;
! style=&amp;quot;width: 50%; background-color: #303030; color: white&amp;quot; |Name &lt;br /&gt;
! style=&amp;quot;width: 15%; background-color: #303030; color: white&amp;quot; |Type&lt;br /&gt;
! style=&amp;quot;width: 35%; background-color: #303030; color: white&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputDisable&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputEnable&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputForceDrop&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputForceGlowDisabled&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputForceReset&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputForceResetAndDisableSilent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputForceResetSilent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputRoundActivate&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputSetReturnTime&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputShowTimer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_OnCapTeam1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_OnCapTeam2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_OnTouchSameTeam&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_bReturnBetweenWaves&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_bUseShotClockMode&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_bVisibleWhenDisabled&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iszHudIcon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iszModel&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iszPaperEffect&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iszTags&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iszTrailEffect&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nNeutralType&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nPointValue&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nReturnTime&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nScoringType&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nType&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nUseTrailEffect&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_outputOnCapture&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_outputOnCapture1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_outputOnDrop&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_outputOnDrop1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_outputOnPickUp&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_outputOnPickUp1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_outputOnPickUpTeam1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_outputOnPickUpTeam2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_outputOnReturn&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ptx</name></author>
	</entry>
	<entry>
		<id>https://sigwiki.potato.tf/index.php?title=CCaptureFlag&amp;diff=7572</id>
		<title>CCaptureFlag</title>
		<link rel="alternate" type="text/html" href="https://sigwiki.potato.tf/index.php?title=CCaptureFlag&amp;diff=7572"/>
		<updated>2025-04-24T16:54:03Z</updated>

		<summary type="html">&lt;p&gt;Ptx: /* SendProps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
A flag (by default the intelligence briefcase) which can be carried by players in various gamemodes such as Capture the Flag or Mann vs. Machine (with a bomb model).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/shared/tf/entity_capture_flag.h /game/shared/tf/entity_capture_flag.h]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Linked Entity : [https://developer.valvesoftware.com/wiki/item_teamflag item_teamflag]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Classes|Class Structure]]==&lt;br /&gt;
*&#039;&#039;&#039;[[CBaseEntity]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[CBaseAnimating]]&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;[[CBaseProp]]&#039;&#039;&#039;&lt;br /&gt;
****&#039;&#039;&#039;[[CBreakableProp]]&#039;&#039;&#039;&lt;br /&gt;
*****&#039;&#039;&#039;[[CDynamicProp]]&#039;&#039;&#039;&lt;br /&gt;
******&#039;&#039;&#039;[[CTFItem]]&#039;&#039;&#039;&lt;br /&gt;
*******&#039;&#039;&#039;CCaptureFlag&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== SendProps ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&amp;quot;&lt;br /&gt;
|+CCaptureFlag &lt;br /&gt;
! style=&amp;quot;width: 50%; background-color: #303030; color: white&amp;quot; |Name &lt;br /&gt;
! style=&amp;quot;width: 15%; background-color: #303030; color: white&amp;quot; |Type&lt;br /&gt;
! style=&amp;quot;width: 35%; background-color: #303030; color: white&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_bDisabled&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_bVisibleWhenDisabled&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nType&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nFlagStatus&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; when the bomb is reset to its default state, &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; when the bomb is picked up by a player, and &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; when the bomb is dropped on the ground&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flResetTime&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flNeutralTime&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flMaxResetTime&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_hPrevOwner&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_szModel&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |String&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_szHudIcon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |String&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_szPaperEffect&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |String&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_szTrailEffect&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |String&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nUseTrailEffect&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nPointValue&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Integer&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flAutoCapTime&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_bGlowEnabled&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Boolean&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_flTimeToSetPoisonous&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |Float&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entity DataMaps ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin: 0 auto; width: 100%; padding: 0;&lt;br /&gt;
|+CCaptureFlag &lt;br /&gt;
! style=&amp;quot;width: 50%; background-color: #303030; color: white&amp;quot; |Name &lt;br /&gt;
! style=&amp;quot;width: 15%; background-color: #303030; color: white&amp;quot; |Type&lt;br /&gt;
! style=&amp;quot;width: 35%; background-color: #303030; color: white&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputDisable&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputEnable&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputForceDrop&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputForceGlowDisabled&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputForceReset&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputForceResetAndDisableSilent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputForceResetSilent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputRoundActivate&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputSetReturnTime&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;InputShowTimer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_OnCapTeam1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_OnCapTeam2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_OnTouchSameTeam&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_bReturnBetweenWaves&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_bUseShotClockMode&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_bVisibleWhenDisabled&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iszHudIcon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iszModel&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iszPaperEffect&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iszTags&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_iszTrailEffect&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nNeutralType&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nPointValue&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nReturnTime&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nScoringType&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nType&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_nUseTrailEffect&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_outputOnCapture&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_outputOnCapture1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_outputOnDrop&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_outputOnDrop1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_outputOnPickUp&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_outputOnPickUp1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_outputOnPickUpTeam1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_outputOnPickUpTeam2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&#039;&#039;&#039;m_outputOnReturn&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 15%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 35%;&amp;quot; |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ptx</name></author>
	</entry>
</feed>